/* -------------------------------------------------------------------------------

Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.

This file is part of GtkRadiant.

GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

----------------------------------------------------------------------------------

This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."

------------------------------------------------------------------------------- */

/* Derived from Tremulous support by LinuxManMikeC */
/* Updated to Unvanquished support by Neumond */


/* marker */
#ifndef GAME_UNVANQUISHED_H
#define GAME_UNVANQUISHED_H



/* -------------------------------------------------------------------------------

content and surface flags - also uses defines from game_quake3.h

------------------------------------------------------------------------------- */

#define UNV_CONT_NOALIENBUILD         0x1000
#define UNV_CONT_NOHUMANBUILD         0x2000
#define UNV_CONT_NOBUILD              0x4000

#define UNV_SURF_NOALIENBUILDSURFACE  0x80000
#define UNV_SURF_NOHUMANBUILDSURFACE  0x100000
#define UNV_SURF_NOBUILDSURFACE       0x200000



/* -------------------------------------------------------------------------------

game_t struct

------------------------------------------------------------------------------- */

{
	"unvanquished",         /* -game x */
	"pkg",                  /* default base game data dir */
	".unvanquished",        /* unix home sub-dir */
	"unvanquished",         /* magic path word */
	"scripts",              /* shader directory */
	1048575,                /* max lightmapped surface verts */
	1048575,                /* max surface verts */
	1048575,                /* max surface indexes */
	qfalse,                 /* enable per shader prefix surface flags and .tex file */
	qfalse,                 /* flares */
	"flareshader",          /* default flare shader */
	qfalse,                 /* wolf lighting model? */
	128,                    /* lightmap width/height */
	1.0f,                   /* lightmap gamma */
	qfalse,                 /* lightmap sRGB */
	qfalse,                 /* texture sRGB */
	qfalse,                 /* color sRGB */
	0.0f,                   /* lightmap exposure */
	1.0f,                   /* lightmap compensate */
	1.0f,                   /* lightgrid scale */
	1.0f,                   /* lightgrid ambient scale */
	qfalse,                 /* light angle attenuation uses half-lambert curve */
	qfalse,                 /* disable shader lightstyles hack */
	qtrue,                  /* keep light entities on bsp */
	8,                      /* default patchMeta subdivisions tolerance */
	qfalse,                 /* patch casting enabled */
	qfalse,                 /* compile deluxemaps */
	0,                      /* deluxemaps default mode */
	512,                    /* minimap size */
	1.0f,                   /* minimap sharpener */
	0.0f,                   /* minimap border */
	qtrue,                  /* minimap keep aspect */
	MINIMAP_MODE_WHITE,     /* minimap mode */
	"../minimaps/%s.tga",   /* minimap name format */
	MINIMAP_SIDECAR_UNVANQUISHED, /* minimap sidecar format */
	"IBSP",                 /* bsp file prefix */
	46,                     /* bsp file version */
	qfalse,                 /* cod-style lump len/ofs order */
	LoadIBSPFile,           /* bsp load function */
	WriteIBSPFile,          /* bsp write function */

	{
		/* name                 contentFlags            contentFlagsClear           surfaceFlags                   surfaceFlagsClear            compileFlags                    compileFlagsClear */

		/* default */
		{ "default",            Q_CONT_SOLID,           -1,                         0,                              -1,                         C_SOLID,                        -1 },

		/* ydnar */
		{ "lightgrid",          0,                      0,                          0,                              0,                          C_LIGHTGRID,                    0 },
		{ "antiportal",         0,                      0,                          0,                              0,                          C_ANTIPORTAL,                   0 },
		{ "skip",               0,                      0,                          0,                              0,                          C_SKIP,                         0 },

		/* compiler */
		{ "origin",             Q_CONT_ORIGIN,          Q_CONT_SOLID,               0,                              0,                          C_ORIGIN | C_TRANSLUCENT,       C_SOLID },
		{ "areaportal",         Q_CONT_AREAPORTAL,      Q_CONT_SOLID,               0,                              0,                          C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
		{ "trans",              Q_CONT_TRANSLUCENT,     0,                          0,                              0,                          C_TRANSLUCENT,                  0 },
		{ "detail",             Q_CONT_DETAIL,          0,                          0,                              0,                          C_DETAIL,                       0 },
		{ "structural",         Q_CONT_STRUCTURAL,      0,                          0,                              0,                          C_STRUCTURAL,                   0 },
		{ "hint",               0,                      0,                          Q_SURF_HINT,                    0,                          C_HINT,                         0 },
		{ "nodraw",             0,                      0,                          Q_SURF_NODRAW,                  0,                          C_NODRAW,                       0 },

