<?xml version="1.0" encoding="UTF-8" ?>
<class name="ClippedCamera" inherits="Camera" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A [Camera] that includes collision.
	</brief_description>
	<description>
		This node extends [Camera] to add collisions with [Area] and/or [PhysicsBody] nodes. The camera cannot move through colliding objects.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="add_exception">
			<return type="void" />
			<argument index="0" name="node" type="Object" />
			<description>
				Adds a collision exception so the camera does not collide with the specified node.
			</description>
		</method>
		<method name="add_exception_rid">
			<return type="void" />
			<argument index="0" name="rid" type="RID" />
			<description>
				Adds a collision exception so the camera does not collide with the specified [RID].
			</description>
		</method>
		<method name="clear_exceptions">
			<return type="void" />
			<description>
				Removes all collision exceptions.
			</description>
		</method>
		<method name="get_clip_offset" qualifiers="const">
			<return type="float" />
			<description>
				Returns the distance the camera has been offset due to a collision.
			</description>
		</method>
		<method name="get_collision_mask_bit" qualifiers="const">
			<return type="bool" />
			<argument index="0" name="bit" type="int" />
			<description>
				Returns [code]true[/code] if the specified bit index is on.
				[b]Note:[/b] Bit indices range from 0-19.
			</description>
		</method>
		<method name="remove_exception">
			<return type="void" />
			<argument index="0" name="node" type="Object" />
			<description>
				Removes a collision exception with the specified node.
			</description>
		</method>
		<method name="remove_exception_rid">
			<return type="void" />
			<argument index="0" name="rid" type="RID" />
			<description>
				Removes a collision exception with the specified [RID].
			</description>
		</method>
		<method name="set_collision_mask_bit">
			<return type="void" />
			<argument index="0" name="bit" type="int" />
			<argument index="1" name="value" type="bool" />
			<description>
				Sets the specified bit index to the [code]value[/code].
				[b]Note:[/b] Bit indices range from 0-19.
			</description>
		</method>
	</methods>
	<members>
		<member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled" default="false">
			If [code]true[/code], the camera stops on contact with [Area]s.
		</member>
		<member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled" default="true">
			If [code]true[/code], the camera stops on contact with [PhysicsBody]s.
		</member>
		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
			The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
		</member>
		<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
			The camera's collision margin. The camera can't get closer than this distance to a colliding object.
		</member>
		<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="ClippedCamera.ProcessMode" default="0">
			The camera's process callback. See [enum ProcessMode].
		</member>
	</members>
	<constants>
		<constant name="CLIP_PROCESS_PHYSICS" value="0" enum="ProcessMode">
			The camera updates with the [code]_physics_process[/code] callback.
		</constant>
		<constant name="CLIP_PROCESS_IDLE" value="1" enum="ProcessMode">
			The camera updates with the [code]_process[/code] callback.
		</constant>
	</constants>
</class>
