/**************************************************************************/
/*  signal_awaiter_utils.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/**************************************************************************/

#include "signal_awaiter_utils.h"

#include "csharp_script.h"
#include "mono_gd/gd_mono_cache.h"
#include "mono_gd/gd_mono_class.h"
#include "mono_gd/gd_mono_marshal.h"
#include "mono_gd/gd_mono_utils.h"

namespace SignalAwaiterUtils {

Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter) {
	ERR_FAIL_NULL_V(p_source, ERR_INVALID_DATA);
	ERR_FAIL_NULL_V(p_target, ERR_INVALID_DATA);

	Ref<SignalAwaiterHandle> sa_con = memnew(SignalAwaiterHandle(p_awaiter));
#ifdef DEBUG_ENABLED
	sa_con->set_connection_target(p_target);
#endif

	Vector<Variant> binds;
	binds.push_back(sa_con);

	Error err = p_source->connect(p_signal, sa_con.ptr(),
			CSharpLanguage::get_singleton()->get_string_names()._signal_callback,
			binds, Object::CONNECT_ONESHOT);

	if (err != OK) {
		// Set it as completed to prevent it from calling the failure callback when released.
		// The awaiter will be aware of the failure by checking the returned error.
		sa_con->set_completed(true);
	}

	return err;
}
} // namespace SignalAwaiterUtils

Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
#ifdef DEBUG_ENABLED
	ERR_FAIL_COND_V_MSG(conn_target_id && !ObjectDB::get_instance(conn_target_id), Variant(),
			"Resumed after await, but class instance is gone.");
#endif

	if (p_argcount < 1) {
		r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
		r_error.argument = 1;
		return Variant();
	}

	Ref<SignalAwaiterHandle> self = *p_args[p_argcount - 1];

	if (self.is_null()) {
		r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
		r_error.argument = p_argcount - 1;
		r_error.expected = Variant::OBJECT;
		return Variant();
	}

	set_completed(true);

	int signal_argc = p_argcount - 1;
	MonoArray *signal_args = NULL;

	if (signal_argc > 0) {
		signal_args = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), signal_argc);

		for (int i = 0; i < signal_argc; i++) {
			MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
			mono_array_setref(signal_args, i, boxed);
		}
	}

	MonoException *exc = NULL;
	GD_MONO_BEGIN_RUNTIME_INVOKE;
	CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback).invoke(get_target(), signal_args, &exc);
	GD_MONO_END_RUNTIME_INVOKE;

	if (exc) {
		GDMonoUtils::set_pending_exception(exc);
		ERR_FAIL_V(Variant());
	}

	return Variant();
}

void SignalAwaiterHandle::_bind_methods() {
	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &SignalAwaiterHandle::_signal_callback, MethodInfo("_signal_callback"));
}

SignalAwaiterHandle::SignalAwaiterHandle(MonoObject *p_managed) :
		gdmono::MonoGCHandle(gdmono::MonoGCHandle::new_strong_handle(p_managed), STRONG_HANDLE) {
#ifdef DEBUG_ENABLED
	conn_target_id = 0;
#endif
}

SignalAwaiterHandle::~SignalAwaiterHandle() {
	if (!completed) {
		MonoObject *awaiter = get_target();

		if (awaiter) {
			MonoException *exc = NULL;
			GD_MONO_BEGIN_RUNTIME_INVOKE;
			CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback).invoke(awaiter, &exc);
			GD_MONO_END_RUNTIME_INVOKE;

			if (exc) {
				GDMonoUtils::set_pending_exception(exc);
				ERR_FAIL();
			}
		}
	}
}
