/*
   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
   For a list of contributors, see the accompanying CONTRIBUTORS file.

   This file is part of GtkRadiant.

   GtkRadiant is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   GtkRadiant is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GtkRadiant; if not, write to the Free Software
   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#if !defined( INCLUDED_SELECT_H )
#define INCLUDED_SELECT_H

#include "math/vector.h"

void Select_GetBounds( Vector3& mins, Vector3& maxs );
void Select_GetMid( Vector3& mid );

void Select_Delete();
void Select_Invert();
void Select_Inside();
void Select_Touching();
void Scene_ExpandSelectionToEntities();

//void Selection_Flipx();
//void Selection_Flipy();
//void Selection_Flipz();
//void Selection_Rotatex();
//void Selection_Rotatey();
//void Selection_Rotatez();


void Selection_MoveDown();
void Selection_MoveUp();

void Select_AllOfType();

void Select_ConnectedEntities( bool targeting, bool targets, bool focus );
void SelectConnectedEntities();

void DoRotateDlg();
void DoScaleDlg();


void Select_SetShader( const char* shader );
void Select_SetShader_Undo( const char* shader );

class TextureProjection;
void Select_SetTexdef( const TextureProjection& projection );

class ContentsFlagsValue;
void Select_SetFlags( const ContentsFlagsValue& flags );

void Select_RotateTexture( float amt );
void Select_ScaleTexture( float x, float y );
void Select_ShiftTexture( float x, float y );
void Select_FitTexture( float horizontal = 1, float vertical = 1 );
void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected );

void HideSelected();
void Select_ShowAllHidden();
void Select_registerCommands();

// updating workzone to a given brush (depends on current view)

void Selection_construct();
void Selection_destroy();


struct select_workzone_t
{
	// defines the boundaries of the current work area
	// is used to guess brushes and drop points third coordinate when creating from 2D view
	Vector3 d_work_min, d_work_max;

	select_workzone_t() :
		d_work_min( -64.0f,-64.0f,-64.0f ),
		d_work_max( 64.0f, 64.0f, 64.0f ){
	}
};

const select_workzone_t& Select_getWorkZone();

#endif
