/**************************************************************************/
/*  gd_mono_method.h                                                      */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/**************************************************************************/

#ifndef GD_MONO_METHOD_H
#define GD_MONO_METHOD_H

#include "gd_mono.h"
#include "gd_mono_header.h"
#include "i_mono_class_member.h"

class GDMonoMethod : public IMonoClassMember {
	StringName name;

	uint16_t params_count;
	unsigned int params_buffer_size;
	ManagedType return_type;
	Vector<ManagedType> param_types;

	bool method_info_fetched;
	MethodInfo method_info;

	bool attrs_fetched;
	MonoCustomAttrInfo *attributes;

	void _update_signature();
	void _update_signature(MonoMethodSignature *p_method_sig);

	friend class GDMonoClass;

	MonoMethod *mono_method;

public:
	virtual GDMonoClass *get_enclosing_class() const GD_FINAL;

	virtual MemberType get_member_type() const GD_FINAL { return MEMBER_TYPE_METHOD; }

	virtual StringName get_name() const GD_FINAL { return name; }

	virtual bool is_static() GD_FINAL;

	virtual Visibility get_visibility() GD_FINAL;

	virtual bool has_attribute(GDMonoClass *p_attr_class) GD_FINAL;
	virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL;
	void fetch_attributes();

	_FORCE_INLINE_ MonoMethod *get_mono_ptr() const { return mono_method; }

	_FORCE_INLINE_ uint16_t get_parameters_count() const { return params_count; }
	_FORCE_INLINE_ ManagedType get_return_type() const { return return_type; }

	MonoObject *invoke(MonoObject *p_object, const Variant **p_params, MonoException **r_exc = NULL) const;
	MonoObject *invoke(MonoObject *p_object, MonoException **r_exc = NULL) const;
	MonoObject *invoke_raw(MonoObject *p_object, void **p_params, MonoException **r_exc = NULL) const;

	String get_full_name(bool p_signature = false) const;
	String get_full_name_no_class() const;
	String get_ret_type_full_name() const;
	String get_signature_desc(bool p_namespaces = false) const;

	void get_parameter_names(Vector<StringName> &names) const;
	void get_parameter_types(Vector<ManagedType> &types) const;

	const MethodInfo &get_method_info();

	GDMonoMethod(StringName p_name, MonoMethod *p_method);
	~GDMonoMethod();
};

#endif // GD_MONO_METHOD_H
