<?xml version="1.0" encoding="utf-8"?>
<Type Name="ITreeDesigner" FullName="System.ComponentModel.Design.ITreeDesigner">
  <TypeSignature Language="C#" Value="public interface ITreeDesigner : IDisposable, System.ComponentModel.Design.IDesigner" />
  <TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract ITreeDesigner implements class System.ComponentModel.Design.IDesigner, class System.IDisposable" />
  <AssemblyInfo>
    <AssemblyName>System</AssemblyName>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
    <AssemblyVersion>4.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Interfaces>
    <Interface>
      <InterfaceName>System.ComponentModel.Design.IDesigner</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <remarks>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>The <see cref="T:System.ComponentModel.Design.ITreeDesigner" /> interface derives from the <see cref="T:System.ComponentModel.Design.IDesigner" /> interface and provides support for flexibly navigating a hierarchy of related designers. With this interface, a programmer can supply a number of designers for the component, with the appropriate one being determined dynamically.</para>
      <para>This interface is a simple extension of its base class, adding just two properties for navigating a tree hierarchy: <see cref="P:System.ComponentModel.Design.ITreeDesigner.Children" /> and <see cref="P:System.ComponentModel.Design.ITreeDesigner.Parent" />. </para>
      <para>For an overview of creating design components, see <format type="text/html"><a href="d6ac8a6a-42fd-4bc8-bf33-b212811297e2">Extending Design-Time Support</a></format>.</para>
    </remarks>
    <summary>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>Provides support for building a set of related custom designers.</para>
    </summary>
  </Docs>
  <Members>
    <Member MemberName="Children">
      <MemberSignature Language="C#" Value="public System.Collections.ICollection Children { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Collections.ICollection Children" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Collections.ICollection</ReturnType>
      </ReturnValue>
      <Docs>
        <value>To be added.</value>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>The <see cref="P:System.ComponentModel.Design.ITreeDesigner.Children" /> property will return an empty collection if the <see cref="T:System.ComponentModel.Design.ITreeDesigner" /> has no child objects.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets a collection of child designers.</para>
        </summary>
      </Docs>
    </Member>
    <Member MemberName="Parent">
      <MemberSignature Language="C#" Value="public System.ComponentModel.Design.IDesigner Parent { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.ComponentModel.Design.IDesigner Parent" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.ComponentModel.Design.IDesigner</ReturnType>
      </ReturnValue>
      <Docs>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets the parent designer.</para>
        </summary>
      </Docs>
    </Member>
  </Members>
</Type>