<?xml version="1.0" encoding="UTF-8" ?>
<class name="QuadMesh" inherits="PrimitiveMesh" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Class representing a square mesh.
	</brief_description>
	<description>
		Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options.
	</description>
	<tutorials>
		<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
		<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3( 0, 0, 0 )">
			Offset of the generated Quad. Useful for particles.
		</member>
		<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 1, 1 )">
			Size on the X and Y axes.
		</member>
	</members>
	<constants>
	</constants>
</class>
