/**************************************************************************/
/*  gdscript_text_document.h                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef GDSCRIPT_TEXT_DOCUMENT_H
#define GDSCRIPT_TEXT_DOCUMENT_H

#include "core/os/file_access.h"
#include "core/reference.h"
#include "lsp.hpp"

class GDScriptTextDocument : public Reference {
	GDCLASS(GDScriptTextDocument, Reference)
protected:
	static void _bind_methods();

	FileAccess *file_checker;

	void didOpen(const Variant &p_param);
	void didClose(const Variant &p_param);
	void didChange(const Variant &p_param);
	void didSave(const Variant &p_param);

	void sync_script_content(const String &p_path, const String &p_content);
	void show_native_symbol_in_editor(const String &p_symbol_id);

	Array native_member_completions;

private:
	Array find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list);
	lsp::TextDocumentItem load_document_item(const Variant &p_param);
	void notify_client_show_symbol(const lsp::DocumentSymbol *symbol);

public:
	Variant nativeSymbol(const Dictionary &p_params);
	Array documentSymbol(const Dictionary &p_params);
	Array completion(const Dictionary &p_params);
	Dictionary resolve(const Dictionary &p_params);
	Dictionary rename(const Dictionary &p_params);
	Array foldingRange(const Dictionary &p_params);
	Array codeLens(const Dictionary &p_params);
	Array documentLink(const Dictionary &p_params);
	Array colorPresentation(const Dictionary &p_params);
	Variant hover(const Dictionary &p_params);
	Array definition(const Dictionary &p_params);
	Variant declaration(const Dictionary &p_params);
	Variant signatureHelp(const Dictionary &p_params);

	void initialize();

	GDScriptTextDocument();
	virtual ~GDScriptTextDocument();
};

#endif // GDSCRIPT_TEXT_DOCUMENT_H
