/**************************************************************************/
/*  plugin_config_dialog.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "plugin_config_dialog.h"

#include "core/io/config_file.h"
#include "core/os/dir_access.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
#include "editor/project_settings_editor.h"
#include "scene/gui/grid_container.h"

#include "modules/modules_enabled.gen.h" // For gdscript.
#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript.h"
#endif

void PluginConfigDialog::_clear_fields() {
	name_edit->set_text("");
	subfolder_edit->set_text("");
	desc_edit->set_text("");
	author_edit->set_text("");
	version_edit->set_text("");
	script_edit->set_text("");
}

void PluginConfigDialog::_on_confirmed() {
	String path = "res://addons/" + subfolder_edit->get_text();

	if (!_edit_mode) {
		DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
		if (!d || d->make_dir_recursive(path) != OK) {
			return;
		}
	}

	Ref<ConfigFile> cf = memnew(ConfigFile);
	cf->set_value("plugin", "name", name_edit->get_text());
	cf->set_value("plugin", "description", desc_edit->get_text());
	cf->set_value("plugin", "author", author_edit->get_text());
	cf->set_value("plugin", "version", version_edit->get_text());
	cf->set_value("plugin", "script", script_edit->get_text());

	cf->save(path.plus_file("plugin.cfg"));

	if (!_edit_mode) {
		int lang_idx = script_option_edit->get_selected();
		String lang_name = ScriptServer::get_language(lang_idx)->get_name();

		Ref<Script> script;

		// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
		// TODO Better support script languages with named classes (has_named_classes).

		// FIXME: It's hacky to have hardcoded access to the GDScript module here.
		// The editor code should not have to know what languages are enabled.
#ifdef MODULE_GDSCRIPT_ENABLED
		if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
			// Hard-coded GDScript template to keep usability until we use script templates.
			Ref<Script> gdscript = memnew(GDScript);
			gdscript->set_source_code(
					"tool\n"
					"extends EditorPlugin\n"
					"\n"
					"\n"
					"func _enter_tree()%VOID_RETURN%:\n"
					"%TS%pass\n"
					"\n"
					"\n"
					"func _exit_tree()%VOID_RETURN%:\n"
					"%TS%pass\n");
			GDScriptLanguage::get_singleton()->make_template("", "", gdscript);
			String script_path = path.plus_file(script_edit->get_text());
			gdscript->set_path(script_path);
			ResourceSaver::save(script_path, gdscript);
			script = gdscript;
		} else {
#endif
			String script_path = path.plus_file(script_edit->get_text());
			String class_name = script_path.get_file().get_basename();
			script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
			script->set_path(script_path);
			ResourceSaver::save(script_path, script);
#ifdef MODULE_GDSCRIPT_ENABLED
		}
#endif

		emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : "");
	} else {
		EditorNode::get_singleton()->get_project_settings()->update_plugins();
	}
	_clear_fields();
}

void PluginConfigDialog::_on_cancelled() {
	_clear_fields();
}

void PluginConfigDialog::_on_required_text_changed(const String &) {
	int lang_idx = script_option_edit->get_selected();
	String ext = ScriptServer::get_language(lang_idx)->get_extension();
	get_ok()->set_disabled(script_edit->get_text().get_basename().empty() || script_edit->get_text().get_extension() != ext || name_edit->get_text().empty());
}

void PluginConfigDialog::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_READY: {
			connect("confirmed", this, "_on_confirmed");
			get_cancel()->connect("pressed", this, "_on_cancelled");
		} break;

		case NOTIFICATION_POST_POPUP: {
			name_edit->grab_focus();
		} break;
	}
}

void PluginConfigDialog::config(const String &p_config_path) {
	if (p_config_path.length()) {
		Ref<ConfigFile> cf = memnew(ConfigFile);
		Error err = cf->load(p_config_path);
		ERR_FAIL_COND_MSG(err != OK, "Cannot load config file from path '" + p_config_path + "'.");

		name_edit->set_text(cf->get_value("plugin", "name", ""));
		subfolder_edit->set_text(p_config_path.get_base_dir().get_basename().get_file());
		desc_edit->set_text(cf->get_value("plugin", "description", ""));
		author_edit->set_text(cf->get_value("plugin", "author", ""));
		version_edit->set_text(cf->get_value("plugin", "version", ""));
		script_edit->set_text(cf->get_value("plugin", "script", ""));

