/* -------------------------------------------------------------------------------

Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.

This file is part of GtkRadiant.

GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

----------------------------------------------------------------------------------

This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."

------------------------------------------------------------------------------- */



/* marker */
#ifndef GAME_SMOKINGUNS_H
#define GAME_SMOKINGUNS_H



/* -------------------------------------------------------------------------------

content and surface flags - also uses defines from game_quake3.h

------------------------------------------------------------------------------- */

/* game flags */

// support content making dynamite explodes and molotov burns
#define SG_CONT_EXPLOSIVE		2
#define SG_CONT_FLAMMABLE		4
#define SG_CONT_BURNING_SOLID	(Q_CONT_SOLID | SG_CONT_EXPLOSIVE | SG_CONT_FLAMMABLE )

// see q3map2.h for tex surface flags

/* -------------------------------------------------------------------------------

   game_t struct

   ------------------------------------------------------------------------------- */

{
	"smokinguns",           /* -game x */
	"smokinguns",           /* default base game data dir */
	".smokinguns",          /* unix home sub-dir */
	"smokinguns",           /* magic path word */
	"scripts",              /* shader directory */
	1048575,                /* max lightmapped surface verts */
	1048575,                /* max surface verts */
	1048575,                /* max surface indexes */
	qtrue,                  /* enable per shader prefix surface flags and .tex file */
	qfalse,                 /* flares */
	"flareshader",          /* default flare shader */
	qfalse,                 /* wolf lighting model? */
	128,                    /* lightmap width/height */
	1.0f,                   /* lightmap gamma */
	qfalse,                 /* lightmap sRGB */
	qfalse,                 /* texture sRGB */
	qfalse,                 /* color sRGB */
	0.0f,                   /* lightmap exposure */
	1.0f,                   /* lightmap compensate */
	1.0f,                   /* lightgrid scale */
	1.0f,                   /* lightgrid ambient scale */
	qfalse,                 /* light angle attenuation uses half-lambert curve */
	qfalse,                 /* disable shader lightstyles hack */
	qtrue,                  /* keep light entities on bsp */
	8,                      /* default patchMeta subdivisions tolerance */
	qfalse,                 /* patch casting enabled */
	qfalse,                 /* compile deluxemaps */
	0,                      /* deluxemaps default mode */
	512,                    /* minimap size */
	1.0f,                   /* minimap sharpener */
	0.0f,                   /* minimap border */
	qtrue,                  /* minimap keep aspect */
	MINIMAP_MODE_WHITE,     /* minimap mode */
	"../minimaps/%s.tga",   /* minimap name format */
	MINIMAP_SIDECAR_UNVANQUISHED, /* minimap sidecar format */
	"IBSP",                 /* bsp file prefix */
	46,                     /* bsp file version */
	qfalse,                 /* cod-style lump len/ofs order */
	LoadIBSPFile,           /* bsp load function */
	WriteIBSPFile,          /* bsp write function */

	{
		/* name				contentFlags				contentFlagsClear			surfaceFlags				surfaceFlagsClear			compileFlags				compileFlagsClear */

		/* default */
		{ "default",        Q_CONT_SOLID,               -1,                         0,                          -1,                         C_SOLID,                    -1 },


		/* ydnar */
		{ "lightgrid",      0,                          0,                          0,                          0,                          C_LIGHTGRID,                0 },
		{ "antiportal",     0,                          0,                          0,                          0,                          C_ANTIPORTAL,               0 },
		{ "skip",           0,                          0,                          0,                          0,                          C_SKIP,                     0 },


		/* compiler */
		{ "origin",         Q_CONT_ORIGIN,              Q_CONT_SOLID,               0,                          0,                          C_ORIGIN | C_TRANSLUCENT,   C_SOLID },
		{ "areaportal",     Q_CONT_AREAPORTAL,          Q_CONT_SOLID,               0,                          0,                          C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
		{ "trans",          Q_CONT_TRANSLUCENT,         0,                          0,                          0,                          C_TRANSLUCENT,              0 },
		{ "detail",         Q_CONT_DETAIL,              0,                          0,                          0,                          C_DETAIL,                   0 },
		{ "structural",     Q_CONT_STRUCTURAL,          0,                          0,                          0,                          C_STRUCTURAL,               0 },
		{ "hint",           0,                          0,                          Q_SURF_HINT,                0,                          C_HINT,                     0 },
		{ "nodraw",         0,                          0,                          Q_SURF_NODRAW,              0,                          C_NODRAW,                   0 },

