<?xml version="1.0" encoding="utf-8"?>
<Type Name="SystemSound" FullName="System.Media.SystemSound">
  <TypeSignature Language="C#" Value="public class SystemSound" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit SystemSound extends System.Object" />
  <AssemblyInfo>
    <AssemblyName>System</AssemblyName>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
    <AssemblyVersion>4.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <remarks>To be added.</remarks>
    <summary>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>Represents a system sound type.</para>
    </summary>
  </Docs>
  <Members>
    <Member MemberName="Play">
      <MemberSignature Language="C#" Value="public void Play ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Play() cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <remarks>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>The <see cref="M:System.Media.SystemSound.Play" /> method plays the sound asynchronously.</para>
        </remarks>
        <summary>
          <attribution license="cc4" from="Microsoft" modified="false" />
          <para>Plays the system sound type.</para>
        </summary>
      </Docs>
    </Member>
  </Members>
</Type>