/**************************************************************************/
/*  editor_plugin_settings.h                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/**************************************************************************/

#ifndef EDITOR_PLUGIN_SETTINGS_H
#define EDITOR_PLUGIN_SETTINGS_H

#include "editor/plugins/plugin_config_dialog.h"

class TextureRect;
class Tree;

class EditorPluginSettings : public VBoxContainer {
	GDCLASS(EditorPluginSettings, VBoxContainer);

	enum {
		BUTTON_PLUGIN_EDIT
	};

	enum {
		COLUMN_PADDING_LEFT,
		COLUMN_STATUS,
		COLUMN_NAME,
		COLUMN_VERSION,
		COLUMN_AUTHOR,
		COLUMN_EDIT,
		COLUMN_PADDING_RIGHT,
		COLUMN_MAX,
	};

	PluginConfigDialog *plugin_config_dialog = nullptr;
	TextureRect *recovery_mode_icon = nullptr;
	Tree *plugin_list = nullptr;
	bool updating = false;

	void _plugin_activity_changed();
	void _create_clicked();
	void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);

	static Vector<String> _get_plugins(const String &p_dir);

protected:
	void _notification(int p_what);

public:
	void update_plugins();

	EditorPluginSettings();
};

#endif // EDITOR_PLUGIN_SETTINGS_H
