/*
    This file is part of the KDE games library
    SPDX-FileCopyrightText: 2001 Andreas Beckermann <b_mann@gmx.de>
    SPDX-FileCopyrightText: 2007 Gael de Chalendar (aka Kleag) <kleag@free.fr>

    SPDX-License-Identifier: LGPL-2.0-only
*/

#ifndef __KCHATBASEMODEL_H__
#define __KCHATBASEMODEL_H__

// own
#include "kdegamesprivate_export.h"
// Qt
#include <QAbstractListModel>
#include <QPair>
#include <QSharedDataPointer>
// Std
#include <memory>

class KChatBaseModelPrivate;
class KChatBaseMessagePrivate;
class KConfig;

/**
 * \class KChatBaseMessage kchatbasemodel.h <KChatBaseModel>
 *
 * @short The class of the elements stored in the chat list model
 *
 * It's a pair of strings where the first element is the sender name and the
 * second one is the actual message. It furthermore indicates the type of the
 * message: normal or system
 */
class KDEGAMESPRIVATE_EXPORT KChatBaseMessage : public QPair<QString, QString>
{
public:
    /** The different types of messages */
    enum MessageType {
        Normal,
        System
    };

    /** Default constructor. Necessary for Qt metatypes */
    KChatBaseMessage();

    /** Initializing constructor */
    KChatBaseMessage(const QString &sender, const QString &message, MessageType type = Normal);

    /** Copy constructor. Necessary for Qt metatypes */
    KChatBaseMessage(const KChatBaseMessage &m);

    KChatBaseMessage &operator=(const KChatBaseMessage &m);

    /** Default destructor */
    virtual ~KChatBaseMessage();

private:
    QSharedDataPointer<KChatBaseMessagePrivate> d;
};
Q_DECLARE_METATYPE(KChatBaseMessage)

/**
 * \class KChatBaseModel kchatbasemodel.h <KChatBaseModel>
 *
 * The model used to store messages displayed in the chat dialog messages
 * list. This is a list model and thus derived from @ref QAbstractListModel
 * and implementing its abstract API.
 */
class KDEGAMESPRIVATE_EXPORT KChatBaseModel : public QAbstractListModel
{
    Q_OBJECT

public:
    /** Default constructor */
    explicit KChatBaseModel(QObject *parent = nullptr);

    /** Default destructor */
    ~KChatBaseModel() override;

    /**
     * Reimplementation of the inherited method.
     * @return The current number of messages in the list
     */
    int rowCount(const QModelIndex &parent = QModelIndex()) const override;

    /**
     * Reimplementation of the inherited method.
     * @return The KChatBaseMessage at the given index as a QVariant
     */
    QVariant data(const QModelIndex &index, int role) const override;

    /**
     * Set the font that is used for the name part of a message. See also
     * nameFont and setBothFont
     */
    void setNameFont(const QFont &font);

    /**
     * Set the font that is used for the message part of a message.
     * @see messageFont, setBothFont
     */
    void setMessageFont(const QFont &font);

    /**
     * This sets both - nameFont and messageFont to font. You
     * probably want to use this if you don't wish to distinguish between
     * these parts of a message.
     * @param font A font used for both nameFont and messageFont
     */
    void setBothFont(const QFont &font);

    /**
     * Same as setNameFont but applies only to system messages.
     */
    void setSystemNameFont(const QFont &font);

    /**
     * Same as setMessageFont but applies only to system messages.
     */
    void setSystemMessageFont(const QFont &font);

    /**
     * Same as setBothFont but applies only to system messages.
     */
    void setSystemBothFont(const QFont &font);

    /**
     * This font should be used for the name (the "from: " part) of a
     * message. layoutMessage uses this to set the font using
     * KChatBaseItemDelegate::setNameFont but if you want to overwrite
     * layoutMessage you should do this yourself.
     * @return The font that is used for the name part of the message.
     */
    const QFont &nameFont() const;

    /**
     * This font should be used for a message. layoutMessage sets the
     * font of a message using KChatBaseItemDelegate::setMessageFont but if you
     * replace layoutMessage with your own function you should use
     * messageFont() yourself.
     * @return The font that is used for a message
     */
    const QFont &messageFont() const;

    /**
     * Same as systemNameFont but applies only to system messages.
     */
    const QFont &systemNameFont() const;

    /**
     * Same as systemMessageFont but applies only to system messages.
     */
    const QFont &systemMessageFont() const;

    /**
     * Save the configuration of the dialog to a KConfig object. If
     * the supplied KConfig pointer is NULL then KGlobal::config() is used
     * instead (and the group is changed to "KChatBase") butr the current
     * group is restored at the end.
     * @param conf A pointer to the KConfig object to save the config
     * to. If you use 0 then KGlobal::config() is used and the group is changed
     * to "KChatBase" (the current group is restored at the end).
     */
    virtual void saveConfig(KConfig *conf = nullptr);

    /**
     * Read the configuration from a KConfig object. If the pointer is
     * NULL KGlobal::config() is used and the group is changed to "KChatBase".
     * The current KConfig::group is restored after this call.
     */
    virtual void readConfig(KConfig *conf = nullptr);

    /**
     * Set the maximum number of items in the list. If the number of item
     * exceeds the maximum as many items are deleted (oldest first) as
     * necessary. The number of items will never exceed this value.
     * @param maxItems the maximum number of items. -1 (default) for
     * unlimited.
     */
    void setMaxItems(int maxItems);

    /**
     * Clear all messages in the list.
     */
    void clear();

    /**
     * @return The maximum number of messages in the list. -1 is unlimited. See also
     * setMaxItems
     */
    int maxItems() const;

public Q_SLOTS:
    /**
     * Add a text in the listbox. See also signalSendMessage()
     *
     * Maybe you want to replace this with a function that creates a nicer text
     * than "fromName: text"
     *
     * Update: the function layoutMessage is called by this now. This
     * means that you will get user defined outlook on the messages :-)
     * @param fromName The player who sent this message
     * @param text The text to be added
     */
    virtual void addMessage(const QString &fromName, const QString &text);

    /**
     * This works just like addMessage but adds a system message. System
     * messages will have a different look than player messages.
     *
     * You may wish to  use this to display status information from your game.
     */
    virtual void addSystemMessage(const QString &fromName, const QString &text);

    /**
     * This clears all messages in the view. Note that only the messages are
     * cleared, not the sender names in the combo box!
     */
    void slotClear();

private:
    std::unique_ptr<KChatBaseModelPrivate> const d;
};

#endif
