/**************************************************************************/
/*  collision_polygon_3d_gizmo_plugin.h                                   */
/**************************************************************************/
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/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef COLLISION_POLYGON_3D_GIZMO_PLUGIN_H
#define COLLISION_POLYGON_3D_GIZMO_PLUGIN_H

#include "editor/plugins/node_3d_editor_gizmos.h"

class CollisionPolygon3DGizmoPlugin : public EditorNode3DGizmoPlugin {
	GDCLASS(CollisionPolygon3DGizmoPlugin, EditorNode3DGizmoPlugin);

	void create_collision_material(const String &p_name, float p_alpha);

public:
	bool has_gizmo(Node3D *p_spatial) override;
	String get_gizmo_name() const override;
	int get_priority() const override;
	void redraw(EditorNode3DGizmo *p_gizmo) override;
	CollisionPolygon3DGizmoPlugin();
};

#endif // COLLISION_POLYGON_3D_GIZMO_PLUGIN_H
