/**************************************************************************/
/*  camera_editor_plugin.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "camera_editor_plugin.h"

#include "spatial_editor_plugin.h"

void CameraEditor::_node_removed(Node *p_node) {
	if (p_node == node) {
		node = nullptr;
		SpatialEditor::get_singleton()->set_custom_camera(nullptr);
		hide();
	}
}

void CameraEditor::_pressed() {
	Node *sn = (node && preview->is_pressed()) ? node : nullptr;
	SpatialEditor::get_singleton()->set_custom_camera(sn);
}

void CameraEditor::_bind_methods() {
	ClassDB::bind_method(D_METHOD("_pressed"), &CameraEditor::_pressed);
}

void CameraEditor::edit(Node *p_camera) {
	node = p_camera;

	if (!node) {
		preview->set_pressed(false);
		SpatialEditor::get_singleton()->set_custom_camera(nullptr);
	} else {
		if (preview->is_pressed()) {
			SpatialEditor::get_singleton()->set_custom_camera(p_camera);
		} else {
			SpatialEditor::get_singleton()->set_custom_camera(nullptr);
		}
	}
}

CameraEditor::CameraEditor() {
	preview = memnew(Button);
	add_child(preview);

	preview->set_text(TTR("Preview"));
	preview->set_toggle_mode(true);
	preview->set_anchor(MARGIN_LEFT, Control::ANCHOR_END);
	preview->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
	preview->set_margin(MARGIN_LEFT, -60);
	preview->set_margin(MARGIN_RIGHT, 0);
	preview->set_margin(MARGIN_TOP, 0);
	preview->set_margin(MARGIN_BOTTOM, 10);
	preview->connect("pressed", this, "_pressed");
}

void CameraEditorPlugin::edit(Object *p_object) {
	SpatialEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object));
	//camera_editor->edit(Object::cast_to<Node>(p_object));
}

bool CameraEditorPlugin::handles(Object *p_object) const {
	return p_object->is_class("Camera");
}

void CameraEditorPlugin::make_visible(bool p_visible) {
	if (p_visible) {
		//SpatialEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object));
	} else {
		SpatialEditor::get_singleton()->set_can_preview(nullptr);
	}
}

CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) {
	editor = p_node;
	/*	camera_editor = memnew( CameraEditor );
	editor->get_viewport()->add_child(camera_editor);

	camera_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);
	camera_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
	camera_editor->set_margin(MARGIN_LEFT,60);
	camera_editor->set_margin(MARGIN_RIGHT,0);
	camera_editor->set_margin(MARGIN_TOP,0);
	camera_editor->set_margin(MARGIN_BOTTOM,10);


	camera_editor->hide();
*/
}

CameraEditorPlugin::~CameraEditorPlugin() {
}
