/*
   Copyright (C) 2001-2006, William Joseph.
   All Rights Reserved.

   This file is part of GtkRadiant.

   GtkRadiant is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   GtkRadiant is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GtkRadiant; if not, write to the Free Software
   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "selection.h"
#include "globaldefs.h"

#include "debugging/debugging.h"

#include <map>
#include <list>
#include <set>

#include "windowobserver.h"
#include "iundo.h"
#include "ientity.h"
#include "cullable.h"
#include "renderable.h"
#include "selectable.h"
#include "editable.h"

#include "math/frustum.h"
#include "signal/signal.h"
#include "generic/object.h"
#include "selectionlib.h"
#include "render.h"
#include "view.h"
#include "renderer.h"
#include "stream/stringstream.h"
#include "eclasslib.h"
#include "generic/bitfield.h"
#include "generic/static.h"
#include "pivot.h"
#include "stringio.h"
#include "container/container.h"

#include "grid.h"

TextOutputStream& ostream_write( TextOutputStream& t, const Vector4& v ){
	return t << "[ " << v.x() << " " << v.y() << " " << v.z() << " " << v.w() << " ]";
}

TextOutputStream& ostream_write( TextOutputStream& t, const Matrix4& m ){
	return t << "[ " << m.x() << " " << m.y() << " " << m.z() << " " << m.t() << " ]";
}

struct Pivot2World
{
	Matrix4 m_worldSpace;
	Matrix4 m_viewpointSpace;
	Matrix4 m_viewplaneSpace;
	Vector3 m_axis_screen;

	void update( const Matrix4& pivot2world, const Matrix4& modelview, const Matrix4& projection, const Matrix4& viewport ){
		Pivot2World_worldSpace( m_worldSpace, pivot2world, modelview, projection, viewport );
		Pivot2World_viewpointSpace( m_viewpointSpace, m_axis_screen, pivot2world, modelview, projection, viewport );
		Pivot2World_viewplaneSpace( m_viewplaneSpace, pivot2world, modelview, projection, viewport );
	}
};


void point_for_device_point( Vector3& point, const Matrix4& device2object, const float x, const float y, const float z ){
	// transform from normalised device coords to object coords
	point = vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, z, 1 ) ) );
}

void ray_for_device_point( Ray& ray, const Matrix4& device2object, const float x, const float y ){
	// point at x, y, zNear
	point_for_device_point( ray.origin, device2object, x, y, -1 );

	// point at x, y, zFar
	point_for_device_point( ray.direction, device2object, x, y, 1 );

	// construct ray
	vector3_subtract( ray.direction, ray.origin );
	vector3_normalise( ray.direction );
}

bool sphere_intersect_ray( const Vector3& origin, float radius, const Ray& ray, Vector3& intersection ){
	intersection = vector3_subtracted( origin, ray.origin );
	const double a = vector3_dot( intersection, ray.direction );
	const double d = radius * radius - ( vector3_dot( intersection, intersection ) - a * a );

	if ( d > 0 ) {
		intersection = vector3_added( ray.origin, vector3_scaled( ray.direction, a - sqrt( d ) ) );
		return true;
	}
	else
	{
		intersection = vector3_added( ray.origin, vector3_scaled( ray.direction, a ) );
		return false;
	}
}

void ray_intersect_ray( const Ray& ray, const Ray& other, Vector3& intersection ){
	intersection = vector3_subtracted( ray.origin, other.origin );
	//float a = 1;//vector3_dot(ray.direction, ray.direction);        // always >= 0
	double dot = vector3_dot( ray.direction, other.direction );
	//float c = 1;//vector3_dot(other.direction, other.direction);        // always >= 0
	double d = vector3_dot( ray.direction, intersection );
	double e = vector3_dot( other.direction, intersection );
	double D = 1 - dot * dot; //a*c - dot*dot;       // always >= 0

	if ( D < 0.000001 ) {
		// the lines are almost parallel
		intersection = vector3_added( other.origin, vector3_scaled( other.direction, e ) );
	}
	else
	{
		intersection = vector3_added( other.origin, vector3_scaled( other.direction, ( e - dot * d ) / D ) );
	}
}

const Vector3 g_origin( 0, 0, 0 );
const float g_radius = 64;

