<?xml version="1.0" encoding="UTF-8" ?>
<class name="PanoramaSky" inherits="Sky" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A type of [Sky] used to draw a background texture.
	</brief_description>
	<description>
		A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
		Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose.
		You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama">
			[Texture] to be applied to the PanoramaSky.
		</member>
	</members>
	<constants>
	</constants>
</class>
