/**************************************************************************/
/*  packet_peer_dtls.h                                                    */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef PACKET_PEER_DTLS_H
#define PACKET_PEER_DTLS_H

#include "core/crypto/crypto.h"
#include "core/io/packet_peer_udp.h"

class PacketPeerDTLS : public PacketPeer {
	GDCLASS(PacketPeerDTLS, PacketPeer);

protected:
	static PacketPeerDTLS *(*_create)();
	static void _bind_methods();

	static bool available;

public:
	enum Status {
		STATUS_DISCONNECTED,
		STATUS_HANDSHAKING,
		STATUS_CONNECTED,
		STATUS_ERROR,
		STATUS_ERROR_HOSTNAME_MISMATCH
	};

	virtual void poll() = 0;
	virtual Error connect_to_peer(Ref<PacketPeerUDP> p_base, bool p_validate_certs = true, const String &p_for_hostname = String(), Ref<X509Certificate> p_ca_certs = Ref<X509Certificate>()) = 0;
	virtual void disconnect_from_peer() = 0;
	virtual Status get_status() const = 0;

	static PacketPeerDTLS *create();
	static bool is_available();

	PacketPeerDTLS();
};

VARIANT_ENUM_CAST(PacketPeerDTLS::Status);

#endif // PACKET_PEER_DTLS_H