void point_on_sphere( Vector3& point, const Matrix4& device2object, const float x, const float y ){
	Ray ray;
	ray_for_device_point( ray, device2object, x, y );
	sphere_intersect_ray( g_origin, g_radius, ray, point );
}

void point_on_axis( Vector3& point, const Vector3& axis, const Matrix4& device2object, const float x, const float y ){
	Ray ray;
	ray_for_device_point( ray, device2object, x, y );
	ray_intersect_ray( ray, Ray( Vector3( 0, 0, 0 ), axis ), point );
}

void point_on_plane( Vector3& point, const Matrix4& device2object, const float x, const float y ){
	Matrix4 object2device( matrix4_full_inverse( device2object ) );
	point = vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, object2device[14] / object2device[15], 1 ) ) );
}

//! a and b are unit vectors .. returns angle in radians
inline float angle_between( const Vector3& a, const Vector3& b ){
	return static_cast<float>( 2.0 * atan2(
								   vector3_length( vector3_subtracted( a, b ) ),
								   vector3_length( vector3_added( a, b ) )
								   ) );
}


#if GDEF_DEBUG
class test_quat
{
public:
test_quat( const Vector3& from, const Vector3& to ){
	Vector4 quaternion( quaternion_for_unit_vectors( from, to ) );
	Matrix4 matrix( matrix4_rotation_for_quaternion( quaternion_multiplied_by_quaternion( quaternion, c_quaternion_identity ) ) );
}
private:
};

static test_quat bleh( g_vector3_axis_x, g_vector3_axis_y );
#endif

//! axis is a unit vector
inline void constrain_to_axis( Vector3& vec, const Vector3& axis ){
	vec = vector3_normalised( vector3_added( vec, vector3_scaled( axis, -vector3_dot( vec, axis ) ) ) );
}

//! a and b are unit vectors .. a and b must be orthogonal to axis .. returns angle in radians
float angle_for_axis( const Vector3& a, const Vector3& b, const Vector3& axis ){
	if ( vector3_dot( axis, vector3_cross( a, b ) ) > 0.0 ) {
		return angle_between( a, b );
	}
	else{
		return -angle_between( a, b );
	}
}

float distance_for_axis( const Vector3& a, const Vector3& b, const Vector3& axis ){
	return static_cast<float>( vector3_dot( b, axis ) - vector3_dot( a, axis ) );
}

class Manipulatable
{
public:
virtual void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ) = 0;
virtual void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ) = 0;
};

void transform_local2object( Matrix4& object, const Matrix4& local, const Matrix4& local2object ){
	object = matrix4_multiplied_by_matrix4(
		matrix4_multiplied_by_matrix4( local2object, local ),
		matrix4_full_inverse( local2object )
		);
}

class Rotatable
{
public:
virtual ~Rotatable() = default;
virtual void rotate( const Quaternion& rotation ) = 0;
};

class RotateFree : public Manipulatable
{
Vector3 m_start;
Rotatable& m_rotatable;
public:
RotateFree( Rotatable& rotatable )
	: m_rotatable( rotatable ){
}
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ){
	point_on_sphere( m_start, device2manip, x, y );
	vector3_normalise( m_start );
}
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ){
	Vector3 current;
	point_on_sphere( current, device2manip, x, y );

	if( snap ){
		Vector3 axis( 0, 0, 0 );
		for( std::size_t i = 0; i < 3; ++i ){
			if( current[i] == 0.0f ){
				axis[i] = 1.0f;
				break;
			}
		}
		if( vector3_length_squared( axis ) != 0 ){
			constrain_to_axis( current, axis );
			m_rotatable.rotate( quaternion_for_axisangle( axis, float_snapped( angle_for_axis( m_start, current, axis ), static_cast<float>( c_pi / 12.0 ) ) ) );
			return;
		}
	}

	vector3_normalise( current );
	m_rotatable.rotate( quaternion_for_unit_vectors( m_start, current ) );
}
};

