<?xml version="1.0" standalone="no" ?>

<tileset>
	<surfaces>
		<surface>
			<texture path="textures/surface1a.bmp" prob="0.3"/>
			<texture path="textures/surface1b.bmp" prob="0.3"/>
			<texture path="textures/surface1c.bmp" prob="0.4"/>
		</surface>
		<surface>
		 	<texture path="textures/surface2a.bmp" prob="0.3"/>
		      <texture path="textures/surface2b.bmp" prob="0.05"/>	
                  <texture path="textures/surface2c.bmp" prob="0.4"/>
                  <texture path="textures/surface2d.bmp" prob="0.1"/>	
                  <texture path="textures/surface2e.bmp" prob="0.1"/>
                  <texture path="textures/surface2f.bmp" prob="0.05"/>	 
                </surface>
		<surface>
			<texture path="textures/surface3a.bmp" prob="0.5"/>
                        <texture path="textures/surface3b.bmp" prob="0.5"/>
		</surface>
		<surface>
			<texture path="textures/surface4a.bmp" prob="0.5"/>
                        <texture path="textures/surface4b.bmp" prob="0.5"/>
                        <texture path="textures/surface4c.bmp" prob="0."/>
		</surface>
		<surface>
			<texture path="textures/surface5a.bmp" prob="1.0"/>
		</surface>
	</surfaces>

	<objects>
		<object walkable="false">
			<model path="models/tree1.g3d"/>
			<model path="models/tree2.g3d"/>
                        <model path="models/tree3.g3d"/>
			<model path="models/tree4.g3d"/>
                        <model path="models/tree5.g3d"/>
			<model path="models/tree6.g3d"/>
                        <model path="models/tree7.g3d"/>
			<model path="models/tree8.g3d"/>
                        <model path="models/tree9.g3d"/>
			<model path="models/tree10.g3d"/>			
		</object>					
		<object walkable="false">
			<model path="models/dead_tree.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/stone1.g3d"/>
			<model path="models/stone2.g3d"/>
		</object>					
		<object walkable="true">
			<model path="models/bush.g3d"/>
                        <model path="models/bush2.g3d"/>
                        <model path="models/bush3.g3d"/>
                        <model path="models/bush4.g3d"/>
                        <model path="models/bush5.g3d"/>
		</object>					
                <object walkable="false">
			<model path="models/riverside_object.g3d"/>
                        <model path="models/riverside_object2.g3d"/>
                        <model path="models/riverside_object3.g3d"/>
                        <model path="models/riverside_object4.g3d"/>
                        <model path="models/riverside_object5.g3d"/>
		</object>										
		<object walkable="false">
			<model path="models/big_tree1.g3d"/>
			<model path="models/big_tree2.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/hanged.g3d"/>
			<model path="models/impaled.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/obelisk.g3d"/>
			<model path="models/statue.g3d"/>
                        <model path="models/broken_statue.g3d"/>
                        <model path="models/technician_statue.g3d"/>
                        <model path="models/battlemage_statue.g3d"/>
			<model path="models/swordman_statue.g3d"/>
                        <model path="models/broken_statue2.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/big_stone.g3d"/>
			<model path="models/big_stone2.g3d"/>
			<model path="models/big_stone3.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/none.g3d"/>
		</object>					
	</objects>

	<ambient-sounds>
		<day-sound enabled="true" path="sounds/wind.ogg" play-always="true"/>
		<night-sound enabled="true" path="sounds/wind.ogg" play-always="true"/>
		<rain-sound enabled="true" path="sounds/rain.ogg" play-always="true"/>
		<snow-sound enabled="false"/>		
		<day-start-sound enabled="true" path="../forest/sounds/chicken.wav"/>	
		<night-start-sound enabled="true" path="../forest/sounds/wolf.wav"/>					
	</ambient-sounds>

	<parameters>
		<water effects="true">
			<texture path="textures/water_001.tga"/>
			<texture path="textures/water_002.tga"/>
			<texture path="textures/water_003.tga"/>
			<texture path="textures/water_004.tga"/>
			<texture path="textures/water_005.tga"/>
			<texture path="textures/water_006.tga"/>
			<texture path="textures/water_007.tga"/>
			<texture path="textures/water_008.tga"/>
		</water>
		<fog enabled="true" mode="2" density="0.03" color-red="0.8" color-green="0.8" color-blue="0.8"/>
		<sun-light red="1.0" green="1.0" blue="0.9"/>
		<moon-light red="0.3" green="0.3" blue="0.4"/>
		<day-night value="0.7"/>
		<weather sun="0.5" rain="0.1" snow="0.4"/> 
	</parameters>
</tileset>

