<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpriteFrames" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Sprite frame library for AnimatedSprite and AnimatedSprite3D.
	</brief_description>
	<description>
		Sprite frame library for an [AnimatedSprite] or [AnimatedSprite3D] node. Contains frames and animation data for playback.
		[b]Note:[/b] You can associate a set of normal maps by creating additional animations with a [code]_normal[/code] suffix. For example, having 2 animations [code]run[/code] and [code]run_normal[/code] will make it so the [code]run[/code] animation uses the normal map.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="add_animation">
			<return type="void" />
			<argument index="0" name="anim" type="String" />
			<description>
				Adds a new animation to the library.
			</description>
		</method>
		<method name="add_frame">
			<return type="void" />
			<argument index="0" name="anim" type="String" />
			<argument index="1" name="frame" type="Texture" />
			<argument index="2" name="at_position" type="int" default="-1" />
			<description>
				Adds a frame to the given animation.
			</description>
		</method>
		<method name="clear">
			<return type="void" />
			<argument index="0" name="anim" type="String" />
			<description>
				Removes all frames from the given animation.
			</description>
		</method>
		<method name="clear_all">
			<return type="void" />
			<description>
				Removes all animations. A "default" animation will be created.
			</description>
		</method>
		<method name="get_animation_loop" qualifiers="const">
			<return type="bool" />
			<argument index="0" name="anim" type="String" />
			<description>
				Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code].
			</description>
		</method>
		<method name="get_animation_names" qualifiers="const">
			<return type="PoolStringArray" />
			<description>
				Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
			</description>
		</method>
		<method name="get_animation_speed" qualifiers="const">
			<return type="float" />
			<argument index="0" name="anim" type="String" />
			<description>
				The animation's speed in frames per second.
			</description>
		</method>
		<method name="get_frame" qualifiers="const">
			<return type="Texture" />
			<argument index="0" name="anim" type="String" />
			<argument index="1" name="idx" type="int" />
			<description>
				Returns the animation's selected frame.
			</description>
		</method>
		<method name="get_frame_count" qualifiers="const">
			<return type="int" />
			<argument index="0" name="anim" type="String" />
			<description>
				Returns the number of frames in the animation.
			</description>
		</method>
		<method name="has_animation" qualifiers="const">
			<return type="bool" />
			<argument index="0" name="anim" type="String" />
			<description>
				If [code]true[/code], the named animation exists.
			</description>
		</method>
		<method name="remove_animation">
			<return type="void" />
			<argument index="0" name="anim" type="String" />
			<description>
				Removes the given animation.
			</description>
		</method>
		<method name="remove_frame">
			<return type="void" />
			<argument index="0" name="anim" type="String" />
			<argument index="1" name="idx" type="int" />
			<description>
				Removes the animation's selected frame.
			</description>
		</method>
		<method name="rename_animation">
			<return type="void" />
			<argument index="0" name="anim" type="String" />
			<argument index="1" name="newname" type="String" />
			<description>
				Changes the animation's name to [code]newname[/code].
			</description>
		</method>
		<method name="set_animation_loop">
			<return type="void" />
			<argument index="0" name="anim" type="String" />
			<argument index="1" name="loop" type="bool" />
			<description>
				If [code]true[/code], the animation will loop.
			</description>
		</method>
		<method name="set_animation_speed">
			<return type="void" />
			<argument index="0" name="anim" type="String" />
			<argument index="1" name="speed" type="float" />
			<description>
				The animation's speed in frames per second.
			</description>
		</method>
		<method name="set_frame">
			<return type="void" />
			<argument index="0" name="anim" type="String" />
			<argument index="1" name="idx" type="int" />
			<argument index="2" name="txt" type="Texture" />
			<description>
				Sets the texture of the given frame.
			</description>
		</method>
	</methods>
	<members>
		<member name="frames" type="Array" setter="_set_frames" getter="_get_frames">
			Compatibility property, always equals to an empty array.
		</member>
	</members>
	<constants>
	</constants>
</class>
