// Copyright 2005-2019 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.

/* Copyright (C) 2009-2012, Snares <snares@users.sourceforge.net>
   Copyright (C) 2009-2012, Stefan Hacker <dD0t@users.sourceforge.net>
   Copyright (C) 2005-2012, Thorvald Natvig <thorvald@natvig.com>

   All rights reserved.

   Redistribution and use in source and binary forms, with or without
   modification, are permitted provided that the following conditions
   are met:

   - Redistributions of source code must retain the above copyright notice,
     this list of conditions and the following disclaimer.
   - Redistributions in binary form must reproduce the above copyright notice,
     this list of conditions and the following disclaimer in the documentation
     and/or other materials provided with the distribution.
   - Neither the name of the Mumble Developers nor the names of its
     contributors may be used to endorse or promote products derived from this
     software without specific prior written permission.

   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
   ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
   LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
   A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR
   CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
   EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
   PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
   LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
   NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

#include "../mumble_plugin_win32.h"

static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) {
	float viewHor, viewVer;
	char state;
	char specops;

	for (int i=0;i<3;i++)
		avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;

	bool ok;

	/*
		This plugin uses the following Variables:

			Address			Type	Description
			===================================
			0x00783A64		float	Z-Coordinate
			0x00783A68		float	X-Coordinate
			0x00783A6C		float	Y-Coordinate
			0x00783A34		float	Horizontal view (degrees)
			0x00783A30		float	Vertical view (degrees)

			0x019713F0		byte	SO game identifier
			0x009270F0		byte	Magical state value
	*/

	ok = peekProc(0x019713F0, &specops, 1); // Magical state value
	if (! ok)
		return false;

	if (specops != 2)
		return false; // 2 value indicates you are playing Special Ops, 1 indicates SP, 0 indicates at three-way selection menu

	ok = peekProc(0x009270F0, &state, 1); // Magical state value
	if (! ok)
		return false;

	// /*
	//	state value is:
	//	0		while not in game
	//	4		while playing

	//	This value is used for disabling pa for spectators
	//	or people not on a server.
	// */

	if (state == 0)
		return true; // This results in all vectors beeing zero which tells mumble to ignore them.

	ok = peekProc(0x00783A64, avatar_pos+2, 4) &&	//Z
	     peekProc(0x00783A68, avatar_pos, 4) &&	//X
	     peekProc(0x00783A6C, avatar_pos+1, 4) && //Y
	     peekProc(0x00783A34, &viewHor, 4) && //Hor
	     peekProc(0x00783A30, &viewVer, 4); //Ver

	if (! ok)
		return false;

	// Scale Coordinates
	/*
	   Z-Value is increasing when heading north
				  decreasing when heading south
	   X-Value is increasing when heading west
				  decreasing when heading east
	   Y-Value is increasing when going up
				  decreasing when going down
	   40 units = 1 meter (not confirmed)
	*/
	for (int i=0;i<3;i++)
		avatar_pos[i]/=40.0f; // Scale to meters
	avatar_pos[0]*=(-1.0f); // Convert right to left handed

	avatar_top[2] = -1; // Head movement is in front vector

	// Calculate view unit vector
	/*
	   Vertical view 0° when centered
					85°	when looking down
				   275° when looking up
	   Decreasing when looking up.

	   Horizontal is 0° when facing North
					90° when facing West
				   180° when facing South
				   270° when facing East
	   Increasing when turning left.
	*/
	viewVer *= static_cast<float>(M_PI / 180.0f);
	viewHor *= static_cast<float>(M_PI / 180.0f);

	avatar_front[0] = -sin(viewHor) * cos(viewVer);
	avatar_front[1] = -sin(viewVer);
	avatar_front[2] = cos(viewHor) * cos(viewVer);

	for (int i=0;i<3;i++) {
		camera_pos[i] = avatar_pos[i];
		camera_front[i] = avatar_front[i];
		camera_top[i] = avatar_top[i];
	}

	return true;
}

static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
	if (! initialize(pids, L"iw4sp.exe"))
		return false;

	float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
	std::string context;
	std::wstring identity;

	if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
		return true;
	} else {
		generic_unlock();
		return false;
	}
}

static const std::wstring longdesc() {
	return std::wstring(L"Supports Call of Duty: Modern Warfare 2 Special Ops v1.1 only. No context or identity support.");
}

static std::wstring description(L"Call of Duty: Modern Warfare 2 Special Ops v1.1");
static std::wstring shortname(L"Call of Duty: Modern Warfare 2 Special Ops");

static int trylock1() {
	return trylock(std::multimap<std::wstring, unsigned long long int>());
}

static MumblePlugin codmw2soplug = {
	MUMBLE_PLUGIN_MAGIC,
	description,
	shortname,
	NULL,
	NULL,
	trylock1,
	generic_unlock,
	longdesc,
	fetch
};

static MumblePlugin2 codmw2soplug2 = {
	MUMBLE_PLUGIN_MAGIC_2,
	MUMBLE_PLUGIN_VERSION,
	trylock
};

extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
	return &codmw2soplug;
}

extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
	return &codmw2soplug2;
}