class RotateAxis : public Manipulatable
{
Vector3 m_axis;
Vector3 m_start;
Rotatable& m_rotatable;
public:
RotateAxis( Rotatable& rotatable )
	: m_rotatable( rotatable ){
}
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ){
	point_on_sphere( m_start, device2manip, x, y );
	constrain_to_axis( m_start, m_axis );
}
/// \brief Converts current position to a normalised vector orthogonal to axis.
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ){
	Vector3 current;
	point_on_sphere( current, device2manip, x, y );
	constrain_to_axis( current, m_axis );

	if( snap ){
		m_rotatable.rotate( quaternion_for_axisangle( m_axis, float_snapped( angle_for_axis( m_start, current, m_axis ), static_cast<float>( c_pi / 12.0 ) ) ) );
	}
	else{
		m_rotatable.rotate( quaternion_for_axisangle( m_axis, angle_for_axis( m_start, current, m_axis ) ) );
	}
}

void SetAxis( const Vector3& axis ){
	m_axis = axis;
}
};

void translation_local2object( Vector3& object, const Vector3& local, const Matrix4& local2object ){
	object = matrix4_get_translation_vec3(
		matrix4_multiplied_by_matrix4(
			matrix4_translated_by_vec3( local2object, local ),
			matrix4_full_inverse( local2object )
			)
		);
}

class Translatable
{
public:
virtual ~Translatable() = default;
virtual void translate( const Vector3& translation ) = 0;
};

class TranslateAxis : public Manipulatable
{
Vector3 m_start;
Vector3 m_axis;
Translatable& m_translatable;
AABB m_bounds;
public:
TranslateAxis( Translatable& translatable )
	: m_translatable( translatable ){
}
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ){
	point_on_axis( m_start, m_axis, device2manip, x, y );
	m_bounds = bounds;
}
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ){
	Vector3 current;
	point_on_axis( current, m_axis, device2manip, x, y );
	current = vector3_scaled( m_axis, distance_for_axis( m_start, current, m_axis ) );

	translation_local2object( current, current, manip2object );
	if( snapbbox ){
		float grid = GetSnapGridSize();
		Vector3 maxs( m_bounds.origin + m_bounds.extents );
		Vector3 mins( m_bounds.origin - m_bounds.extents );
//		globalOutputStream() << "current: " << current << "\n";
		for( std::size_t i = 0; i < 3; ++i ){
			if( m_axis[i] != 0.f ){
				float snapto1 = float_snapped( maxs[i] + current[i] , grid );
				float snapto2 = float_snapped( mins[i] + current[i] , grid );

				float dist1 = fabs( fabs( maxs[i] + current[i] ) - fabs( snapto1 ) );
				float dist2 = fabs( fabs( mins[i] + current[i] ) - fabs( snapto2 ) );

//				globalOutputStream() << "maxs[i] + current[i]: " << maxs[i] + current[i]  << "    snapto1: " << snapto1 << "   dist1: " << dist1 << "\n";
//				globalOutputStream() << "mins[i] + current[i]: " << mins[i] + current[i]  << "    snapto2: " << snapto2 << "   dist2: " << dist2 << "\n";
				current[i] = dist2 > dist1 ? snapto1 - maxs[i] : snapto2 - mins[i];
			}
		}
	}
	else{
		vector3_snap( current, GetSnapGridSize() );
	}

	m_translatable.translate( current );
}

void SetAxis( const Vector3& axis ){
	m_axis = axis;
}
};

class TranslateFree : public Manipulatable
{
private:
Vector3 m_start;
Translatable& m_translatable;
AABB m_bounds;
public:
TranslateFree( Translatable& translatable )
	: m_translatable( translatable ){
}
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ){
	point_on_plane( m_start, device2manip, x, y );
	m_bounds = bounds;
}
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ){
	Vector3 current;
	point_on_plane( current, device2manip, x, y );
	current = vector3_subtracted( current, m_start );

	if( snap ){
		for ( std::size_t i = 0; i < 3 ; ++i ){
			if( fabs( current[i] ) >= fabs( current[(i + 1) % 3] ) ){
				current[(i + 1) % 3] = 0.0f;
			}
			else{
				current[i] = 0.0f;
			}
		}
	}

