<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationPolygon" inherits="Resource" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A 2D navigation mesh that describes a traversable surface for pathfinding.
	</brief_description>
	<description>
		A navigation mesh can be created either by baking it with the help of the [NavigationServer2D], or by adding vertices and convex polygon indices arrays manually.
		To bake a navigation mesh at least one outline needs to be added that defines the outer bounds of the baked area.
		[codeblocks]
		[gdscript]
		var new_navigation_mesh = NavigationPolygon.new()
		var bounding_outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
		new_navigation_mesh.add_outline(bounding_outline)
		NavigationServer2D.bake_from_source_geometry_data(new_navigation_mesh, NavigationMeshSourceGeometryData2D.new());
		$NavigationRegion2D.navigation_polygon = new_navigation_mesh
		[/gdscript]
		[csharp]
		var newNavigationMesh = new NavigationPolygon();
		Vector2[] boundingOutline = [new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0)];
		newNavigationMesh.AddOutline(boundingOutline);
		NavigationServer2D.BakeFromSourceGeometryData(newNavigationMesh, new NavigationMeshSourceGeometryData2D());
		GetNode&lt;NavigationRegion2D&gt;("NavigationRegion2D").NavigationPolygon = newNavigationMesh;
		[/csharp]
		[/codeblocks]
		Adding vertices and polygon indices manually.
		[codeblocks]
		[gdscript]
		var new_navigation_mesh = NavigationPolygon.new()
		var new_vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
		new_navigation_mesh.vertices = new_vertices
		var new_polygon_indices = PackedInt32Array([0, 1, 2, 3])
		new_navigation_mesh.add_polygon(new_polygon_indices)
		$NavigationRegion2D.navigation_polygon = new_navigation_mesh
		[/gdscript]
		[csharp]
		var newNavigationMesh = new NavigationPolygon();
		Vector2[] newVertices = [new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0)];
		newNavigationMesh.Vertices = newVertices;
		int[] newPolygonIndices = [0, 1, 2, 3];
		newNavigationMesh.AddPolygon(newPolygonIndices);
		GetNode&lt;NavigationRegion2D&gt;("NavigationRegion2D").NavigationPolygon = newNavigationMesh;
		[/csharp]
		[/codeblocks]
	</description>
	<tutorials>
		<link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
		<link title="Navigation Polygon 2D Demo">https://godotengine.org/asset-library/asset/2722</link>
	</tutorials>
	<methods>
		<method name="add_outline">
			<return type="void" />
			<param index="0" name="outline" type="PackedVector2Array" />
			<description>
				Appends a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines.
			</description>
		</method>
		<method name="add_outline_at_index">
			<return type="void" />
			<param index="0" name="outline" type="PackedVector2Array" />
			<param index="1" name="index" type="int" />
			<description>
				Adds a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position.
			</description>
		</method>
		<method name="add_polygon">
			<return type="void" />
			<param index="0" name="polygon" type="PackedInt32Array" />
			<description>
				Adds a polygon using the indices of the vertices you get when calling [method get_vertices].
			</description>
		</method>
		<method name="clear">
			<return type="void" />
			<description>
				Clears the internal arrays for vertices and polygon indices.
			</description>
		</method>
		<method name="clear_outlines">
			<return type="void" />
			<description>
				Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them.
			</description>
		</method>
		<method name="clear_polygons">
			<return type="void" />
			<description>
				Clears the array of polygons, but it doesn't clear the array of outlines and vertices.
			</description>
		</method>
		<method name="get_navigation_mesh">
			<return type="NavigationMesh" />
			<description>
				Returns the [NavigationMesh] resulting from this navigation polygon. This navigation mesh can be used to update the navigation mesh of a region with the [method NavigationServer3D.region_set_navigation_mesh] API directly (as 2D uses the 3D server behind the scene).
			</description>
		</method>
		<method name="get_outline" qualifiers="const">
			<return type="PackedVector2Array" />
			<param index="0" name="idx" type="int" />
			<description>
				Returns a [PackedVector2Array] containing the vertices of an outline that was created in the editor or by script.
			</description>
		</method>
		<method name="get_outline_count" qualifiers="const">
			<return type="int" />
			<description>
				Returns the number of outlines that were created in the editor or by script.
			</description>
		</method>
		<method name="get_parsed_collision_mask_value" qualifiers="const">
			<return type="bool" />
			<param index="0" name="layer_number" type="int" />
			<description>
				Returns whether or not the specified layer of the [member parsed_collision_mask] is enabled, given a [param layer_number] between 1 and 32.
			</description>
		</method>
		<method name="get_polygon">
			<return type="PackedInt32Array" />
			<param index="0" name="idx" type="int" />
			<description>
				Returns a [PackedInt32Array] containing the indices of the vertices of a created polygon.
			</description>
		</method>
		<method name="get_polygon_count" qualifiers="const">
			<return type="int" />
			<description>
				Returns the count of all polygons.
			</description>
		</method>
		<method name="get_vertices" qualifiers="const">
			<return type="PackedVector2Array" />
			<description>
				Returns a [PackedVector2Array] containing all the vertices being used to create the polygons.
			</description>
		</method>
		<method name="make_polygons_from_outlines" deprecated="Use [method NavigationServer2D.parse_source_geometry_data] and [method NavigationServer2D.bake_from_source_geometry_data] instead.">
			<return type="void" />
			<description>
				Creates polygons from the outlines added in the editor or by script.
