/**************************************************************************/
/*  node_path.h                                                           */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef GDNATIVE_NODE_PATH_H
#define GDNATIVE_NODE_PATH_H

#ifdef __cplusplus
extern "C" {
#endif

#include <stdint.h>

#define GODOT_NODE_PATH_SIZE sizeof(void *)

#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
typedef struct {
	uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE];
} godot_node_path;
#endif

// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
}
#endif

#include <gdnative/gdnative.h>
#include <gdnative/string.h>

#ifdef __cplusplus
extern "C" {
#endif

void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
void GDAPI godot_node_path_destroy(godot_node_path *p_self);

godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);

godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self);

godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self);

godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx);

godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self);

godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);

godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self);

godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);

godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b);

godot_node_path godot_node_path_get_as_property_path(const godot_node_path *p_self);

#ifdef __cplusplus
}
#endif

#endif // GDNATIVE_NODE_PATH_H