	translation_local2object( current, current, manip2object );
	if( snapbbox ){
		float grid = GetSnapGridSize();
		Vector3 maxs( m_bounds.origin + m_bounds.extents );
		Vector3 mins( m_bounds.origin - m_bounds.extents );
		//globalOutputStream() << "current: " << current << "\n";
		for( std::size_t i = 0; i < 3; ++i ){
			if( fabs( current[i] ) > 0.000001f ){
				float snapto1 = float_snapped( maxs[i] + current[i] , grid );
				float snapto2 = float_snapped( mins[i] + current[i] , grid );

				float dist1 = fabs( fabs( maxs[i] + current[i] ) - fabs( snapto1 ) );
				float dist2 = fabs( fabs( mins[i] + current[i] ) - fabs( snapto2 ) );

				current[i] = dist2 > dist1 ? snapto1 - maxs[i] : snapto2 - mins[i];
			}
		}
	}
	else{
		vector3_snap( current, GetSnapGridSize() );
	}

	m_translatable.translate( current );
}
};

class Scalable
{
public:
virtual ~Scalable() = default;
virtual void scale( const Vector3& scaling ) = 0;
};


class ScaleAxis : public Manipulatable
{
private:
Vector3 m_start;
Vector3 m_axis;
Scalable& m_scalable;

Vector3 m_choosen_extent;
AABB m_bounds;

public:
ScaleAxis( Scalable& scalable )
	: m_scalable( scalable ){
}
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ){
	point_on_axis( m_start, m_axis, device2manip, x, y );

	m_choosen_extent = Vector3(
					std::max( bounds.origin[0] + bounds.extents[0] - transform_origin[0], - bounds.origin[0] + bounds.extents[0] + transform_origin[0] ),
					std::max( bounds.origin[1] + bounds.extents[1] - transform_origin[1], - bounds.origin[1] + bounds.extents[1] + transform_origin[1] ),
					std::max( bounds.origin[2] + bounds.extents[2] - transform_origin[2], - bounds.origin[2] + bounds.extents[2] + transform_origin[2] )
							);
	m_bounds = bounds;
}
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ){
	//globalOutputStream() << "manip2object: " << manip2object << "  device2manip: " << device2manip << "  x: " << x << "  y:" << y <<"\n";
	Vector3 current;
	point_on_axis( current, m_axis, device2manip, x, y );
	Vector3 delta = vector3_subtracted( current, m_start );

	translation_local2object( delta, delta, manip2object );
	vector3_snap( delta, GetSnapGridSize() );

	Vector3 start( vector3_snapped( m_start, GetSnapGridSize() != 0.0f ? GetSnapGridSize() : 0.001f ) );
	for ( std::size_t i = 0; i < 3 ; ++i ){ //prevent snapping to 0 with big gridsize
		if( float_snapped( m_start[i], 0.001f ) != 0.0f && start[i] == 0.0f ){
			start[i] = GetSnapGridSize();
		}
	}
	//globalOutputStream() << "m_start: " << m_start << "   start: " << start << "   delta: " << delta <<"\n";
	Vector3 scale(
		start[0] == 0 ? 1 : 1 + delta[0] / start[0],
		start[1] == 0 ? 1 : 1 + delta[1] / start[1],
		start[2] == 0 ? 1 : 1 + delta[2] / start[2]
		);

	for( std::size_t i = 0; i < 3; i++ ){
		if( m_choosen_extent[i] > 0.0625f && m_axis[i] != 0.f ){ //epsilon to prevent super high scale for set of models, having really small extent, formed by origins
			scale[i] = ( m_choosen_extent[i] + delta[i] ) / m_choosen_extent[i];
			if( snapbbox ){
				float snappdwidth = float_snapped( scale[i] * m_bounds.extents[i] * 2.f, GetSnapGridSize() );
				scale[i] = snappdwidth / ( m_bounds.extents[i] * 2.f );
			}
		}
	}
	if( snap ){
		for( std::size_t i = 0; i < 3; i++ ){
			if( scale[i] == 1.0f ){
				scale[i] = vector3_dot( scale, m_axis );
			}
		}
	}
	//globalOutputStream() << "scale: " << scale <<"\n";
	m_scalable.scale( scale );
}

void SetAxis( const Vector3& axis ){
	m_axis = axis;
}
};

class ScaleFree : public Manipulatable
{
private:
Vector3 m_start;
Scalable& m_scalable;

