<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="4" />
		<height value="2" />
		<max-hp value="6000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>
		<sight value="6" />
		<time value="100" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="1001"/>
			<row value="0110"/>
			<row value="0100"/>
			<row value="1001"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
			<unit name="house" />
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100" />
			<resource name="stone" amount="150" />
			<resource name="wood" amount="50" />
		</resource-requirements>
		<resources-stored />
		<image path="images/med_bar.bmp" />
		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="true" image-path="images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>
		<!-- *** skill 0 *** -->
		<skill>
			<type value="stop"/>	
			<name value="stop_skill"/>
			<ep-cost value="0" />
			<speed value="50" />
			<anim-speed value="100" />
			<animation path="models/med_bar.g3d" />
			<sound enabled="false" />
		</skill>
		
		<!-- *** skill 1 *** -->
		<skill>
			<type value="be_built" />	
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="50" />
			<animation path="models/med_bar_construction.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<!-- *** skill 2 *** -->
		<skill>
			<type value="upgrade"/>	
			<name value="upgrade_skill"/>	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="50" />
			<animation path="models/med_bar.g3d" />
			<sound enabled="false" />
		</skill>
		
		<!-- *** skill 3 *** -->
		<skill>
			<type value="produce"/>
			<name value="produce_skill"/>	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="50" />
			<animation path="models/med_bar.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<!-- *** skill 4 *** -->
		<skill>
			<type value="die" />	
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="10" />
			<animation path="models/med_bar_destroyed.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
				<particle-file path="smoke_particles2.xml"/>
				<particle-file path="fire_particles2.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall4.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->
	<commands>
	
		<!-- *** command 1 *** -->
		<command>
			<type value="produce"/>
			<name value="produce_cudgel_lady" />
			<image path="../cudgel_lady/images/cudgel_lady.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="cudgel_lady"/>
		</command>
		
		<command>
			<type value="produce"/>
			<name value="produce_spearman" />
			<image path="../spearman/images/spearman.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="spearman"/>
		</command>
		
		<!-- *** command 2 *** -->
		<command>
			<type value="upgrade"/>
			<name value="research_med"/>
			<image path="../../upgrades/med/images/med.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="med"/>
		</command>				

	</commands>
</unit>
