<?xml version="1.0"?>
<!-- particles
               <object walkable="true">
			<model path="models/reed.g3d">
				<particles value="true">
					<particle-file path="smoke_particles.xml"/>
				</particles>
			</model>
		</object>
-->
<tileset>
	<surfaces>
		<surface>
			<texture path="textures/surface1a.bmp" prob="0.15"/>
			<texture path="textures/surface1b.bmp" prob="0.17"/>
			<texture path="textures/surface1c.bmp" prob="0.3"/>
		        <texture path="textures/surface1d.bmp" prob="0.21"/>
                        <texture path="textures/surface1e.bmp" prob="0.10"/>
                        <texture path="textures/surface1f.bmp" prob="0.02"/>
                </surface>
		<surface>
			<texture path="textures/surface2a.bmp" prob="0.2"/>
			<texture path="textures/surface2b.bmp" prob="0.2"/>
			<texture path="textures/surface2c.bmp" prob="0.2"/>
		        <texture path="textures/surface2d.bmp" prob="0.2"/>
                        <texture path="textures/surface2e.bmp" prob="0.1"/>
                        <texture path="textures/surface2f.bmp" prob="0.1"/>
		</surface>
		<surface>
			<texture path="textures/surface3a.bmp" prob="0.65"/>
			<texture path="textures/surface3b.bmp" prob="0.35"/>
		</surface>
		<surface>
			<texture path="textures/surface4a.bmp" prob="1.0"/>
		</surface>
		<surface>
			<texture path="textures/surface5a.bmp" prob="0.1"/>
			<texture path="textures/surface5b.bmp" prob="0.2"/>
			<texture path="textures/surface5c.bmp" prob="0.2"/>
		        <texture path="textures/surface5d.bmp" prob="0.1"/>
                        <texture path="textures/surface5e.bmp" prob="0.2"/>
                        <texture path="textures/surface5f.bmp" prob="0.1"/>
		</surface>
		<surface>
			<texture path="textures/rock1.bmp" prob="0.3"/>
			<texture path="textures/rock2.bmp" prob="0.2"/>
			<texture path="textures/rock3.bmp" prob="0.15"/>
		        <texture path="textures/rock4.bmp" prob="0.25"/>
                        <texture path="textures/rock5.bmp" prob="0.1"/>
		</surface>
	</surfaces>

	<objects>
		<object walkable="false">
			<model path="models/bone2.g3d" />
			<model path="models/bone3.g3d" />
		</object>					
		<object walkable="false">
			<model path="models/sarg_holz.g3d"/>			
			<model path="models/sarg_stein.g3d"/>			
			<model path="models/crosses.g3d"/>			
			<model path="models/crosses.g3d"/>
		</object>					
		<object walkable="false">
			
			<model path="models/stone2.g3d"/>
			<model path="models/stone3.g3d"/>
		</object>					
		<object walkable="true">
                        <model path="models/skullbone.g3d"/>
                        <model path="models/skullbone2.g3d"/>
                        <model path="models/skullbone3.g3d"/>
		</object>					
                <object walkable="true">
			<model path="models/bodypart2.g3d"/>
			<model path="models/bodypart3.g3d"/>
			<model path="models/bodypart2.g3d"/>
			<model path="models/bodypart4.g3d"/>
			<model path="models/bodypart5.g3d"/>
		</object>										
		<object walkable="false">
			<model path="models/deadtree.g3d"/>
			<model path="models/deadtree.g3d"/>
			<model path="models/deathtree_small.g3d"/>
			<model path="models/deadtree2.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/hell1.g3d"/>
			<model path="models/hell2.g3d"/>
			<model path="models/hell3.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/obelisk.g3d"/>
                        <model path="models/broken_statue.g3d"/>
                        <model path="models/technician_statue.g3d"/>
                        <model path="models/battlemage_statue.g3d"/>
			<model path="models/grab.g3d"/>
                        <model path="models/broken_statue2.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/vulcano.g3d">
				<particles value="true">
					<particle-file path="particles/fire_particles2.xml"/>
				</particles>
			</model>
			<model path="models/vulcano2.g3d"/>
			<model path="models/vulcano1.g3d">
				<particles value="true">
					<particle-file path="particles/smoke_particles2.xml"/>
				</particles>
			</model>
			<model path="models/vulcano1.g3d">
				<particles value="true">
					<particle-file path="particles/smoke_particles2.xml"/>
				</particles>
			</model>
			<model path="models/vulcano.g3d">
				<particles value="true">
					<particle-file path="particles/fire_particles.xml"/>
					<particle-file path="particles/smoke_particles.xml"/>
				</particles>
			</model>
			<model path="models/vulcano2.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/none.g3d"/>
		</object>					
	</objects>
	
	<ambient-sounds>
		<day-sound enabled="true" path="sounds/hell.ogg" play-always="false"/>
		<night-sound enabled="true" path="sounds/hell.ogg" play-always="false"/>
		<rain-sound enabled="true" path="sounds/hell.ogg"/>
		<snow-sound enabled="false"/>		
		<day-start-sound enabled="true" path="sounds/good_morning.wav"/>	
		<night-start-sound enabled="true" path="sounds/wolf.wav"/>						
	</ambient-sounds>

	<parameters>
		<water effects="true">
			<texture path="textures/water_001.tga"/>
			<texture path="textures/water_002.tga"/>
			<texture path="textures/water_003.tga"/>
			<texture path="textures/water_004.tga"/>
			<texture path="textures/water_005.tga"/>
			<texture path="textures/water_006.tga"/>
			<texture path="textures/water_007.tga"/>
			<texture path="textures/water_008.tga"/>
		</water>
		<fog enabled="false"/> 
		<sun-light red="1" green="1" blue="1"/>
		<moon-light red="0.05" green="0.1" blue="0.4"/>
		<day-night value="0.7"/>
		<weather sun="1.0" rain="0.0" snow="0"/> 
	</parameters>
</tileset>

