/**************************************************************************/
/*  tcp_server.h                                                          */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef TCP_SERVER_H
#define TCP_SERVER_H

#include "core/io/ip.h"
#include "core/io/net_socket.h"
#include "core/io/stream_peer.h"
#include "core/io/stream_peer_tcp.h"

class TCP_Server : public Reference {
	GDCLASS(TCP_Server, Reference);

protected:
	enum {
		MAX_PENDING_CONNECTIONS = 8
	};

	Ref<NetSocket> _sock;
	static void _bind_methods();

public:
	Error listen(uint16_t p_port, const IP_Address &p_bind_address = IP_Address("*"));
	bool is_listening() const;
	bool is_connection_available() const;
	Ref<StreamPeerTCP> take_connection();

	void stop(); // Stop listening

	TCP_Server();
	~TCP_Server();
};

#endif // TCP_SERVER_H