Vector3 m_choosen_extent;
AABB m_bounds;

public:
ScaleFree( Scalable& scalable )
	: m_scalable( scalable ){
}
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ){
	point_on_plane( m_start, device2manip, x, y );

	m_choosen_extent = Vector3(
					std::max( bounds.origin[0] + bounds.extents[0] - transform_origin[0], - bounds.origin[0] + bounds.extents[0] + transform_origin[0] ),
					std::max( bounds.origin[1] + bounds.extents[1] - transform_origin[1], - bounds.origin[1] + bounds.extents[1] + transform_origin[1] ),
					std::max( bounds.origin[2] + bounds.extents[2] - transform_origin[2], - bounds.origin[2] + bounds.extents[2] + transform_origin[2] )
							);
	m_bounds = bounds;
}
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ){
	Vector3 current;
	point_on_plane( current, device2manip, x, y );
	Vector3 delta = vector3_subtracted( current, m_start );

	translation_local2object( delta, delta, manip2object );
	vector3_snap( delta, GetSnapGridSize() );

	Vector3 start( vector3_snapped( m_start, GetSnapGridSize() != 0.0f ? GetSnapGridSize() : 0.001f ) );
	for ( std::size_t i = 0; i < 3 ; ++i ){ //prevent snapping to 0 with big gridsize
		if( float_snapped( m_start[i], 0.001f ) != 0.0f && start[i] == 0.0f ){
			start[i] = GetSnapGridSize();
		}
	}
	Vector3 scale(
		start[0] == 0 ? 1 : 1 + delta[0] / start[0],
		start[1] == 0 ? 1 : 1 + delta[1] / start[1],
		start[2] == 0 ? 1 : 1 + delta[2] / start[2]
		);

	//globalOutputStream() << "m_start: " << m_start << "   start: " << start << "   delta: " << delta <<"\n";
	for( std::size_t i = 0; i < 3; i++ ){
		if( m_choosen_extent[i] > 0.0625f ){
			scale[i] = ( m_choosen_extent[i] + delta[i] ) / m_choosen_extent[i];
			if( snapbbox && start[i] != 0.f ){
				float snappdwidth = float_snapped( scale[i] * m_bounds.extents[i] * 2.f, GetSnapGridSize() );
				scale[i] = snappdwidth / ( m_bounds.extents[i] * 2.f );
			}
		}
	}
	//globalOutputStream() << "pre snap scale: " << scale <<"\n";
	if( snap ){
		float bestscale = scale[0];
		for( std::size_t i = 1; i < 3; i++ ){
			//if( fabs( 1.0f - fabs( scale[i] ) ) > fabs( 1.0f - fabs( bestscale ) ) ){
			if( fabs( scale[i] ) > fabs( bestscale ) && scale[i] != 1.0f ){ //harder to scale down with this, but glitchier with upper one
				bestscale = scale[i];
			}
			//globalOutputStream() << "bestscale: " << bestscale <<"\n";
		}
		for( std::size_t i = 0; i < 3; i++ ){
			if( start[i] != 0.0f ){ // !!!!check grid == 0 case
				scale[i] = ( scale[i] < 0.0f ) ? -fabs( bestscale ) : fabs( bestscale );
			}
		}
	}
	//globalOutputStream() << "scale: " << scale <<"\n";
	m_scalable.scale( scale );
}
};










class RenderableClippedPrimitive : public OpenGLRenderable
{
struct primitive_t
{
	PointVertex m_points[9];
	std::size_t m_count;
};
Matrix4 m_inverse;
std::vector<primitive_t> m_primitives;
public:
Matrix4 m_world;

void render( RenderStateFlags state ) const {
	for ( std::size_t i = 0; i < m_primitives.size(); ++i )
	{
		glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_primitives[i].m_points[0].colour );
		glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_primitives[i].m_points[0].vertex );
		switch ( m_primitives[i].m_count )
		{
		case 1: break;
		case 2: glDrawArrays( GL_LINES, 0, GLsizei( m_primitives[i].m_count ) ); break;
		default: glDrawArrays( GL_POLYGON, 0, GLsizei( m_primitives[i].m_count ) ); break;
		}
	}
}

void construct( const Matrix4& world2device ){
	m_inverse = matrix4_full_inverse( world2device );
	m_world = g_matrix4_identity;
}

