<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="3" />
		<height value="2" />
		<max-hp value="5400" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>				
		<sight value="5" />
		<time value="50" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="111" /> 
			<row value="111" /> 
			<row value="111" /> 
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties />
		<light enabled="true" red="1.0" green="0.3" blue="0.0"/>
		<rotationAllowed value="false" />
		<unit-requirements>
			<unit name="roundtent"/>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100"/>
			<resource name="wood" amount="175"/>
			<resource name="stone" amount="70"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/campfire.bmp"/>



		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="true" image-path="../mainteepee/images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav"/>
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>
		<!-- *** skill 0 *** -->
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="120"/>
			<speed value="120"/>
			<anim-speed value="0" />
			<animation path="models/campfire_construction.g3d" />
			<sound enabled="false" />
		</skill>
		
		<!-- *** skill 1 *** -->
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="40" />
			<animation path="models/campfire.g3d" />
			<particles value="true">
				<particle-file path="fire_particles2.xml"/>
				<particle-file path="smoke_particles.xml"/>
			</particles>
			<sound enabled="false" />
		</skill>	
		<!-- *** skill 2 *** -->
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="0" />
			<animation path="models/campfire_destroyed.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles2.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall5.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>
		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="40" />
			<animation path="models/campfire.g3d" />
			<particles value="true">
				<particle-file path="fire_particles.xml"/>
			</particles>
			<sound enabled="false" />
		</skill>		
                <skill>
			<type value="upgrade"/>
			<name value="upgrade_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="30"/>
			<animation path="models/campfire.g3d"/>
			<particles value="true">
				<particle-file path="fire_particles.xml"/>
			</particles>
			<sound enabled="false"/>
		</skill>

		
	</skills>
	
	<!-- *** commands *** -->
	<commands>
		<command>
			<type value="produce"/>
			<name value="produce_firegolem" />
			<image path="../firegolem/images/firegolem.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="firegolem"/>
		</command>
                <command>
			<type value="upgrade"/>
			<name value="research_iron"/>
			<image path="../../upgrades/iron/images/iron.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="iron"/>
		</command>	
                <command>
			<type value="upgrade"/>
			<name value="research_iron_advanced"/>
			<image path="../../upgrades/iron_advanced/images/iron_advanced.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="iron_advanced"/>
		</command>	

	</commands>
</unit>
