#include "mupdf/fitz.h"
#include "draw-imp.h"

#include <assert.h>
#include <math.h>

enum { MAXN = 2 + FZ_MAX_COLORS };

static void paint_scan(fz_pixmap *restrict pix, int y, int fx0, int fx1, int cx0, int cx1, const int *restrict v0, const int *restrict v1, int n)
{
	unsigned char *p;
	int c[MAXN], dc[MAXN];
	int k, w;
	float div, mul;
	int x0, x1, pa;

	/* Ensure that fx0 is left edge, and fx1 is right */
	if (fx0 > fx1)
	{
		const int *v;
		int t = fx0; fx0 = fx1; fx1 = t;
		v = v0; v0 = v1; v1 = v;
	}
	else if (fx0 == fx1)
		return;

	/* Clip fx0, fx1 to range */
	if (fx0 >= cx1)
		return;
	if (fx1 <= cx0)
		return;
	x0 = (fx0 > cx0 ? fx0 : cx0);
	x1 = (fx1 < cx1 ? fx1 : cx1);

	w = x1 - x0;
	if (w == 0)
		return;

	div = 1.0f / (fx1 - fx0);
	mul = (x0 - fx0);
	for (k = 0; k < n; k++)
	{
		dc[k] = (v1[k] - v0[k]) * div;
		c[k] = v0[k] + dc[k] * mul;
	}

	p = pix->samples + ((x0 - pix->x) * pix->n) + ((y - pix->y) * pix->stride);
	pa = pix->alpha;
	do
	{
		for (k = 0; k < n; k++)
		{
			*p++ = c[k]>>16;
			c[k] += dc[k];
		}
		if (pa)
			*p++ = 255;
	}
	while (--w);
}

typedef struct edge_data_s edge_data;

struct edge_data_s
{
	float x;
	float dx;
	int v[2*MAXN];
};

static inline void prepare_edge(const float *restrict vtop, const float *restrict vbot, edge_data *restrict edge, float y, int n)
{
	float r = 1.0f / (vbot[1] - vtop[1]);
	float t = (y - vtop[1]) * r;
	float diff = vbot[0] - vtop[0];
	int i;

	edge->x = vtop[0] + diff * t;
	edge->dx = diff * r;

	for (i = 0; i < n; i++)
	{
		diff = vbot[i+2] - vtop[i+2];
		edge->v[i] = (int)(65536.0f * (vtop[i+2] + diff * t));
		edge->v[i+MAXN] = (int)(65536.0f * diff * r);
	}
}

static inline void step_edge(edge_data *edge, int n)
{
	int i;

	edge->x += edge->dx;

	for (i = 0; i < n; i++)
	{
		edge->v[i] += edge->v[i + MAXN];
	}
}

static void
fz_paint_triangle(fz_pixmap *pix, float *v[3], int n, const fz_irect *bbox)
{
	edge_data e0, e1;
	int top, mid, bot;
	float y, y1;
	int minx, maxx;

	top = bot = 0;
	if (v[1][1] < v[0][1]) top = 1; else bot = 1;
	if (v[2][1] < v[top][1]) top = 2;
	else if (v[2][1] > v[bot][1]) bot = 2;
	if (v[top][1] == v[bot][1]) return;

	/* Test if the triangle is completely outside the scissor rect */
	if (v[bot][1] < bbox->y0) return;
	if (v[top][1] > bbox->y1) return;

	/* Magic! Ensure that mid/top/bot are all different */
	mid = 3^top^bot;

	assert(top != bot && top != mid && mid != bot);

	minx = fz_maxi(bbox->x0, pix->x);
	maxx = fz_mini(bbox->x1, pix->x + pix->w);

	y = ceilf(fz_max(bbox->y0, v[top][1]));
	y1 = ceilf(fz_min(bbox->y1, v[mid][1]));

	n -= 2;
	prepare_edge(v[top], v[bot], &e0, y, n);
	if (y < y1)
	{
		prepare_edge(v[top], v[mid], &e1, y, n);

		do
		{
			paint_scan(pix, y, (int)e0.x, (int)e1.x, minx, maxx, &e0.v[0], &e1.v[0], n);
			step_edge(&e0, n);
			step_edge(&e1, n);
			y ++;
		}
		while (y < y1);
	}

	y1 = ceilf(fz_min(bbox->y1, v[bot][1]));
	if (y < y1)
	{
		prepare_edge(v[mid], v[bot], &e1, y, n);

		do
		{
			paint_scan(pix, y, (int)e0.x, (int)e1.x, minx, maxx, &e0.v[0], &e1.v[0], n);
			y ++;
			if (y >= y1)
				break;
			step_edge(&e0, n);
			step_edge(&e1, n);
		}
		while (1);
	}
}

struct paint_tri_data
{
	const fz_shade *shade;
	fz_pixmap *dest;
	const fz_irect *bbox;
	fz_color_converter cc;
};

static void
prepare_mesh_vertex(fz_context *ctx, void *arg, fz_vertex *v, const float *input)
{
	struct paint_tri_data *ptd = (struct paint_tri_data *)arg;
	const fz_shade *shade = ptd->shade;
	fz_pixmap *dest = ptd->dest;
	float *output = v->c;
	int i;

	if (shade->use_function)
		output[0] = input[0] * 255;
	else
	{
		int n = fz_colorspace_n(ctx, dest->colorspace);
		int a = dest->alpha;
		int m = dest->n - a;
		ptd->cc.convert(ctx, &ptd->cc, output, input);
		for (i = 0; i < n; i++)
			output[i] *= 255;
		for (; i < m; i++)
			output[i] = 0;
		if (a)
			output[i] = 255;
	}
}

