<?xml version="1.0" encoding="utf-8"?>
<Type Name="MarshalByValueComponent" FullName="System.ComponentModel.MarshalByValueComponent">
  <TypeSignature Language="C#" Maintainer="auto" Value="public class MarshalByValueComponent : IDisposable, IServiceProvider, System.ComponentModel.IComponent" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit MarshalByValueComponent extends System.Object implements class System.ComponentModel.IComponent, class System.IDisposable, class System.IServiceProvider" />
  <AssemblyInfo>
    <AssemblyName>System</AssemblyName>
    <AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
    <AssemblyVersion>1.0.3300.0</AssemblyVersion>
    <AssemblyVersion>1.0.5000.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
    <AssemblyVersion>4.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.ComponentModel.IComponent</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IServiceProvider</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes>
    <Attribute>
      <AttributeName>System.ComponentModel.Designer("System.Windows.Forms.Design.ComponentDocumentDesigner, System.Design, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a", typeof(System.ComponentModel.Design.IRootDesigner))</AttributeName>
    </Attribute>
    <Attribute>
      <AttributeName>System.ComponentModel.DesignerCategory("Component")</AttributeName>
    </Attribute>
    <Attribute>
      <AttributeName>System.ComponentModel.TypeConverter(typeof(System.ComponentModel.ComponentConverter))</AttributeName>
    </Attribute>
    <Attribute>
      <AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <remarks>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>A component can be contained in a container. For each component in a container, the container creates a site that it uses to manage the component. The component interacts with its container primarily through a container-provided <see cref="T:System.ComponentModel.ISite" />, which is a repository of container-specific, per-component information.</para>
    </remarks>
    <summary>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>Implements <see cref="T:System.ComponentModel.IComponent" /> and provides the base implementation for remotable components that are marshaled by value (a copy of the serialized object is passed).</para>
    </summary>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public MarshalByValueComponent ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue />
      <Parameters />
      <Docs>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>A component can be contained in a container. For each component in a container, the container creates a site that it uses to manage the component. The component interacts with its container primarily through a container-provided <see cref="T:System.ComponentModel.ISite" />, which is a repository of container-specific, per-component information.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Initializes a new instance of the <see cref="T:System.ComponentModel.MarshalByValueComponent" /> class.</para>
        </summary>
      </Docs>
    </Member>
    <Member MemberName="Container">
      <MemberSignature Language="C#" Value="public virtual System.ComponentModel.IContainer Container { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.ComponentModel.IContainer Container" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.ComponentModel.IContainer</ReturnType>
      </ReturnValue>
      <Docs>
        <value>To be added: an object of type 'IContainer'</value>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets the container for the component.</para>
        </summary>
      </Docs>
    </Member>
    <Member MemberName="DesignMode">
      <MemberSignature Language="C#" Value="public virtual bool DesignMode { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool DesignMode" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <value>To be added: an object of type 'bool'</value>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>If the component does not have a site, this method always returns false.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets a value indicating whether the component is currently in design mode.</para>
        </summary>
      </Docs>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public void Dispose ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Dispose() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Call <see cref="M:System.ComponentModel.MarshalByValueComponent.Dispose" /> when you are finished using the <see cref="T:System.ComponentModel.MarshalByValueComponent" />. The <see cref="M:System.ComponentModel.MarshalByValueComponent.Dispose" /> method leaves the <see cref="T:System.ComponentModel.MarshalByValueComponent" /> in an unusable state. After calling <see cref="M:System.ComponentModel.MarshalByValueComponent.Dispose" />, you must release all references to the <see cref="T:System.ComponentModel.MarshalByValueComponent" /> so the garbage collector can reclaim the memory that the <see cref="T:System.ComponentModel.MarshalByValueComponent" /> was occupying. For more information, see <format type="text/html"><a href="a17b0066-71c2-4ba4-9822-8e19332fc213">Cleaning Up Unmanaged Resources</a></format> and <format type="text/html"><a href="eb4e1af0-3b48-4fbc-ad4e-fc2f64138bf9">Implementing a Dispose Method</a></format>. </para>
          <block subset="none" type="note">
            <para>Always call <see cref="M:System.ComponentModel.MarshalByValueComponent.Dispose" /> before you release your last reference to the <see cref="T:System.ComponentModel.MarshalByValueComponent" />. Otherwise, the resources it is using will not be freed until the garbage collector calls the <see cref="T:System.ComponentModel.MarshalByValueComponent" /> object's Finalize method.</para>
          </block>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Releases all resources used by the <see cref="T:System.ComponentModel.MarshalByValueComponent" />.</para>
        </summary>