		{ "alphashadow",    0,                          0,                          Q_SURF_ALPHASHADOW,         0,                          C_ALPHASHADOW | C_TRANSLUCENT,  0 },
		{ "lightfilter",    0,                          0,                          Q_SURF_LIGHTFILTER,         0,                          C_LIGHTFILTER | C_TRANSLUCENT,  0 },
		{ "nolightmap",     0,                          0,                          Q_SURF_VERTEXLIT,           0,                          C_VERTEXLIT,                0 },
		{ "pointlight",     0,                          0,                          Q_SURF_VERTEXLIT,           0,                          C_VERTEXLIT,                0 },


		/* game */
		{ "nonsolid",       0,                          Q_CONT_SOLID,               Q_SURF_NONSOLID,            0,                          0,                          C_SOLID },

		{ "trigger",        Q_CONT_TRIGGER,             Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },

		{ "water",          Q_CONT_WATER,               Q_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
		{ "slime",          Q_CONT_SLIME,               Q_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
		{ "lava",           Q_CONT_LAVA,                SG_CONT_BURNING_SOLID,      0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },

		{ "playerclip",     Q_CONT_PLAYERCLIP,          Q_CONT_SOLID,               0,                          0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
		{ "monsterclip",    Q_CONT_MONSTERCLIP,         Q_CONT_SOLID,               0,                          0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
		{ "nodrop",         Q_CONT_NODROP,              Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },

		{ "clusterportal",  Q_CONT_CLUSTERPORTAL,       Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
		{ "donotenter",     Q_CONT_DONOTENTER,          Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
		{ "botclip",        Q_CONT_BOTCLIP,             Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },

		{ "fog",            Q_CONT_FOG,                 Q_CONT_SOLID,               0,                          0,                          C_FOG,                      C_SOLID },
		{ "sky",            0,                          0,                          Q_SURF_SKY,                 0,                          C_SKY,                      0 },

		{ "slick",          0,                          0,                          Q_SURF_SLICK,               0,                          0,                          0 },

		{ "noimpact",       0,                          0,                          Q_SURF_NOIMPACT,            0,                          0,                          0 },
		{ "nomarks",        0,                          0,                          Q_SURF_NOMARKS,             0,                          C_NOMARKS,                  0 },
		{ "ladder",         0,                          0,                          Q_SURF_LADDER,              0,                          0,                          0 },
		{ "nodamage",       0,                          0,                          Q_SURF_NODAMAGE,            0,                          0,                          0 },
		{ "metalsteps",     0,                          0,                          Q_SURF_METALSTEPS,          0,                          0,                          0 },
		{ "flesh",          0,                          0,                          Q_SURF_FLESH,               0,                          0,                          0 },
		{ "nosteps",        0,                          0,                          Q_SURF_NOSTEPS,             0,                          0,                          0 },
		{ "nodlight",       0,                          0,                          Q_SURF_NODLIGHT,            0,                          0,                          0 },
		{ "dust",           0,                          0,                          Q_SURF_DUST,                0,                          0,                          0 },

		/* materials */
		{ "metal",          0,                          0,                          TEX_SURF_METAL,        0,                          0,                          0 },
		{ "wood",           0,                          0,                          TEX_SURF_WOOD,              0,                          0,                          0 },
		{ "cloth",          0,                          0,                          TEX_SURF_CLOTH,             0,                          0,                          0 },
		{ "dirt",           0,                          0,                          TEX_SURF_DIRT,              0,                          0,                          0 },
		{ "glass",          0,                          0,                          TEX_SURF_GLASS,             0,                          0,                          0 },
		{ "plant",          0,                          0,                          TEX_SURF_PLANT,             0,                          0,                          0 },
		{ "sand",           0,                          0,                          TEX_SURF_SAND,              0,                          0,                          0 },
		{ "snow",           0,                          0,                          TEX_SURF_SNOW,              0,                          0,                          0 },
		{ "stone",          0,                          0,                          TEX_SURF_STONE,             0,                          0,                          0 },
		{ "water",          0,                          0,                          TEX_SURF_WATER,             0,                          0,                          0 },
		{ "grass",          0,                          0,                          TEX_SURF_GRASS,             0,                          0,                          0 }, 

		/* null */
		{ NULL, 0, 0, 0, 0, 0, 0 }
	}
}

/* end marker */
#endif
