/**************************************************************************/
/*  import_dock.h                                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/**************************************************************************/

#ifndef IMPORT_DOCK_H
#define IMPORT_DOCK_H

#include "core/io/config_file.h"
#include "core/io/resource_importer.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"

class ImportDockParameters;
class ImportDock : public VBoxContainer {
	GDCLASS(ImportDock, VBoxContainer);

	Label *imported;
	OptionButton *import_as;
	MenuButton *preset;
	EditorInspector *import_opts;

	List<PropertyInfo> properties;
	Map<StringName, Variant> property_values;

	ConfirmationDialog *reimport_confirm;
	Label *label_warning;
	Button *import;

	ImportDockParameters *params;

	VBoxContainer *content;
	Label *select_a_resource;

	void _preset_selected(int p_idx);
	void _importer_selected(int i_idx);
	void _update_options(const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
	void _update_preset_menu();
	void _add_keep_import_option(const String &p_importer_name);

	void _property_edited(const StringName &p_prop);
	void _property_toggled(const StringName &p_prop, bool p_checked);
	void _set_dirty(bool p_dirty);
	void _reimport_attempt();
	void _reimport_and_restart();
	void _reimport();

	enum {
		ITEM_SET_AS_DEFAULT = 100,
		ITEM_LOAD_DEFAULT,
		ITEM_CLEAR_DEFAULT,
	};

protected:
	static void _bind_methods();
	void _notification(int p_what);

public:
	void set_edit_path(const String &p_path);
	void set_edit_multiple_paths(const Vector<String> &p_paths);
	void initialize_import_options() const;
	void clear();

	ImportDock();
	~ImportDock();
};

#endif // IMPORT_DOCK_H
