/*
   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
   For a list of contributors, see the accompanying CONTRIBUTORS file.

   This file is part of GtkRadiant.

   GtkRadiant is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   GtkRadiant is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GtkRadiant; if not, write to the Free Software
   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#if !defined( INCLUDED_TEXWINDOW_H )
#define INCLUDED_TEXWINDOW_H

#include <uilib/uilib.h>
#include "property.h"
#include "math/vector.h"
#include "generic/callback.h"
#include "signal/signalfwd.h"
#include "xml/xmltextags.h"

class TextureBrowser;
TextureBrowser& GlobalTextureBrowser();

ui::Widget TextureBrowser_constructWindow( ui::Window toplevel );
void TextureBrowser_destroyWindow();


void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* name );
void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser );

const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrower );

void TextureBrowser_Construct();
void TextureBrowser_Destroy();

extern ui::Widget g_page_textures;
void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer );
typedef FreeCaller<void(const Callback<void(const char *)> &), TextureBrowser_exportTitle> TextureBrowserExportTitleCaller;

const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser );
void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour );

void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler );
void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler );

void TextureBrowser_RefreshShaders();

#ifdef WORKAROUND_WINDOWS_GTK2_GLWIDGET
ui::GLArea TextureBrowser_getGLWidget();
#endif // WORKAROUND_WINDOWS_GTK2_GLWIDGET

#ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
void TextureBrowser_showGLWidget();
void TextureBrowser_hideGLWidget();
#endif // WORKAROUND_MACOS_GTK2_GLWIDGET

#endif