		{ "alphashadow",        0,                      0,                          Q_SURF_ALPHASHADOW,             0,                          C_ALPHASHADOW | C_TRANSLUCENT,  0 },
		{ "lightfilter",        0,                      0,                          Q_SURF_LIGHTFILTER,             0,                          C_LIGHTFILTER | C_TRANSLUCENT,  0 },
		{ "nolightmap",         0,                      0,                          Q_SURF_VERTEXLIT,               0,                          C_VERTEXLIT,                    0 },
		{ "pointlight",         0,                      0,                          Q_SURF_VERTEXLIT,               0,                          C_VERTEXLIT,                    0 },

		/* game */
		{ "nonsolid",           0,                      Q_CONT_SOLID,               Q_SURF_NONSOLID,                0,                          0,                              C_SOLID },

		{ "trigger",            Q_CONT_TRIGGER,         Q_CONT_SOLID,               0,                              0,                          C_TRANSLUCENT,                  C_SOLID },

		{ "water",              Q_CONT_WATER,           Q_CONT_SOLID,               0,                              0,                          C_LIQUID | C_TRANSLUCENT,       C_SOLID },
		{ "slime",              Q_CONT_SLIME,           Q_CONT_SOLID,               0,                              0,                          C_LIQUID | C_TRANSLUCENT,       C_SOLID },
		{ "lava",               Q_CONT_LAVA,            Q_CONT_SOLID,               0,                              0,                          C_LIQUID | C_TRANSLUCENT,       C_SOLID },

		{ "playerclip",         Q_CONT_PLAYERCLIP,      Q_CONT_SOLID,               0,                              0,                          C_DETAIL | C_TRANSLUCENT,       C_SOLID },
		{ "monsterclip",        Q_CONT_MONSTERCLIP,     Q_CONT_SOLID,               0,                              0,                          C_DETAIL | C_TRANSLUCENT,       C_SOLID },
		{ "nodrop",             Q_CONT_NODROP,          Q_CONT_SOLID,               0,                              0,                          C_TRANSLUCENT,                  C_SOLID },

		{ "clusterportal",      Q_CONT_CLUSTERPORTAL,   Q_CONT_SOLID,               0,                              0,                          C_TRANSLUCENT,                  C_SOLID },
		{ "donotenter",         Q_CONT_DONOTENTER,      Q_CONT_SOLID,               0,                              0,                          C_TRANSLUCENT,                  C_SOLID },
		{ "botclip",            Q_CONT_BOTCLIP,         Q_CONT_SOLID,               0,                              0,                          C_TRANSLUCENT,                  C_SOLID },

		{ "fog",                Q_CONT_FOG,             Q_CONT_SOLID,               0,                              0,                          C_FOG,                          C_SOLID },
		{ "sky",                0,                      0,                          Q_SURF_SKY,                     0,                          C_SKY,                          0 },

		{ "slick",              0,                      0,                          Q_SURF_SLICK,                   0,                          0,                              0 },

		{ "noimpact",           0,                      0,                          Q_SURF_NOIMPACT,                0,                          0,                              0 },
		{ "nomarks",            0,                      0,                          Q_SURF_NOMARKS,                 0,                          C_NOMARKS,                      0 },
		{ "ladder",             0,                      0,                          Q_SURF_LADDER,                  0,                          0,                              0 },
		{ "nodamage",           0,                      0,                          Q_SURF_NODAMAGE,                0,                          0,                              0 },
		{ "metalsteps",         0,                      0,                          Q_SURF_METALSTEPS,              0,                          0,                              0 },
		{ "flesh",              0,                      0,                          Q_SURF_FLESH,                   0,                          0,                              0 },
		{ "nosteps",            0,                      0,                          Q_SURF_NOSTEPS,                 0,                          0,                              0 },
		{ "nodlight",           0,                      0,                          Q_SURF_NODLIGHT,                0,                          0,                              0 },
		{ "dust",               0,                      0,                          Q_SURF_DUST,                    0,                          0,                              0 },

		/* unvanquished */
		{"noalienbuild",        UNV_CONT_NOALIENBUILD,  0,                         0,                               0,                          0,                              0 },
		{"nohumanbuild",        UNV_CONT_NOHUMANBUILD,  0,                         0,                               0,                          0,                              0 },
		{"nobuild",             UNV_CONT_NOBUILD,       0,                         0,                               0,                          0,                              0 },

		{"noalienbuildsurface", 0,                      0,                         UNV_SURF_NOALIENBUILDSURFACE,    0,                          0,                              0 },
		{"nohumanbuildsurface", 0,                      0,                         UNV_SURF_NOHUMANBUILDSURFACE,    0,                          0,                              0 },
		{"nobuildsurface",      0,                      0,                         UNV_SURF_NOBUILDSURFACE,         0,                          0,                              0 },

		/* null */
		{ NULL,	                0,                      0,                         0,                               0,                          0,                              0 }
	}
}

/* end marker */
#endif
