/**
 * Copyright 2014-2023 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
package com.jogamp.graph.ui.shapes;

import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES2;
import com.jogamp.opengl.GLCapabilities;
import com.jogamp.opengl.GLCapabilitiesImmutable;
import com.jogamp.opengl.GLContext;
import com.jogamp.opengl.GLDrawable;
import com.jogamp.opengl.GLDrawableFactory;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.GLOffscreenAutoDrawable;
import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.ui.GraphShape;
import com.jogamp.opengl.FBObject;
import com.jogamp.opengl.util.texture.ImageSequence;
import com.jogamp.opengl.util.texture.Texture;

/**
 * A GraphUI {@link GLEventListener} based {@link TexSeqButton} {@link GraphShape}.
 * <p>
 * GraphUI is GPU based and resolution independent.
 * </p>
 * <p>
 * The {@link GLEventListener} is rendered via an {@link GLOffscreenAutoDrawable.FBO} into an {@link ImageSequence}.
 * </p>
 * <p>
 * This button is rendered with a round oval shape.
 * To render it rectangular, {@link #setCorner(float)} to zero.
 * </p>
 * <p>
 * Default colors (toggle-on is full color):
 * - non-toggle: 1 * color
 * - pressed: 0.9 * color
 * - toggle-off: 0.8 * color
 * - toggle-on: 1.0 * color
 * </p>
 */
public class GLButton extends TexSeqButton {
    private final GLEventListener glel;
    private final boolean useAlpha;
    private volatile int fboWidth = 200;
    private volatile int fboHeight = 200;
    private volatile GLOffscreenAutoDrawable.FBO fboGLAD = null;
    private boolean animateGLEL = false;

    public GLButton(final int renderModes, final float width, final float height,
                    final int textureUnit, final GLEventListener glel, final boolean useAlpha) {
        super(renderModes & ~Region.AA_RENDERING_MASK, width, height, new ImageSequence(textureUnit, true));
        this.glel = glel;
        this.useAlpha = useAlpha;

        setColor(1.0f, 1.0f, 1.0f, 0.0f);
        setPressedColorMod(0.9f, 0.9f, 0.9f, 0.7f);
        setToggleOffColorMod(0.8f, 0.8f, 0.8f, 1.0f);
        setToggleOnColorMod(1.0f, 1.0f, 1.0f, 1.0f);

        // fake surface-size, will be overriden in initial FBO setup @ display
        this.fboWidth = 320;
        this.fboHeight = Math.round( 640 * height / width );
    }

    public final void setAnimate(final boolean v) { animateGLEL = v; }
    public final boolean getAnimate() { return animateGLEL; }

    public final void setFBOSize(final int fboWidth, final int fboHeight) {
        this.fboWidth = fboWidth;
        this.fboHeight = fboHeight;
    }

    public final GLOffscreenAutoDrawable.FBO getFBOAutoDrawable() { return fboGLAD; }

    @Override
    protected void destroyImpl(final GL2ES2 gl, final RegionRenderer renderer) {
        ((ImageSequence)texSeq).destroy(gl);
        fboGLAD.destroy();
    }

    @Override
    public void draw(final GL2ES2 gl, final RegionRenderer renderer) {
        final int[/*2*/] surfaceSize = getSurfaceSize(renderer.getMatrix(), renderer.getViewport(), new int[2]);
        final boolean got_sz = null != surfaceSize && 0 < surfaceSize[0] && 0 < surfaceSize[1];

        if( null == fboGLAD ) {
            final ImageSequence imgSeq = (ImageSequence)texSeq;

            final GLContext ctx = gl.getContext();
            final GLDrawable drawable = ctx.getGLDrawable();
            final GLCapabilitiesImmutable reqCaps = drawable.getRequestedGLCapabilities();
            final GLCapabilities caps = (GLCapabilities) reqCaps.cloneMutable();
            caps.setFBO(true);
            caps.setDoubleBuffered(false);
            if( !useAlpha ) {
                caps.setAlphaBits(0);
            }
            final GLDrawableFactory factory = GLDrawableFactory.getFactory(caps.getGLProfile());

            // System.err.println("XXX FBO initSurfaceSize got_sz "+got_sz+", "+fboWidth+" x "+fboHeight+" -> "+surfaceSize[0]+" x "+surfaceSize[1]);
            if( got_sz ) {
                // override with real surface-size
                fboWidth = surfaceSize[0];
                fboHeight = surfaceSize[1];
            }
            fboGLAD = (GLOffscreenAutoDrawable.FBO) factory.createOffscreenAutoDrawable(
                            drawable.getNativeSurface().getGraphicsConfiguration().getScreen().getDevice(),
                            caps, null, fboWidth, fboHeight);
            fboWidth = 0;
            fboHeight = 0;
            fboGLAD.setSharedContext(ctx);
            fboGLAD.setTextureUnit(imgSeq.getTextureUnit());
            fboGLAD.addGLEventListener(glel);
            fboGLAD.display(); // 1st init!

            final FBObject.TextureAttachment texA01 = fboGLAD.getColorbuffer(GL.GL_FRONT).getTextureAttachment();
            final Texture tex = new Texture(texA01.getName(), false /* ownsTextureID */,
                                            imgSeq.getTextureTarget(),
                                            fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(),
                                            fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(),
                                            false /* mustFlipVertically */);
            imgSeq.addFrame(gl, tex);
            markStateDirty();
        } else if( 0 != fboWidth*fboHeight ) {
            fboGLAD.setSurfaceSize(fboWidth, fboHeight);
            fboWidth = 0;
            fboHeight = 0;
            markStateDirty();
        } else if( got_sz && ( fboGLAD.getSurfaceWidth() != surfaceSize[0] || fboGLAD.getSurfaceHeight() != surfaceSize[1] ) ) {
            // System.err.println("XXX FBO setSurfaceSize "+fboGLAD.getSurfaceWidth()+" x "+fboGLAD.getSurfaceHeight()+" -> "+surfaceSize[0]+" x "+surfaceSize[1]);
            final ImageSequence imgSeq = (ImageSequence)texSeq;

            fboGLAD.setSurfaceSize(surfaceSize[0], surfaceSize[1]);
            fboGLAD.display(); // re-init!

            imgSeq.destroy(gl);
            final FBObject.TextureAttachment texA01 = fboGLAD.getColorbuffer(GL.GL_FRONT).getTextureAttachment();
            final Texture tex = new Texture(texA01.getName(), false /* ownsTextureID */,
                                            imgSeq.getTextureTarget(),
                                            fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(),
                                            fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(),
                                            false /* mustFlipVertically */);
            imgSeq.addFrame(gl, tex);
            fboWidth = 0;
            fboHeight = 0;
            markStateDirty();
        } else if( animateGLEL ) {
            fboGLAD.display();
        }

        super.draw(gl, renderer);

        if( animateGLEL ) {
            markStateDirty(); // keep on going
        }
    }
}