static void
do_paint_tri(fz_context *ctx, void *arg, fz_vertex *av, fz_vertex *bv, fz_vertex *cv)
{
	struct paint_tri_data *ptd = (struct paint_tri_data *)arg;
	float *vertices[3];
	fz_pixmap *dest;

	vertices[0] = (float *)av;
	vertices[1] = (float *)bv;
	vertices[2] = (float *)cv;

	dest = ptd->dest;
	fz_paint_triangle(dest, vertices, 2 + dest->n - dest->alpha, ptd->bbox);
}

void
fz_paint_shade(fz_context *ctx, fz_shade *shade, fz_colorspace *colorspace, const fz_matrix *ctm, fz_pixmap *dest, const fz_color_params *color_params, const fz_irect *bbox, const fz_overprint *op)
{
	unsigned char clut[256][FZ_MAX_COLORS];
	fz_pixmap *temp = NULL;
	fz_pixmap *conv = NULL;
	float color[FZ_MAX_COLORS];
	struct paint_tri_data ptd = { 0 };
	int i, k;
	fz_matrix local_ctm;

	fz_var(temp);
	fz_var(conv);

	if (colorspace == NULL)
		colorspace = shade->colorspace;

	fz_try(ctx)
	{
		fz_concat(&local_ctm, &shade->matrix, ctm);

		if (shade->use_function)
		{
			/* We need to use alpha = 1 here, because the shade might not fill
			 * the bbox. */
			temp = fz_new_pixmap_with_bbox(ctx, fz_device_gray(ctx), bbox, NULL, 1);
			fz_clear_pixmap(ctx, temp);
		}
		else
		{
			temp = dest;
		}

		ptd.dest = temp;
		ptd.shade = shade;
		ptd.bbox = bbox;

		fz_init_cached_color_converter(ctx, &ptd.cc, NULL, temp->colorspace, colorspace, color_params);
		fz_process_shade(ctx, shade, &local_ctm, prepare_mesh_vertex, &do_paint_tri, &ptd);

		if (shade->use_function)
		{
			/* If the shade is defined in a deviceN (or separation,
			 * which is the same internally to MuPDF) space, then
			 * we need to render it in deviceN before painting it
			 * to the destination. If not, we are free to render it
			 * direct to the target. */
			if (fz_colorspace_is_device_n(ctx, colorspace))
			{
				/* We've drawn it as greyscale, with the values being
				 * the input to the function. Now make DevN version
				 * by mapping that greyscale through the function.
				 * This seems inefficient, but it's actually required,
				 * because we need to apply the function lookup POST
				 * interpolation in the do_paint_tri routines, not
				 * before it to avoid problems with some test files
				 * (tests/GhentV3.0/061_Shading_x1a.pdf for example).
				 */
				unsigned char *s = temp->samples;
				unsigned char *d;
				int hh = temp->h;
				int n = fz_colorspace_n(ctx, colorspace);

				/* alpha = 1 here for the same reason as earlier */
				conv = fz_new_pixmap_with_bbox(ctx, colorspace, bbox, NULL, 1);
				d = conv->samples;
				while (hh--)
				{
					int len = temp->w;
					while (len--)
					{
						int v = *s++;
						int a = *s++;
						const float *f = shade->function[v];
						for (k = 0; k < n; k++)
							*d++ = fz_clampi(255 * f[k], 0, 255);
						*d++ = a;
					}
					d += conv->stride - conv->w * conv->n;
					s += temp->stride - temp->w * temp->n;
				}
				fz_drop_pixmap(ctx, temp);
				temp = conv;

				/* Now Change from our device_n colorspace into the target colorspace/spots. */
				conv = fz_clone_pixmap_area_with_different_seps(ctx, temp, NULL, dest->colorspace, dest->seps, color_params, NULL);
			}
			else
			{
				unsigned char *s = temp->samples;
				unsigned char *d;
				int da;
				int sa = temp->alpha;
				int hh = temp->h;

				fz_color_converter cc;
				int cn = fz_colorspace_n(ctx, colorspace);
				int m = dest->n - dest->alpha;
				int n = fz_colorspace_n(ctx, dest->colorspace);
				fz_find_color_converter(ctx, &cc, NULL, dest->colorspace, colorspace, color_params);
				for (i = 0; i < 256; i++)
				{
					cc.convert(ctx, &cc, color, shade->function[i]);
					for (k = 0; k < n; k++)
						clut[i][k] = color[k] * 255;
					for (; k < m; k++)
						clut[i][k] = 0;
					clut[i][k] = shade->function[i][cn] * 255;
				}
				fz_drop_color_converter(ctx, &cc);

				conv = fz_new_pixmap_with_bbox(ctx, dest->colorspace, bbox, dest->seps, 1);
				d = conv->samples;
				da = conv->alpha;
				while (hh--)
				{
					int len = temp->w;
					while (len--)
					{
						int v = *s++;
						int a = (da ? clut[v][conv->n - 1] : 255);
						if (sa)
							a = fz_mul255(*s++, a);
						for (k = 0; k < conv->n - da; k++)
							*d++ = fz_mul255(clut[v][k], a);
						if (da)
							*d++ = a;
					}
					d += conv->stride - conv->w * conv->n;
					s += temp->stride - temp->w * temp->n;
				}
			}
			fz_paint_pixmap_with_overprint(dest, conv, op);
			fz_drop_pixmap(ctx, conv);
		}
	}
	fz_always(ctx)
	{
		if (temp != dest)
			fz_drop_pixmap(ctx, temp);
		fz_fin_cached_color_converter(ctx, &ptd.cc);
	}
	fz_catch(ctx)
	{
		if (shade->use_function)
		{
			fz_drop_pixmap(ctx, conv);
			fz_drop_pixmap(ctx, temp);
		}
		fz_rethrow(ctx);
	}
}
