<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="900"  regeneration="0"/>
		<max-ep value="0"/>
		<armor value="40"/>	
		<armor-type value="metal"/>
		<sight value="10"/>
		<time value="80"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="elite" kills="4"/>
		</levels>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="barracks"/>
			<unit name="blacksmith"/>
		</unit-requirements>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="wood" amount="75"/>
			<resource name="gold" amount="150"/>
			<resource name="food" amount="2"/>						
		</resource-requirements>
		<resources-stored/>
		<image path="images/guard.bmp"/>
		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/guard_select1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select5.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/guard_ack1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack5.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack6.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack7.wav"/>
		</command-sounds>
	</parameters>

	<skills>
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="50"/>
			<animation path="models/guard_standing.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="170"/>
			<anim-speed value="120"/>
			<animation path="models/guard_walking.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="120"/>
			<anim-speed value="120"/>
			<animation path="models/guard_attacking.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack4.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack5.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack6.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack7.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack8.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack9.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack10.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack11.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack12.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack13.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_attack14.wav"/>
			</sound> 
			<attack-strenght value="110"/>
			<attack-var value="30"/>
			<attack-range value="1"/>
			<attack-type value="slashing"/>	
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0"/>
			<projectile value="false"/>
			<splash value="false"/>
		</skill>

		<skill>
			<type value="die"/>	
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="60"/>
			<animation path="models/guard_dying.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/guard_die1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_die2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_die3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_die4.wav"/>
			</sound>
			<fade value="false"/>
		</skill>
		
		<skill>
			<type value="move"/>		
			<name value="charge_skill"/>		
			<ep-cost value="0"/>
			<speed value="170"/>
			<anim-speed value="120"/>
			<animation path="models/guard_charging.g3d"/>
			<sound enabled="false"/>			
		</skill>	

	</skills>
	
	<commands>
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../archer/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../archer/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/guard_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="charge_skill"/>
			<attack-skill value="attack_skill"/>
		</command>

		<command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="../archer/images/tech_hold.bmp"/>
			<unit-requirements/>
			<upgrade-requirements>
				<upgrade name="training_field"/>
			</upgrade-requirements>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
	</commands>
</unit>
