NAME SoInterpolateRotation SoInterpRot "" { 
interpolates rotation values
}

DESC { 
This engine linearly interpolates between two rotation values, based
on the \valpha\. input value.  The \valpha\. value should be
between 0.0 and 1.0. 
\p
The input fields can have multiple rotations, allowing the engine to 
interpolate several objects in parallel.  
One of the inputs may have more values than the other.  In that case,
the last value of the shorter input will be repeated as necessary.
}

INCLUDE engines/SoInterpolate.h

INPUT input0 { }
INPUT input1 { The engine linearly interpolates from
\vinput0\. to \vinput1\.. }

METHOD Create SoInterpolateRotation() { Constructor. }

ALSO { SoEngineOutput, SoInterpolateFloat, 
SoInterpolateVec2f, SoInterpolateVec3f, SoInterpolateVec4f }
