<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAdd3" inherits="AnimationNode" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Blends two of three animations additively inside of an [AnimationNodeBlendTree].
	</brief_description>
	<description>
		A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [code][-1.0, 1.0][/code] range.
		This node has three inputs:
		- The base animation to add to
		- A -add animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range.
		- A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
	</description>
	<tutorials>
		<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
			If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
		</member>
	</members>
	<constants>
	</constants>
</class>
