<?xml version="1.0"?>

<tileset>
	<surfaces>
		<surface>
			<texture path="textures/forest1.bmp" prob="0.20"/>
			<texture path="textures/forest2.bmp" prob="0.20"/>
			<texture path="textures/forest3.bmp" prob="0.20"/>
			<texture path="textures/forest4.bmp" prob="0.20"/>
			<texture path="textures/forest5.bmp" prob="0.20"/>
		</surface>
		<surface>
			<texture path="textures/meadow1.bmp" prob="0.20"/>
			<texture path="textures/meadow2.bmp" prob="0.20"/>
			<texture path="textures/meadow3.bmp" prob="0.20"/>
			<texture path="textures/meadow4.bmp" prob="0.20"/>	
			<texture path="textures/meadow5.bmp" prob="0.20"/>	
		</surface>
		<surface>
			<texture path="textures/surface2a.bmp" prob="0.25"/>
			<texture path="textures/surface2b.bmp" prob="0.25"/>
			<texture path="textures/surface2c.bmp" prob="0.25"/>
			<texture path="textures/surface2d.bmp" prob="0.25"/>
		</surface>
		<surface>
			<texture path="textures/surface4a.bmp" prob=".50"/>
			<texture path="textures/surface4b.bmp" prob=".50"/>
		</surface>
		<surface>
			<texture path="textures/surface5a.bmp" prob="0.20"/>
			<texture path="textures/surface5b.bmp" prob="0.20"/>
			<texture path="textures/surface5c.bmp" prob="0.20"/>
			<texture path="textures/surface5d.bmp" prob="0.20"/>
			<texture path="textures/surface5e.bmp" prob="0.20"/>
		</surface>
		<surface>
			<texture path="textures/rock1.bmp" prob="0.3"/>
			<texture path="textures/rock2.bmp" prob="0.2"/>
			<texture path="textures/rock3.bmp" prob="0.15"/>
		        <texture path="textures/rock4.bmp" prob="0.25"/>
                        <texture path="textures/rock5.bmp" prob="0.1"/>
		</surface>
	</surfaces>

	<objects>
		<object walkable="false">
			<model path="models/fir.g3d"/>	
			<model path="models/fir2.g3d"/>	
			<model path="models/fir2.g3d"/>	
			<model path="models/fir3.g3d"/>	
		</object>					
		<object walkable="false">
			<model path="models/swamp_tree_dead.g3d"/>
			<model path="models/swamp_tree_dead_2.g3d"/>
			<model path="models/swamp_tree_dead_3.g3d"/>
			<model path="models/swamp_tree_dead_4.g3d"/>
		</object>					
		<object walkable="false">]
			<model path="models/swamp_rock.g3d"/>
			<model path="models/swamp_rock_1.g3d"/>
			<model path="models/swamp_rock_2.g3d"/>
			<model path="models/swamp_rock_3.g3d"/>
			<model path="models/swamp_rock_4.g3d"/>
		</object>					
		<object walkable="true">
			<model path="models/swamp_bush.g3d"/>
			<model path="models/swamp_bush2.g3d"/>
			<model path="models/swamp_bush3.g3d"/>
		</object>					
                <object walkable="true">
			<model path="models/swamp_water_1.g3d"/>
			<model path="models/swamp_water_2.g3d"/>
			<model path="models/swamp_water_3.g3d"/>
		</object>										
		<object walkable="false">
			<model path="models/burned1.g3d"/>
			<model path="models/burned2.g3d"/>
			<model path="models/burned3.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/swamp_mushroom.g3d"/>
			<model path="models/swamp_mushroom_2.g3d"/>
			<model path="models/swamp_mushroom_3.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/swamp_ruin.g3d"/>
			<model path="models/swamp_ruin2.g3d"/>
			<model path="models/swamp_ruin3.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/br1.g3d"/>
			<model path="models/br2.g3d"/>
			<model path="models/br3.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/none.g3d"/>
		</object>					
	</objects>
	
	<ambient-sounds>
		<day-sound enabled="true" path="sounds/day.ogg" play-always="false"/>
		<night-sound enabled="true" path="sounds/night.ogg" play-always="false"/>
		<rain-sound enabled="true" path="sounds/rain.ogg"/>
		<snow-sound enabled="false"/>		
		<day-start-sound enabled="true" path="sounds/mudchute_cow_1.ogg"/>	
		<night-start-sound enabled="true" path="sounds/wolf.wav"/>						
	</ambient-sounds>

	<parameters>
		<water effects="true">
			<texture path="textures/water_001.tga"/>
			<texture path="textures/water_002.tga"/>
			<texture path="textures/water_003.tga"/>
			<texture path="textures/water_004.tga"/>
			<texture path="textures/water_005.tga"/>
			<texture path="textures/water_006.tga"/>
			<texture path="textures/water_007.tga"/>
			<texture path="textures/water_008.tga"/>
		</water>
		<fog enabled="false" mode="2" density="0.000" color-red="0.0" color-green="0.3" color-blue="1" /> 
		<sun-light red="1" green="1" blue="1"/>
		<moon-light red="0.3" green="0.3" blue="1"/>
		<day-night value="0.7"/>
		<weather sun="0.6" rain="0.4" snow="0"/>
	</parameters>
</tileset>

