<?xml version="1.0" encoding="UTF-8" ?>
<class name="CylinderShape" inherits="Shape" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Cylinder shape for collisions.
	</brief_description>
	<description>
		Cylinder shape for collisions.
		[b]Note:[/b] When using GodotPhysics instead of the default Bullet physics engine, there are several known bugs with cylinder collision shapes. Using [CapsuleShape] or [BoxShape] instead is recommended.
	</description>
	<tutorials>
		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
		<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
		<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
			The cylinder's height.
		</member>
		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
			The cylinder's radius.
		</member>
	</members>
	<constants>
	</constants>
</class>
