/**************************************************************************/
/*  gd_mono_wasm_m2n.cpp                                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/**************************************************************************/

#include "gd_mono_wasm_m2n.h"

#ifdef JAVASCRIPT_ENABLED

#include "core/oa_hash_map.h"

typedef mono_bool (*GodotMonoM2nIcallTrampolineDispatch)(const char *cookie, void *target_func, Mono_InterpMethodArguments *margs);

// This extern function is implemented in our patched version of Mono
MONO_API void godot_mono_register_m2n_icall_trampoline_dispatch_hook(GodotMonoM2nIcallTrampolineDispatch hook);

namespace GDMonoWasmM2n {

struct HashMapCookieComparator {
	static bool compare(const char *p_lhs, const char *p_rhs) {
		return strcmp(p_lhs, p_rhs) == 0;
	}
};

// The default hasher supports 'const char *' C Strings, but we need a custom comparator
OAHashMap<const char *, TrampolineFunc, HashMapHasherDefault, HashMapCookieComparator> trampolines;

void set_trampoline(const char *cookies, GDMonoWasmM2n::TrampolineFunc trampoline_func) {
	trampolines.set(cookies, trampoline_func);
}

mono_bool trampoline_dispatch_hook(const char *cookie, void *target_func, Mono_InterpMethodArguments *margs) {
	TrampolineFunc trampoline_func;

	if (!trampolines.lookup(cookie, trampoline_func)) {
		return false;
	}

	(*trampoline_func)(target_func, margs);
	return true;
}

bool initialized = false;

void lazy_initialize() {
	// Doesn't need to be thread safe
	if (!initialized) {
		initialized = true;
		godot_mono_register_m2n_icall_trampoline_dispatch_hook(&trampoline_dispatch_hook);
	}
}
} // namespace GDMonoWasmM2n

#endif
