<?xml version="1.0" encoding="utf-8"?>
<Type Name="IDesignerLoaderHost2" FullName="System.ComponentModel.Design.Serialization.IDesignerLoaderHost2">
  <TypeSignature Language="C#" Value="public interface IDesignerLoaderHost2 : IServiceProvider, System.ComponentModel.Design.Serialization.IDesignerLoaderHost" />
  <TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IDesignerLoaderHost2 implements class System.ComponentModel.Design.IDesignerHost, class System.ComponentModel.Design.IServiceContainer, class System.ComponentModel.Design.Serialization.IDesignerLoaderHost, class System.IServiceProvider" />
  <AssemblyInfo>
    <AssemblyName>System</AssemblyName>
    <AssemblyVersion>4.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Interfaces>
    <Interface>
      <InterfaceName>System.ComponentModel.Design.Serialization.IDesignerLoaderHost</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IServiceProvider</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <remarks>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>Use the <see cref="T:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2" /> interface to specify whether the designer loader can continue loading when errors occur during deserialization. </para>
    </remarks>
    <summary>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>Provides an interface that extends <see cref="T:System.ComponentModel.Design.Serialization.IDesignerLoaderHost" /> to specify whether errors are tolerated while loading a design document.</para>
    </summary>
  </Docs>
  <Members>
    <Member MemberName="CanReloadWithErrors">
      <MemberSignature Language="C#" Value="public bool CanReloadWithErrors { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool CanReloadWithErrors" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <value>To be added.</value>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>In some scenarios, loading errors cannot be ignored. The designer loader implementation should return false when this is the case.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets or sets a value indicating whether it is possible to reload with errors. </para>
        </summary>
      </Docs>
    </Member>
    <Member MemberName="IgnoreErrorsDuringReload">
      <MemberSignature Language="C#" Value="public bool IgnoreErrorsDuringReload { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool IgnoreErrorsDuringReload" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <value>To be added.</value>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>The <see cref="P:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2.IgnoreErrorsDuringReload" /> property can only be set to true if <see cref="P:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2.CanReloadWithErrors" /> is true. If <see cref="P:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2.CanReloadWithErrors" /> is false, the value of <see cref="P:System.ComponentModel.Design.Serialization.IDesignerLoaderHost2.IgnoreErrorsDuringReload" /> is ignored.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Gets or sets a value indicating whether errors should be ignored when <see cref="M:System.ComponentModel.Design.Serialization.IDesignerLoaderHost.Reload" /> is called.</para>
        </summary>
      </Docs>
    </Member>
  </Members>
</Type>