# The &klettres; Handbook

## Introduction

&klettres; is a very simple application that helps a child or an adult to learn the alphabet and some simple sounds in his own language or in another language. The program picks up a letter or a syllable in random, this letter/syllable is displayed and the sound is played. The user should then type this letter or syllable. Training is done in the levels where the letter/syllable is not displayed, only the sound is played. The user does not need to know how to use the mouse, the keyboard only is needed.

There are twenty five languages available at the moment: see the list above. If your &kde; language is among those, then it is taken as default, otherwise French is the default. You can easily get any additional available language by using the File Get Alphabet in New Language... menu item, provided that your computer is connected to the Internet.

Two different modes allow you to adapt &klettres; to your need and have the full usual interface or a stripped interface. For a child, the menubar is no longer visible. We assume that a child will not want to set the language himself. A combo box allows him to choose the different levels. For an older user, the background is not so childish and the menubar is present in the Grown-Up style. Four different themes (Kid, Desert, Savannah and Aqua) set up a different background with different fonts and colors.

You do not need the language keyboard layout anymore as you can use the special Special Characters toolbar to type any special character in each language. Select the Settings Toolbars Shown Special Characters menu item and the toolbar will appear at the bottom of &klettres;. Click on the letter you want and it will be shown in the input field. This toolbar can be dragged anywhere on your screen.

If you prefer having the language keyboard layout, please use &systemsettings;, in the category Hardware, Input Devices on the page Keyboard in order to set the correct keyboard layout.

## Using &klettres;

&klettres; has 4 levels. Levels 1 and 2 deal with the alphabet and levels 3 and 4 concern syllables. For a very young child (2 1/2 to 4), I would suggest that he/she is sitting on your lap in front of the computer and that you do the game together.

### Levels 1 and 2

Screenshot of &klettres; Level 1 &klettres; level1

Level is Level 1, language is French, theme is Desert and mode is grown-up.

If your &kde; language is among the supported languages then this will be the default language the first time you run &klettres;. For other languages, English is the default. &klettres; comes with English, French and your default language if among those listed above and you can get additional languages via File Get Alphabet in New Language... menu item provided you have an Internet connection.

In level 1, the user sees the letter and hears the sound. He then has to type in the letter in the box. If it is correct, the next letter appears (without having to press &Enter; or whatever). If the user types the wrong letter, he hears the sound again. In this level, the user memorizes the letters, associates them with their sound and recognizes them on the keyboard.

The user can type in either lower or uppercase letters. The letters are automatically put in uppercase so that a child will match them with the keyboard. He can type only one letter at atime.

When you type a letter in the input field, there is no need to press &Enter; and the program waits for a short while before testing if the letter is right. This short wait is to leave time to a young child to understand what he/she just typed, especially if this is the wrong letter. You can change this time by using the Settings Configure &klettres;... menu item and the Timer page which will bring you a dialog where you can set two different times: one for the Kid Mode and one for the Grown-up Mode.

After the first time, the language setting is saved in a configuration file on closing of &klettres; and loaded the next time, with the level you were in.

The mode (kid or grown-up) is saved in the config file and therefore is kept until you change.

The letters appear in random order. They are not the same consecutively.

Screenshot of &klettres; Level 2 &klettres; level2

Here is a screenshot of Level 2 with the kid mode, Kid theme and Danish language.

Clicking in the level combo-box and choosing Level 2 or using the Level menu brings you to level 2. In that level, the user only hears the sound of the letter and has to type in the letter. If he is wrong, the letter appears to help him.

### Levels 3 and 4

Screenshot of &klettres; Level 3 &klettres; level3

Here you can see &klettres; level 3, grown-up mode, Savannah theme and Czech language.

In level 3, the user sees the syllable and hears the sound. He then has to type in the letters in the box. If the first letter of the sound is wrong, the user cannot type in the second one. The letter disappears and he has to try again. The number of letters is two or three, it depends of the language.

Screenshot of &klettres; Level 4 &klettres; level4

Here you can see &klettres; level 4, kid mode, Desert theme and Slovak language.

The sounds appear in random order.

