/**************************************************************************/
/*  back_buffer_copy.h                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/**************************************************************************/

#ifndef BACK_BUFFER_COPY_H
#define BACK_BUFFER_COPY_H

#include "scene/2d/node_2d.h"

class BackBufferCopy : public Node2D {
	GDCLASS(BackBufferCopy, Node2D);

public:
	enum CopyMode {
		COPY_MODE_DISABLED,
		COPY_MODE_RECT,
		COPY_MODE_VIEWPORT
	};

private:
	Rect2 rect;
	CopyMode copy_mode;

	void _update_copy_mode();

protected:
	static void _bind_methods();
	void _validate_property(PropertyInfo &p_property) const;

public:
#ifdef TOOLS_ENABLED
	Rect2 _edit_get_rect() const;
	virtual bool _edit_use_rect() const;
#endif

	void set_rect(const Rect2 &p_rect);
	Rect2 get_rect() const;
	Rect2 get_anchorable_rect() const;

	void set_copy_mode(CopyMode p_mode);
	CopyMode get_copy_mode() const;

	BackBufferCopy();
	~BackBufferCopy();
};

VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);

#endif // BACK_BUFFER_COPY_H