			</description>
		</method>
		<method name="remove_outline">
			<return type="void" />
			<param index="0" name="idx" type="int" />
			<description>
				Removes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
			</description>
		</method>
		<method name="set_outline">
			<return type="void" />
			<param index="0" name="idx" type="int" />
			<param index="1" name="outline" type="PackedVector2Array" />
			<description>
				Changes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
			</description>
		</method>
		<method name="set_parsed_collision_mask_value">
			<return type="void" />
			<param index="0" name="layer_number" type="int" />
			<param index="1" name="value" type="bool" />
			<description>
				Based on [param value], enables or disables the specified layer in the [member parsed_collision_mask], given a [param layer_number] between 1 and 32.
			</description>
		</method>
		<method name="set_vertices">
			<return type="void" />
			<param index="0" name="vertices" type="PackedVector2Array" />
			<description>
				Sets the vertices that can be then indexed to create polygons with the [method add_polygon] method.
			</description>
		</method>
	</methods>
	<members>
		<member name="agent_radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="10.0">
			The distance to erode/shrink the walkable surface when baking the navigation mesh.
		</member>
		<member name="baking_rect" type="Rect2" setter="set_baking_rect" getter="get_baking_rect" default="Rect2(0, 0, 0, 0)">
			If the baking [Rect2] has an area the navigation mesh baking will be restricted to its enclosing area.
		</member>
		<member name="baking_rect_offset" type="Vector2" setter="set_baking_rect_offset" getter="get_baking_rect_offset" default="Vector2(0, 0)">
			The position offset applied to the [member baking_rect] [Rect2].
		</member>
		<member name="border_size" type="float" setter="set_border_size" getter="get_border_size" default="0.0">
			The size of the non-navigable border around the bake bounding area defined by the [member baking_rect] [Rect2].
			In conjunction with the [member baking_rect] the border size can be used to bake tile aligned navigation meshes without the tile edges being shrunk by [member agent_radius].
		</member>
		<member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="1.0">
			The cell size used to rasterize the navigation mesh vertices. Must match with the cell size on the navigation map.
		</member>
		<member name="parsed_collision_mask" type="int" setter="set_parsed_collision_mask" getter="get_parsed_collision_mask" default="4294967295">
			The physics layers to scan for static colliders.
			Only used when [member parsed_geometry_type] is [constant PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH].
		</member>
		<member name="parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" enum="NavigationPolygon.ParsedGeometryType" default="2">
			Determines which type of nodes will be parsed as geometry. See [enum ParsedGeometryType] for possible values.
		</member>
		<member name="sample_partition_type" type="int" setter="set_sample_partition_type" getter="get_sample_partition_type" enum="NavigationPolygon.SamplePartitionType" default="0">
			Partitioning algorithm for creating the navigation mesh polys. See [enum SamplePartitionType] for possible values.
		</member>
		<member name="source_geometry_group_name" type="StringName" setter="set_source_geometry_group_name" getter="get_source_geometry_group_name" default="&amp;&quot;navigation_polygon_source_geometry_group&quot;">
			The group name of nodes that should be parsed for baking source geometry.
			Only used when [member source_geometry_mode] is [constant SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant SOURCE_GEOMETRY_GROUPS_EXPLICIT].
		</member>
		<member name="source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" enum="NavigationPolygon.SourceGeometryMode" default="0">
			The source of the geometry used when baking. See [enum SourceGeometryMode] for possible values.
		</member>
	</members>
	<constants>
		<constant name="SAMPLE_PARTITION_CONVEX_PARTITION" value="0" enum="SamplePartitionType">
			Convex partitioning that yields navigation mesh with convex polygons.
		</constant>
		<constant name="SAMPLE_PARTITION_TRIANGULATE" value="1" enum="SamplePartitionType">
			Triangulation partitioning that yields navigation mesh with triangle polygons.
		</constant>
		<constant name="SAMPLE_PARTITION_MAX" value="2" enum="SamplePartitionType">
			Represents the size of the [enum SamplePartitionType] enum.
		</constant>
		<constant name="PARSED_GEOMETRY_MESH_INSTANCES" value="0" enum="ParsedGeometryType">
			Parses mesh instances as obstruction geometry. This includes [Polygon2D], [MeshInstance2D], [MultiMeshInstance2D], and [TileMap] nodes.
			Meshes are only parsed when they use a 2D vertices surface format.
		</constant>
		<constant name="PARSED_GEOMETRY_STATIC_COLLIDERS" value="1" enum="ParsedGeometryType">
			Parses [StaticBody2D] and [TileMap] colliders as obstruction geometry. The collider should be in any of the layers specified by [member parsed_collision_mask].
		</constant>
		<constant name="PARSED_GEOMETRY_BOTH" value="2" enum="ParsedGeometryType">
			Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant PARSED_GEOMETRY_STATIC_COLLIDERS].
		</constant>
		<constant name="PARSED_GEOMETRY_MAX" value="3" enum="ParsedGeometryType">
			Represents the size of the [enum ParsedGeometryType] enum.
		</constant>
		<constant name="SOURCE_GEOMETRY_ROOT_NODE_CHILDREN" value="0" enum="SourceGeometryMode">
			Scans the child nodes of the root node recursively for geometry.
		</constant>
		<constant name="SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN" value="1" enum="SourceGeometryMode">
			Scans nodes in a group and their child nodes recursively for geometry. The group is specified by [member source_geometry_group_name].
		</constant>
		<constant name="SOURCE_GEOMETRY_GROUPS_EXPLICIT" value="2" enum="SourceGeometryMode">
			Uses nodes in a group for geometry. The group is specified by [member source_geometry_group_name].
		</constant>
		<constant name="SOURCE_GEOMETRY_MAX" value="3" enum="SourceGeometryMode">
			Represents the size of the [enum SourceGeometryMode] enum.
		</constant>
	</constants>
</class>