		_edit_mode = true;
		active_edit->hide();
		Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 1))->hide();
		subfolder_edit->hide();
		Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 1))->hide();
		set_title(TTR("Edit a Plugin"));
	} else {
		_clear_fields();
		_edit_mode = false;
		active_edit->show();
		Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 1))->show();
		subfolder_edit->show();
		Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 1))->show();
		set_title(TTR("Create a Plugin"));
	}
	get_ok()->set_disabled(!_edit_mode);
	get_ok()->set_text(_edit_mode ? TTR("Update") : TTR("Create"));
}

void PluginConfigDialog::_bind_methods() {
	ClassDB::bind_method("_on_required_text_changed", &PluginConfigDialog::_on_required_text_changed);
	ClassDB::bind_method("_on_confirmed", &PluginConfigDialog::_on_confirmed);
	ClassDB::bind_method("_on_cancelled", &PluginConfigDialog::_on_cancelled);
	ADD_SIGNAL(MethodInfo("plugin_ready", PropertyInfo(Variant::STRING, "script_path", PROPERTY_HINT_NONE, ""), PropertyInfo(Variant::STRING, "activate_name")));
}

PluginConfigDialog::PluginConfigDialog() {
	get_ok()->set_disabled(true);
	set_hide_on_ok(true);

	GridContainer *grid = memnew(GridContainer);
	grid->set_columns(2);
	add_child(grid);

	Label *name_lb = memnew(Label);
	name_lb->set_text(TTR("Plugin Name:"));
	grid->add_child(name_lb);

	name_edit = memnew(LineEdit);
	name_edit->connect("text_changed", this, "_on_required_text_changed");
	name_edit->set_placeholder("MyPlugin");
	grid->add_child(name_edit);

	Label *subfolder_lb = memnew(Label);
	subfolder_lb->set_text(TTR("Subfolder:"));
	grid->add_child(subfolder_lb);

	subfolder_edit = memnew(LineEdit);
	subfolder_edit->set_placeholder("\"my_plugin\" -> res://addons/my_plugin");
	grid->add_child(subfolder_edit);

	Label *desc_lb = memnew(Label);
	desc_lb->set_text(TTR("Description:"));
	grid->add_child(desc_lb);

	desc_edit = memnew(TextEdit);
	desc_edit->set_custom_minimum_size(Size2(400, 80) * EDSCALE);
	desc_edit->set_wrap_enabled(true);
	grid->add_child(desc_edit);

	Label *author_lb = memnew(Label);
	author_lb->set_text(TTR("Author:"));
	grid->add_child(author_lb);

	author_edit = memnew(LineEdit);
	author_edit->set_placeholder("Godette");
	grid->add_child(author_edit);

	Label *version_lb = memnew(Label);
	version_lb->set_text(TTR("Version:"));
	grid->add_child(version_lb);

	version_edit = memnew(LineEdit);
	version_edit->set_placeholder("1.0");
	grid->add_child(version_edit);

	Label *script_option_lb = memnew(Label);
	script_option_lb->set_text(TTR("Language:"));
	grid->add_child(script_option_lb);

	script_option_edit = memnew(OptionButton);
	int default_lang = 0;
	for (int i = 0; i < ScriptServer::get_language_count(); i++) {
		ScriptLanguage *lang = ScriptServer::get_language(i);
		script_option_edit->add_item(lang->get_name());
#ifdef MODULE_GDSCRIPT_ENABLED
		if (lang == GDScriptLanguage::get_singleton()) {
			default_lang = i;
		}
#endif
	}
	script_option_edit->select(default_lang);
	grid->add_child(script_option_edit);

	Label *script_lb = memnew(Label);
	script_lb->set_text(TTR("Script Name:"));
	grid->add_child(script_lb);

	script_edit = memnew(LineEdit);
	script_edit->connect("text_changed", this, "_on_required_text_changed");
	script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd");
	grid->add_child(script_edit);

	// TODO Make this option work better with languages like C#. Right now, it does not work because the C# project must be compiled first.
	Label *active_lb = memnew(Label);
	active_lb->set_text(TTR("Activate now?"));
	grid->add_child(active_lb);

	active_edit = memnew(CheckBox);
	active_edit->set_pressed(true);
	grid->add_child(active_edit);
}

PluginConfigDialog::~PluginConfigDialog() {
}
