/*
   Copyright (C) 2001-2006, William Joseph.
   All Rights Reserved.

   This file is part of GtkRadiant.

   GtkRadiant is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   GtkRadiant is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GtkRadiant; if not, write to the Free Software
   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "ishaders.h"
#include "ifilesystem.h"
#include "itextures.h"
#include "iscriplib.h"
#include "qerplugin.h"

#include "string/string.h"
#include "modulesystem/singletonmodule.h"

#include "shaders.h"

class ShadersDependencies :
	public GlobalFileSystemModuleRef,
	public GlobalTexturesModuleRef,
	public GlobalScripLibModuleRef,
	public GlobalRadiantModuleRef
{
ImageModuleRef m_bitmapModule;
public:
ShadersDependencies() :
	//m_bitmapModule( "bmp" ){
	m_bitmapModule( "png" ){
}
ImageModuleRef& getBitmapModule(){
	return m_bitmapModule;
}
};

class ShadersQ3API
{
ShaderSystem* m_shadersq3;
public:
typedef ShaderSystem Type;
STRING_CONSTANT( Name, "quake3" );

ShadersQ3API( ShadersDependencies& dependencies ){
	g_shadersExtension = "shader";
	g_shadersDirectory = "scripts/";
	g_bitmapModule = dependencies.getBitmapModule().getTable();
	Shaders_Construct();
	m_shadersq3 = &GetShaderSystem();
}
~ShadersQ3API(){
	Shaders_Destroy();
}
ShaderSystem* getTable(){
	return m_shadersq3;
}
};

typedef SingletonModule<ShadersQ3API, ShadersDependencies, DependenciesAPIConstructor<ShadersQ3API, ShadersDependencies> > ShadersQ3Module;

ShadersQ3Module g_ShadersQ3Module;


class ShadersDoom3API
{
ShaderSystem* m_shadersdoom3;
public:
typedef ShaderSystem Type;
STRING_CONSTANT( Name, "doom3" );

ShadersDoom3API( ShadersDependencies& dependencies ){
	g_shadersExtension = "mtr";
	g_shadersDirectory = "materials/";
	g_enableDefaultShaders = false;
	g_shaderLanguage = SHADERLANGUAGE_DOOM3;
	g_useShaderList = false;
	g_bitmapModule = dependencies.getBitmapModule().getTable();
	Shaders_Construct();
	m_shadersdoom3 = &GetShaderSystem();
}
~ShadersDoom3API(){
	Shaders_Destroy();
}
ShaderSystem* getTable(){
	return m_shadersdoom3;
}
};

typedef SingletonModule<ShadersDoom3API, ShadersDependencies, DependenciesAPIConstructor<ShadersDoom3API, ShadersDependencies> > ShadersDoom3Module;

ShadersDoom3Module g_ShadersDoom3Module;


class ShadersQuake4API
{
ShaderSystem* m_shadersquake4;
public:
typedef ShaderSystem Type;
STRING_CONSTANT( Name, "quake4" );

ShadersQuake4API( ShadersDependencies& dependencies ){
	g_shadersExtension = "mtr";
	g_shadersDirectory = "materials/";
	g_enableDefaultShaders = false;
	g_shaderLanguage = SHADERLANGUAGE_QUAKE4;
	g_useShaderList = false;
	g_bitmapModule = dependencies.getBitmapModule().getTable();
	Shaders_Construct();
	m_shadersquake4 = &GetShaderSystem();
}
~ShadersQuake4API(){
	Shaders_Destroy();
}
ShaderSystem* getTable(){
	return m_shadersquake4;
}
};

typedef SingletonModule<ShadersQuake4API, ShadersDependencies, DependenciesAPIConstructor<ShadersQuake4API, ShadersDependencies> > ShadersQuake4Module;

ShadersQuake4Module g_ShadersQuake4Module;



extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules( ModuleServer& server ){
	initialiseModule( server );

	g_ShadersQ3Module.selfRegister();
	g_ShadersDoom3Module.selfRegister();
	g_ShadersQuake4Module.selfRegister();
}
