<?xml version="1.0" standalone="no"?>

<unit>

	<!-- *** parameters *** -->

	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="750" regeneration="1"/>
		<max-ep value="0"/>
		<armor value="1"/>
		<armor-type value="leather"/>					
		<sight value="8"/>
		<time value="40"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="45"/>
			<resource name="wood" amount="20"/>
			<resource name="food" amount="1"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/cudgel_lady.bmp"/>
		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/cudgel_select1.wav"/>
			<sound path="sounds/cudgel_select2.wav"/>
			<sound path="sounds/cudgel_select3.wav"/>
			<sound path="sounds/cudgel_select4.wav"/>
			<sound path="sounds/cudgel_select5.wav"/>
			<sound path="sounds/cudgel_select6.wav"/>
			<sound path="sounds/cudgel_select7.wav"/>
			<sound path="sounds/cudgel_select8.wav"/>					
			<sound path="sounds/cudgel_select9.wav"/>					
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/cudgel_ack1.wav"/>
			<sound path="sounds/cudgel_ack2.wav"/>
			<sound path="sounds/cudgel_ack3.wav"/>
			<sound path="sounds/cudgel_ack4.wav"/>		
			<sound path="sounds/cudgel_ack5.wav"/>
			<sound path="sounds/cudgel_ack6.wav"/>
			<sound path="sounds/cudgel_ack7.wav"/>
			<sound path="sounds/cudgel_ack8.wav"/>
		</command-sounds>


	</parameters>


	<!-- *** skills *** -->

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="25"/>
			<animation path="models/cudgel_lady_standing.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="120"/>
			<animation path="models/cudgel_lady_walking.g3d"/>
			<sound enabled="false"/>
		</skill>	
                <skill>
			<type value="move"/>
			<name value="charge_skill"/>		
			<ep-cost value="0"/>
			<speed value="140"/>
			<anim-speed value="85"/>         
			<animation path="models/cudgel_lady_charging.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="cudgel_skill"/>		
			<ep-cost value="0"/>
			<speed value="35"/>
			<anim-speed value="135"/>
			<animation path="models/cudgel_lady_attacking.g3d"/>
			<sound enabled="true" start-time="0.0">
				<sound-file path="sounds/cudgel_attack1.wav"/>
				<sound-file path="sounds/cudgel_attack2.wav"/>
				<sound-file path="sounds/cudgel_attack3.wav"/>
				<sound-file path="sounds/cudgel_attack4.wav"/>
				<sound-file path="sounds/cudgel_attack5.wav"/>
			</sound> 
			<attack-strenght value="80"/>
			<attack-var value="40"/>
			<attack-range value="1"/>
			<attack-type value="beat"/>
			<attack-start-time value="0.01"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<projectile value="false">
			</projectile>
			<splash value="false">
			</splash>
		</skill>

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="90"/>
			<anim-speed value="50"/>
			<animation path="models/cudgel_lady_dying.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/technician_die1.wav"/>
				<sound-file path="sounds/technician_die2.wav"/>
				<sound-file path="sounds/technician_die3.wav"/>	
				<sound-file path="sounds/technician_die4.wav"/>									
			</sound>			
			<fade value="false"/>
		</skill>						

	</skills>

	<!-- *** commands *** -->
	
	<commands>

		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../archer/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>


		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../archer/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="cudgel"/>
			<image path="images/cudgel.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="charge_skill"/>
			<attack-skill value="cudgel_skill"/>
		</command>

	</commands>
</unit>
