compositor CameraNoise/Gaussian
{
  technique
  {
    // Temporary textures
    texture rt0 target_width target_height PF_A8R8G8B8

      target rt0
      {
        // Render output from previous compositor (or original scene)
        input previous
      }
    target_output
    {
      // Start with clear output
      input none

      // Draw a fullscreen quad with noise
      pass render_quad
      {
        // Renders a fullscreen quad with a material
        material Gazebo/GaussianCameraNoise
        input 0 rt0
      }
    }
  }
}