Clicking in the level combo-box or using the Level menu in the menubar and choosing Level 4 brings you to level 4. In that level, the user only hears the sound of the syllable and has to type in the letters. This level is quite difficult for a young child.

### Configuration dialog

The configuration dialog has two pages: one for Font and one for the Timer.

#### About font

You can easily change the font that displays the letters. In some distribution, the default font used from the system is really ugly. In grown-up mode, in the Settings Configure &klettres;... menu item you will find a Font page with a font chooser dialog. The new font will be applied to both the displayed letter/syllable and the user field.

Changing font is also nice as some fonts (Helvetica for example) do not display correctly East-European languages as Czech and Slovak. If some letters or syllables are not displayed, please change the font and choose Arial for example.

You can also choose here the size you like the best. This size will be kept in configuration.

Screenshot of &klettres; Font Chooser Dialog &klettres; Font Chooser Dialog

Here you can see &klettres; Font Chooser Dialog.

#### Timer

The timer set the time between two letters &ie; the time during which a letter is displayed. The units are tenths of seconds.

The Timer page in the Settings Configure &klettres;... menu item has two timers settings: one for the Kid Mode and one for the Grown-up Mode. Defaults are 4 tenths of seconds for Kid Mode and 2 tenths of seconds for Grown-up Mode. Increasing the time leaves you more time to see your errors.

Screenshot of &klettres; Timer Settings Screenshot of &klettres; Timer Settings

### Getting a new language

You might want to use &klettres; to help you learn a new language. By using the File Get Alphabet in New Language... menu item, you will see a new dialog with the list of available languages (you need to be connected to the Internet to use that feature).

Get a New Language Dialog Get a New Language Dialog

Click on the Install button on the right of the language you want to install.

Please note that some files have several MB so it might be slow depending on your connection.

After the file is downloaded, it is automatically installed and when you close the Get Hot New Stuff dialog you'll see the new language in the Language menu and you can use it immediately.

When a language is downloaded, you then can see the Install button turning to Uninstall.

The next screenshot shows Danish installed.

Danish is installed Danish is installed

## Command Reference

### The Main &klettres; Window

#### The File Menu

&Ctrl;N File New Sound

- Play a new sound.

F5 File Replay Sound

- Play the same sound again.

File Get Alphabet in New Language...

- Opens the Get Hot New Stuff dialog for &klettres; to download a new language.

&Ctrl;Q File Quit

- Quits &klettres;.

#### The Level Menu

Level Level 1

- Choose the level 1 (letter displayed and sound).

Level Level 2

- Choose the level 2 (no letter displayed, sound only).

Level Level 3

- Choose the level 3 (syllable displayed and sound).

Level Level 4

- Choose the level 4 (no syllable displayed, sound only).

#### The Language Menu

Language English

- Choose the English language.

Language French

- Choose the French language.

#### The Look Menu

Look Themes

- A submenu for switch to the Kid, Desert, Savannah or Aqua theme.

&Ctrl;K Look Mode Kid

- Toggle the kid mode: no menubar.

&Ctrl;G Look Mode Grown-up

- Toggle the grown-up mode: normal interface.

Additionally &klettres; has the common &kde; Settings and Help menu items, for more information read the sections about the Settings Menu and Help Menu of the &kde; Fundamentals.

## Adding Sounds to &klettres;

If you would like to add sounds in your own language, it is very easy to do so. Record the alphabet sounds and place them in a folder named 'alpha'. Then record the most current syllables and put them in a folder named 'syllab'.

Create a text file `sounds.xml`, preferably using &kate; as editor or another editor capable of different encoding. In this file, write all the alphabet sounds and syllable sounds you recorded, like this example for the czech language:

    <klettres>
    <language code="cs">
        <menuitem>
          <label>&Czech</label>
        </menuitem>
        <alphabet>
            <sound name="A" file="cs/alpha/a.ogg" />
    	...
        </alphabet>
        <syllables>
            <sound name="BA" file="cs/syllab/ba.ogg" />
    	...
        </syllables>
      </language>
    </klettres>

Replace "cs" with the two letter code and "Czech" with the name of your language. Write the sound names with the special characters of your language in uppercase in utf8.