      </Docs>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="protected virtual void Dispose (bool disposing);" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void Dispose(bool disposing) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.MonoTODO</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="disposing" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>This method is called by the public Dispose() method and the <see cref="M:System.Object.Finalize" /> method. Dispose() invokes the protected Dispose(Boolean) method with the <paramref name="disposing" /> parameter set to true. <see cref="M:System.Object.Finalize" /> invokes Dispose with <paramref name="disposing" /> set to false.</para>
          <para>When the <paramref name="disposing" /> parameter is true, this method releases all resources held by any managed objects that this <see cref="T:System.ComponentModel.MarshalByValueComponent" /> references. This method invokes the Dispose() method of each referenced object.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Releases the unmanaged resources used by the <see cref="T:System.ComponentModel.MarshalByValueComponent" /> and optionally releases the managed resources.</para>
        </summary>
        <param name="disposing">
          <attribution license="cc4" from="Microsoft" modified="false" />true to release both managed and unmanaged resources; false to release only unmanaged resources. </param>
      </Docs>
    </Member>
    <Member MemberName="Disposed">
      <MemberSignature Language="C#" Value="public event EventHandler Disposed;" />
      <MemberSignature Language="ILAsm" Value=".event class System.EventHandler Disposed" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Adds an event handler to listen to the <see cref="E:System.ComponentModel.MarshalByValueComponent.Disposed" /> event on the component.</para>
        </summary>
      </Docs>
    </Member>
    <Member MemberName="Events">
      <MemberSignature Language="C#" Value="protected System.ComponentModel.EventHandlerList Events { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.ComponentModel.EventHandlerList Events" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.ComponentModel.EventHandlerList</ReturnType>
      </ReturnValue>
      <Docs>
        <value>To be added: an object of type 'EventHandlerList'</value>
        <remarks>To be added</remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets the list of event handlers that are attached to this component.</para>
        </summary>
      </Docs>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="~MarshalByValueComponent ();" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void Finalize() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
    <Member MemberName="GetService">
      <MemberSignature Language="C#" Value="public virtual object GetService (Type service);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance object GetService(class System.Type service) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Object</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="service" Type="System.Type" />
      </Parameters>
      <Docs>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>For more information on designer services you can use, see <format type="text/html"><a href="4881917b-628f-4689-b872-472e4f8a4e3a">Design-Time Architecture</a></format>.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets the implementer of the <see cref="T:System.IServiceProvider" />.</para>
        </summary>
        <returns>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>An <see cref="T:System.Object" /> that represents the implementer of the <see cref="T:System.IServiceProvider" />.</para>
        </returns>
        <param name="service">
          <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> that represents the type of service you want. </param>
      </Docs>
    </Member>
    <Member MemberName="Site">
      <MemberSignature Language="C#" Value="public virtual System.ComponentModel.ISite Site { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.ComponentModel.ISite Site" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.ComponentModel.ISite</ReturnType>
      </ReturnValue>
      <Parameters>
      </Parameters>
      <Docs>
        <value>To be added: an object of type 'ISite'</value>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>A valid value for this property - that is, the value is not null, indicates that the component has been added to a container.</para>
          <para>When the value of this property is null, the property indicates that the component is being removed from a container. However, this property does not remove the component from the container.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets or sets the site of the component.</para>
        </summary>
      </Docs>
    </Member>
    <Member MemberName="ToString">
      <MemberSignature Language="C#" Value="public override string ToString ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance string ToString() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>A <see cref="T:System.ComponentModel.Component" /> may or may not have a name. If a <see cref="T:System.ComponentModel.Component" /> is given a name, the name is unique among other <see cref="T:System.ComponentModel.Component" /> objects within its <see cref="T:System.ComponentModel.IContainer" />.</para>
          <para>The <see cref="T:System.ComponentModel.ISite" /> stores the <see cref="T:System.ComponentModel.Component" />'s name. A <see cref="T:System.ComponentModel.Component" /> can only have a <see cref="T:System.ComponentModel.ISite" /> if it has been added to an <see cref="T:System.ComponentModel.IContainer" /> and the <see cref="T:System.ComponentModel.IContainer" /> assigns an <see cref="T:System.ComponentModel.ISite" /> to it.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Returns a <see cref="T:System.String" /> containing the name of the <see cref="T:System.ComponentModel.Component" />, if any. This method should not be overridden.</para>
        </summary>
        <returns>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>A <see cref="T:System.String" /> containing the name of the <see cref="T:System.ComponentModel.Component" />, if any.</para>
          <para>null if the <see cref="T:System.ComponentModel.Component" /> is unnamed.</para>
        </returns>
      </Docs>
    </Member>
  </Members>
</Type>