#include <string>

#if !defined(BUILD_ANDROID)
#define BUILD_IOS 1
#endif

#if defined(BUILD_IOS)
#include "iosGModel.h"
#endif

#if defined(BUILD_ANDROID)
#include "androidGModel.h"
#endif

class drawString
{
private:
	std::string _text; // Text to draw
	float _color[4]; // Text color
	int _size; // Text size in px
	int _height, _width, _realWidth; // Size of the texture in px
	unsigned char *_map;

public:
	drawString(std::string text, int size=12, float *color=NULL);
	~drawString(){if(_map)free(_map);}

	void setText(std::string text);
	void setColor(float *color);
	void setColor(float r, float g, float b, float a);
	void draw(float x, float y, float z, float w, float h, bool center=true);
};
