# This .cfg file is used to generate the GL interface and implementing class.
Package com.jogamp.opengl
Style InterfaceOnly
JavaClass GL
Extends GL GLBase

# Inform the glue code generator of the association between #defines
# and functions and the extensions in which they are defined
# _for_ code generation. This shall match the parsed header files!
GLSemHeader GLES2/gl2.h
GLSemHeader GLES2/gl2ext-supplement.h
GLSemHeader GLES2/gl2ext.h

ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/com/jogamp/opengl/GLBase.java

HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-gpubufferonly.cfg
Include gl-common-extensions.cfg
Include gl-embedded-ignores.cfg
Include gl-desktop-ignores.cfg
Include gl-glsl3-ignores.cfg
Include gl-glsl4-ignores.cfg
Include gl-if-gl-ignores.cfg
Include gl-if-es2-ignores.cfg
Include gl-if-es3-ignores.cfg
Include gl-if-gl3-ignores.cfg
Include gl-if-gl4-ignores.cfg

JavaOutputDir gensrc/classes
NativeOutputDir gensrc/native/jogl

# Ignore all ES 2.X only stuff ..
Ignore ^gl.*x
Ignore ^gl.*xOES
Ignore glEGL.*

# dummy procaddress config / force procaddress for comments
EmitProcAddressTable false
ProcAddressTableClassName DontGenerateProcAddressTableStuff
GetProcAddressTableExpr DontGenerateProcAddressTableStuff
ForceProcAddressGen __ALL__

# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true

IncludeAs CustomJavaCode GL gl-if-CustomJavaCode-gl.java
