<?xml version="1.0" standalone="no"?>

<unit>

	<!-- *** parameters *** -->

	<parameters>
		<size value="1"/>
		<height value="1"/>
		<max-hp value="500" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="organic"/>					
		<sight value="10"/>
		<time value="40"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="95"/>
			<resource name="food" amount="-10"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/cow.bmp"/>
		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/cow_select1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/cow_select2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/cow_select3.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/cow_ack1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/cow_ack2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/cow_ack3.wav"/>
		</command-sounds>

	</parameters>


	<!-- *** skills *** -->

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="55"/>
			<animation path="models/cow_standing.g3d"/>
			<sound enabled="false"/>
		</skill>
		

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="150"/>
			<animation path="models/cow_walking.g3d"/>
			<sound enabled="false"/>
		</skill>	
                
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="90"/>
			<anim-speed value="90"/>
			<animation path="models/cow_dying.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/cow_die1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/cow_die2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/cow_die3.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>						

	</skills>

	<!-- *** commands *** -->
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../archer/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../archer/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		
	</commands>
</unit>