# This .cfg file is used to generate the GL interface and implementing class.
JavaOutputDir gensrc/classes
NativeOutputDir gensrc/native/jogl

# Inform the glue code generator of the association between #defines
# and functions and the extensions in which they are defined
# _for_ code generation. This shall match the parsed header files!
GLSemHeader GLES3/gl3x.h
GLSemHeader GLES3/gl3ext.h
GLSemHeader GLES2/gl2ext-supplement.h
GLSemHeader GLES2/gl2ext.h

Package com.jogamp.opengl
Style InterfaceOnly
JavaClass GL3ES3
#Extends GL3ES3 GLBase
#Extends GL3ES3 GL
#Extends GL3ES3 GL2ES2
Extends GL3ES3 GL2ES3

ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL.java
ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL2ES2.java
ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/com/jogamp/opengl/GL2ES3.java
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/com/jogamp/opengl/GLBase.java

HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-extensions.cfg
Include gl2_es3-common.cfg
Include gl3_es3-common.cfg
Include gl-embedded-ignores.cfg
Include gl-desktop-ignores.cfg
Include gl-gl4_es3-ignores.cfg
Include gl-glsl4-ignores.cfg
Include gl-if-es2-ignores.cfg
Include gl-if-es3-ignores.cfg
Include gl-if-gl4-ignores.cfg

ForceExtension GL_NV_texture_barrier

#
# Same name but different signature ..
# No collisions found .. good!

# dummy procaddress config / force procaddress for comments
EmitProcAddressTable false
ProcAddressTableClassName DontGenerateProcAddressTableStuff
GetProcAddressTableExpr DontGenerateProcAddressTableStuff
ForceProcAddressGen __ALL__

# Also force the calling conventions of the locally generated function
# pointer typedefs for these routines to APIENTRY
LocalProcAddressCallingConvention __ALL__ APIENTRY

# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true

Import java.io.PrintStream
