/**************************************************************************/
/*  collision_polygon.h                                                   */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef COLLISION_POLYGON_H
#define COLLISION_POLYGON_H

#include "scene/3d/spatial.h"
#include "scene/resources/shape.h"

class CollisionObject;
class CollisionPolygon : public Spatial {
	GDCLASS(CollisionPolygon, Spatial);
	real_t margin = 0.04;

protected:
	float depth;
	AABB aabb;
	Vector<Point2> polygon;

	uint32_t owner_id;
	CollisionObject *parent;

	bool disabled;

	void _build_polygon();

	void _update_in_shape_owner(bool p_xform_only = false);

	bool _is_editable_3d_polygon() const;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_depth(float p_depth);
	float get_depth() const;

	void set_polygon(const Vector<Point2> &p_polygon);
	Vector<Point2> get_polygon() const;

	void set_disabled(bool p_disabled);
	bool is_disabled() const;

	virtual AABB get_item_rect() const;

	real_t get_margin() const;
	void set_margin(real_t p_margin);

	String get_configuration_warning() const;

	CollisionPolygon();
};

#endif // COLLISION_POLYGON_H
