/**************************************************************************/
/*  texture_editor_plugin.h                                               */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/**************************************************************************/

#ifndef TEXTURE_EDITOR_PLUGIN_H
#define TEXTURE_EDITOR_PLUGIN_H

#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/resources/texture.h"

class TexturePreview : public MarginContainer {
	GDCLASS(TexturePreview, MarginContainer);

private:
	TextureRect *texture_display = nullptr;

	TextureRect *checkerboard = nullptr;
	Label *metadata_label = nullptr;

	void _update_metadata_label_text();

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	TextureRect *get_texture_display();
	TexturePreview(Ref<Texture> p_texture, bool p_show_metadata);
};

class EditorInspectorPluginTexture : public EditorInspectorPlugin {
	GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin);

public:
	virtual bool can_handle(Object *p_object);
	virtual void parse_begin(Object *p_object);
};

class TextureEditorPlugin : public EditorPlugin {
	GDCLASS(TextureEditorPlugin, EditorPlugin);

public:
	virtual String get_name() const { return "Texture"; }

	TextureEditorPlugin(EditorNode *p_node);
};

#endif // TEXTURE_EDITOR_PLUGIN_H
