<?xml version="1.0" encoding="utf-8"?>
<Type Name="BufferedGraphicsManager" FullName="System.Drawing.BufferedGraphicsManager">
  <TypeSignature Language="C#" Value="public sealed class BufferedGraphicsManager" />
  <AssemblyInfo>
    <AssemblyName>System.Drawing</AssemblyName>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <since version=".NET 2.0" />
    <remarks>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>The <see cref="T:System.Drawing.BufferedGraphicsManager" /> class allows you to implement custom double buffering for your graphics. Graphics that use double buffering can reduce or eliminate flicker that is caused by redrawing a display surface.</para>
      <para>This class has one static property, <see cref="P:System.Drawing.BufferedGraphicsManager.Current" />, which returns the main <see cref="T:System.Drawing.BufferedGraphicsContext" /> for the current application domain. The <see cref="T:System.Drawing.BufferedGraphicsContext" /> class creates <see cref="T:System.Drawing.BufferedGraphics" /> instances that can be used to draw buffered graphics.</para>
      <para>The <see cref="T:System.Drawing.BufferedGraphics" /> class has no public constructor and must be created by the <see cref="T:System.Drawing.BufferedGraphicsContext" /> object for an application domain using its <see cref="M:System.Drawing.BufferedGraphicsContext.Allocate(System.Drawing.Graphics,System.Drawing.Rectangle)" /> method. You can retrieve the <see cref="T:System.Drawing.BufferedGraphicsContext" /> object for the current application domain from the static <see cref="P:System.Drawing.BufferedGraphicsManager.Current" /> property.</para>
      <para>For more information on double buffering, see <format type="text/html"><a href="4F6FEF99-0972-436E-9D73-0167E4033F71">[&lt;topic://vbconDoubleBuffering&gt;]</a></format>, <see cref="T:System.Drawing.BufferedGraphics" />, and <see cref="T:System.Drawing.BufferedGraphicsContext" />.</para>
    </remarks>
    <summary>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>Provides access to the main buffered graphics context object for the application domain.</para>
    </summary>
  </Docs>
  <Members>
    <Member MemberName="Current">
      <MemberSignature Language="C#" Value="public static System.Drawing.BufferedGraphicsContext Current { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Drawing.BufferedGraphicsContext</ReturnType>
      </ReturnValue>
      <Docs>
        <value>To be added.</value>
        <since version=".NET 2.0" />
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Within an application the <see cref="P:System.Drawing.BufferedGraphicsManager.Current" /> property always returns the same <see cref="T:System.Drawing.BufferedGraphicsContext" /> object.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets the <see cref="T:System.Drawing.BufferedGraphicsContext" /> for the current application domain.</para>
        </summary>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
  </Members>
</Type>