/**************************************************************************/
/*  editor_quick_open.h                                                   */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
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/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/**************************************************************************/

#ifndef EDITOR_QUICK_OPEN_H
#define EDITOR_QUICK_OPEN_H

#include "core/pair.h"
#include "editor_file_system.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"

class EditorQuickOpen : public ConfirmationDialog {
	GDCLASS(EditorQuickOpen, ConfirmationDialog);

	LineEdit *search_box;
	Tree *search_options;
	StringName base_type;
	StringName ei;
	StringName ot;

	void _update_search();

	void _sbox_input(const Ref<InputEvent> &p_ie);
	void _parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture>>> &list);
	Vector<Pair<String, Ref<Texture>>> _sort_fs(Vector<Pair<String, Ref<Texture>>> &list);
	float _path_cmp(String search, String path) const;

	void _confirmed();
	void _text_changed(const String &p_newtext);

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	StringName get_base_type() const;

	String get_selected() const;
	Vector<String> get_selected_files() const;

	void popup_dialog(const StringName &p_base, bool p_enable_multi = false, bool p_dontclear = false);
	EditorQuickOpen();
};

#endif // EDITOR_QUICK_OPEN_H
