<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUniformRef" inherits="VisualShaderNode" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A reference to an existing [VisualShaderNodeUniform].
	</brief_description>
	<description>
		Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this uniform in different shaders or shader stages easily.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="&quot;[None]&quot;">
			The name of the uniform which this reference points to.
		</member>
	</members>
	<constants>
	</constants>
</class>
