/**************************************************************************/
/*  websocket_peer.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/

#include "websocket_peer.h"

GDCINULL(WebSocketPeer);

WebSocketPeer::WebSocketPeer() {
}

WebSocketPeer::~WebSocketPeer() {
}

void WebSocketPeer::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_write_mode"), &WebSocketPeer::get_write_mode);
	ClassDB::bind_method(D_METHOD("set_write_mode", "mode"), &WebSocketPeer::set_write_mode);
	ClassDB::bind_method(D_METHOD("is_connected_to_host"), &WebSocketPeer::is_connected_to_host);
	ClassDB::bind_method(D_METHOD("was_string_packet"), &WebSocketPeer::was_string_packet);
	ClassDB::bind_method(D_METHOD("close", "code", "reason"), &WebSocketPeer::close, DEFVAL(1000), DEFVAL(""));
	ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketPeer::get_connected_host);
	ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketPeer::get_connected_port);
	ClassDB::bind_method(D_METHOD("set_no_delay", "enabled"), &WebSocketPeer::set_no_delay);
	ClassDB::bind_method(D_METHOD("get_current_outbound_buffered_amount"), &WebSocketPeer::get_current_outbound_buffered_amount);

	BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
	BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
}
