/**************************************************************************/
/*  settings_config_dialog.h                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/**************************************************************************/

#ifndef SETTINGS_CONFIG_DIALOG_H
#define SETTINGS_CONFIG_DIALOG_H

#include "editor/editor_sectioned_inspector.h"
#include "editor_inspector.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"

class EditorSettingsDialog : public AcceptDialog {
	GDCLASS(EditorSettingsDialog, AcceptDialog);

	bool updating;

	TabContainer *tabs;
	Control *tab_general;
	Control *tab_shortcuts;

	LineEdit *search_box;
	LineEdit *shortcut_search_box;
	SectionedInspector *inspector;

	Timer *timer;

	UndoRedo *undo_redo;
	Tree *shortcuts;

	ConfirmationDialog *press_a_key;
	Label *press_a_key_label;
	Ref<InputEventKey> last_wait_for_key;
	String shortcut_configured;
	String shortcut_filter;

	virtual void cancel_pressed();
	virtual void ok_pressed();

	void _settings_changed();
	void _settings_property_edited(const String &p_name);
	void _settings_save();

	void _unhandled_input(const Ref<InputEvent> &p_event);
	void _notification(int p_what);
	void _update_icons();

	void _press_a_key_confirm();
	void _wait_for_key(const Ref<InputEvent> &p_event);

	void _tabs_tab_changed(int p_tab);
	void _focus_current_search_box();

	void _filter_shortcuts(const String &p_filter);

	void _update_shortcuts();
	void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx);

	static void _undo_redo_callback(void *p_self, const String &p_name);

	Label *restart_label;
	TextureRect *restart_icon;
	PanelContainer *restart_container;
	ToolButton *restart_close_button;

	void _editor_restart_request();
	void _editor_restart();
	void _editor_restart_close();

protected:
	static void _bind_methods();

public:
	void popup_edit_settings();

	EditorSettingsDialog();
	~EditorSettingsDialog();
};

#endif // SETTINGS_CONFIG_DIALOG_H
