<?xml version="1.0"?>

<tileset>
	<surfaces>
		<surface>
			<texture path="textures/surface1a.bmp" prob="0.2"/>
			<texture path="textures/surface1b.bmp" prob="0.2"/>
			<texture path="textures/surface1c.bmp" prob="0.1"/>
		        <texture path="textures/surface1d.bmp" prob="0.03"/>
                        <texture path="textures/surface1e.bmp" prob="0.02"/>
                        <texture path="textures/surface1f.bmp" prob="0.02"/>
                        <texture path="textures/surface1g.bmp" prob="0.1"/>
                        <texture path="textures/surface1h.bmp" prob="0.13"/>
                        <texture path="textures/surface1i.bmp" prob="0.1"/>
                        <texture path="textures/surface1j.bmp" prob="0.1"/>
                </surface>
		<surface>
			<texture path="textures/surface2a.bmp" prob="0.2"/>
			<texture path="textures/surface2b.bmp" prob="0.2"/>
			<texture path="textures/surface2c.bmp" prob="0.2"/>
		        <texture path="textures/surface2d.bmp" prob="0.2"/>
                        <texture path="textures/surface2e.bmp" prob="0.1"/>
                        <texture path="textures/surface2f.bmp" prob="0.1"/>
		</surface>
		<surface>
			<texture path="textures/surface3a.bmp" prob="0.5"/>
			<texture path="textures/surface3b.bmp" prob="0.5"/>
		</surface>
		<surface>
			<texture path="textures/surface4a.bmp" prob="1.0"/>
		</surface>
		<surface>
			<texture path="textures/surface5a.bmp" prob="0.1"/>
			<texture path="textures/surface5b.bmp" prob="0.2"/>
			<texture path="textures/surface5c.bmp" prob="0.3"/>
		        <texture path="textures/surface5d.bmp" prob="0.2"/>
                        <texture path="textures/surface5e.bmp" prob="0.1"/>
                        <texture path="textures/surface5f.bmp" prob="0.1"/>
		</surface>
		<surface>
			<texture path="textures/rock1.bmp" prob="0.3"/>
			<texture path="textures/rock2.bmp" prob="0.2"/>
			<texture path="textures/rock3.bmp" prob="0.15"/>
		        <texture path="textures/rock4.bmp" prob="0.25"/>
                        <texture path="textures/rock5.bmp" prob="0.1"/>
		</surface>
	</surfaces>

	<objects>
		<object walkable="false">
			<model path="models/palm.g3d" />
                        <model path="models/big_tree1.g3d"/>
			<model path="models/palm.g3d" />
			<model path="models/palm2.g3d" />
			<model path="models/palm2.g3d" />
			<model path="models/palm2.g3d" />
                        <model path="models/bushtree.g3d" />
                        <model path="models/bushtree.g3d" />
                        <model path="models/bushtree.g3d" />
			<!--model path="models/tree4.g3d"/>
                        <model path="models/tree5.g3d"/>
			<model path="models/tree6.g3d"/>
                        <model path="models/tree7.g3d"/>
			<model path="models/tree8.g3d"/>
                        <model path="models/tree9.g3d"/>
			<model path="models/tree10.g3d"/-->			
		</object>					
		<object walkable="false">
                        <model path="models/kaktusbusch3.g3d"/>
                        <model path="models/kaktusbusch2.g3d"/>
			<model path="models/kaktus_deadtree.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/stone1.g3d"/>
			<model path="models/stone2.g3d"/>
		</object>					
		<object walkable="true">
			<model path="models/grass.g3d"/>
			<!--model path="models/bush.g3d"/>
                        <model path="models/bush2.g3d"/>
                        <model path="models/bush3.g3d"/>
                        <model path="models/bush4.g3d"/>
                        <model path="models/bush5.g3d"/-->
		</object>					
                <object walkable="true">
			<model path="models/riverside_object.g3d"/>
                        <model path="models/riverside_object2.g3d"/>
                        <model path="models/riverside_object3.g3d"/>
                        <model path="models/riverside_object4.g3d"/>
                        <model path="models/riverside_object5.g3d"/>
		</object>										
		<object walkable="false">
			<model path="models/big_tree1.g3d"/>
			<model path="models/big_tree2.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/hanged.g3d"/>
			<model path="models/impaled.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/obelisk.g3d"/>
			<model path="models/statue.g3d"/>
                        <model path="models/broken_statue.g3d"/>
                        <model path="models/technician_statue.g3d"/>
                        <model path="models/battlemage_statue.g3d"/>
			<model path="models/swordman_statue.g3d"/>
                        <model path="models/broken_statue2.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/big_stone.g3d"/>
			<model path="models/big_stone2.g3d"/>
			<model path="models/big_stone3.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/none.g3d"/>
		</object>					
	</objects>
	
	<ambient-sounds>
		<day-sound enabled="true" path="sounds/day.ogg" play-always="false"/>
		<night-sound enabled="true" path="sounds/night.ogg" play-always="false"/>
		<rain-sound enabled="true" path="sounds/rain.ogg"/>
		<snow-sound enabled="false"/>		
		<day-start-sound enabled="true" path="sounds/chicken.wav"/>	
		<night-start-sound enabled="true" path="sounds/wolf.wav"/>						
	</ambient-sounds>

	<parameters>
		<water effects="true">
			<texture path="textures/water_001.tga"/>
			<texture path="textures/water_002.tga"/>
			<texture path="textures/water_003.tga"/>
			<texture path="textures/water_004.tga"/>
			<texture path="textures/water_005.tga"/>
			<texture path="textures/water_006.tga"/>
			<texture path="textures/water_007.tga"/>
			<texture path="textures/water_008.tga"/>
		</water>
		<fog enabled="false"/>
		<sun-light red="1" green="1" blue="1"/>
		<moon-light red="0.2" green="0.2" blue="0.3"/>
		<day-night value="0.7"/>
		<weather sun="0.6" rain="0.4" snow="0"/> 
	</parameters>
</tileset>

