/**************************************************************************/
/*  audio_driver_dummy.h                                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef AUDIO_DRIVER_DUMMY_H
#define AUDIO_DRIVER_DUMMY_H

#include "servers/audio_server.h"

#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "core/safe_refcount.h"

class AudioDriverDummy : public AudioDriver {
	Thread thread;
	Mutex mutex;

	int32_t *samples_in;

	static void thread_func(void *p_udata);

	unsigned int buffer_frames;
	unsigned int mix_rate;
	SpeakerMode speaker_mode;

	int channels;

	SafeFlag active;
	SafeFlag exit_thread;

public:
	const char *get_name() const {
		return "Dummy";
	};

	virtual Error init();
	virtual void start();
	virtual int get_mix_rate() const;
	virtual SpeakerMode get_speaker_mode() const;
	virtual void lock();
	virtual void unlock();
	virtual void finish();

	AudioDriverDummy();
	~AudioDriverDummy();
};

#endif // AUDIO_DRIVER_DUMMY_H