Additionally you can tell about special letters in your language so we can easily generate the special Special Characters toolbar. Create a text file `cs.txt` (replace "cs" with the two letter code of your language) with each special character of your language in uppercase on one line. And save both text files with utf8 encoding (upper right dropbox in &kate; allows that).

The sounds should be in ogg format and long enough for the audio player to play them (between 1.5 and 2 seconds long, please add some silence if they are too short). Then make a tarball of all that and send it to the mailinglist kde-edu@kde.org.

See the &klettres; website for more up to date instructions on how to add a new language.

## Questions and Answers

The background picture does not appear.

If you build &klettres; yourself, you need to configure with the `--prefix` option set to your &kde; folder or to add this folder to your path.

I do not hear any sounds.

Make sure that &phonon; is working on your system. To do so, open &systemsettings; and in the Hardware category click on Multimedia.

I do not see some letters on the icons on the special Special Characters toolbar. I see rectangles instead or the icons are too small for some languages.

&klettres; in Czech and Slovak needs Arial and if you do not have this font installed, please ask your distribution support how to install it.

If you have &Windows; on your machine, you can use the TTF fonts from &Windows; (Arial is in those) via Font Management in the Appearance category of the &systemsettings; and add the &Windows; Font folder.

Why are there only twenty five languages?

In order to add a new language, we need the sounds for the alphabet and some basic syllables. Someone speaking natively the new language must record these sounds in ogg format. For levels 3 and 4, the syllables must be chosen by a teacher or someone who knows how children learn: these must be the syllables you have to learn just after the alphabet in order to learn well the basics of this language. Please send a mail to kde-edu@kde.org if you are able to do that. See the &klettres; website for detailed instructions on how to add a new language.

## Credits and License

&klettres;

Program copyright 2001-2007 &Anne-Marie.Mahfouf; &Anne-Marie.Mahfouf.mail;

I am very grateful to the following people whose contribution has been greatly valuable:

- Brazilian Portuguese sounds: Lindonjohnson Monte (Father) and Michelle Monte 09 years (Son) lindon_johnson@brturbo.com.br

- Czech sounds: Eva Mikulčíková evmi@seznam.cz

- Danish sounds: Erik Kjaer Pedersen erik@binghamton.edu

- Dutch sounds: Geert Stams geert@pa3csg.myweb.nl

- English sounds: Robert Wadley robntina@juno.com

- French sounds: Ludovic Grossard grossard@kde.org

- German sounds: Helmut Kriege h.kriege@freenet.de

- Hebrew sounds: Assaf Gorgon assafgordon@gmail.com

- Italian sounds: Pietro Pasotti pietro@itopen.it

- Kannada sounds: Vikram Vincent vincentvikram@gmail.com

- Low Saxon sounds: Manfred Wiese and Sönke Dibbern s_dibbern@web.de

- Luganda sounds: John Magoye and Cormac Lynch cormaclynch@eircom.net

- Romanized Hindi sounds: Vikas Kharat kharat@sancharnet.in

- Spanish sounds: Ana Belén Caballero and Juan Pedro Paredes neneta @iquis.com

- Slovak sounds: Silvia Motyčková and Jozef Říha silviamotycka@seznam.cz

- Telugu sounds: Pavithran Shakamuri pavithran.s@gmail.com

- Original icons: &Primoz.Anzur; zerokode@yahoo.com

- Support and coding guidance: &Robert.Gogolok; &Robert.Gogolok.mail;

- &SVG; icon: Chris Luetchford chris@os11.com

- Code for generating special characters icons: Peter Hedlund peter@peterandlinda.com

- Port to KConfig XT, coding help: &Waldo.Bastian; &Waldo.Bastian.mail;

- Kids and grownup &SVG; icons, Desert theme: &Danny.Allen; dannya40uk@yahoo.co.uk

- Timer setting widget: Michael Goettsche michael.goettsche@kdemail.net

Documentation copyright 2001-2006 &Anne-Marie.Mahfouf;&Anne-Marie.Mahfouf.mail;

&underFDL; &underGPL;
&documentation.index;