void insert( const Vector4 clipped[9], std::size_t count ){
	add_one();

	m_primitives.back().m_count = count;
	for ( std::size_t i = 0; i < count; ++i )
	{
		Vector3 world_point( vector4_projected( matrix4_transformed_vector4( m_inverse, clipped[i] ) ) );
		m_primitives.back().m_points[i].vertex = vertex3f_for_vector3( world_point );
	}
}

void destroy(){
	m_primitives.clear();
}
private:
void add_one(){
	m_primitives.push_back( primitive_t() );

	const Colour4b colour_clipped( 255, 127, 0, 255 );

	for ( std::size_t i = 0; i < 9; ++i )
		m_primitives.back().m_points[i].colour = colour_clipped;
}
};

#if GDEF_DEBUG
#define DEBUG_SELECTION
#endif

#if defined( DEBUG_SELECTION )
Shader* g_state_clipped;
RenderableClippedPrimitive g_render_clipped;
#endif


#if 0
// dist_Point_to_Line(): get the distance of a point to a line.
//    Input:  a Point P and a Line L (in any dimension)
//    Return: the shortest distance from P to L
float
dist_Point_to_Line( Point P, Line L ){
	Vector v = L.P1 - L.P0;
	Vector w = P - L.P0;

	double c1 = dot( w,v );
	double c2 = dot( v,v );
	double b = c1 / c2;

	Point Pb = L.P0 + b * v;
	return d( P, Pb );
}
#endif

class Segment3D
{
typedef Vector3 point_type;
public:
Segment3D( const point_type& _p0, const point_type& _p1 )
	: p0( _p0 ), p1( _p1 ){
}

point_type p0, p1;
};

typedef Vector3 Point3D;

inline double vector3_distance_squared( const Point3D& a, const Point3D& b ){
	return vector3_length_squared( b - a );
}

// get the distance of a point to a segment.
Point3D segment_closest_point_to_point( const Segment3D& segment, const Point3D& point ){
	Vector3 v = segment.p1 - segment.p0;
	Vector3 w = point - segment.p0;

	double c1 = vector3_dot( w,v );
	if ( c1 <= 0 ) {
		return segment.p0;
	}

	double c2 = vector3_dot( v,v );
	if ( c2 <= c1 ) {
		return segment.p1;
	}

	return Point3D( segment.p0 + v * ( c1 / c2 ) );
}

double segment_dist_to_point_3d( const Segment3D& segment, const Point3D& point ){
	return vector3_distance_squared( point, segment_closest_point_to_point( segment, point ) );
}

typedef Vector3 point_t;
typedef const Vector3* point_iterator_t;

// crossing number test for a point in a polygon
// This code is patterned after [Franklin, 2000]
bool point_test_polygon_2d( const point_t& P, point_iterator_t start, point_iterator_t finish ){
	std::size_t crossings = 0;

	// loop through all edges of the polygon
	for ( point_iterator_t prev = finish - 1, cur = start; cur != finish; prev = cur, ++cur )
	{  // edge from (*prev) to (*cur)
		if ( ( ( ( *prev )[1] <= P[1] ) && ( ( *cur )[1] > P[1] ) ) // an upward crossing
			 || ( ( ( *prev )[1] > P[1] ) && ( ( *cur )[1] <= P[1] ) ) ) { // a downward crossing
			                                                              // compute the actual edge-ray intersect x-coordinate
			float vt = (float)( P[1] - ( *prev )[1] ) / ( ( *cur )[1] - ( *prev )[1] );
			if ( P[0] < ( *prev )[0] + vt * ( ( *cur )[0] - ( *prev )[0] ) ) { // P[0] < intersect
				++crossings; // a valid crossing of y=P[1] right of P[0]
			}
		}
	}
	return ( crossings & 0x1 ) != 0; // 0 if even (out), and 1 if odd (in)
}

inline double triangle_signed_area_XY( const Vector3& p0, const Vector3& p1, const Vector3& p2 ){
	return ( ( p1[0] - p0[0] ) * ( p2[1] - p0[1] ) ) - ( ( p2[0] - p0[0] ) * ( p1[1] - p0[1] ) );
}

enum clipcull_t
{
	eClipCullNone,
	eClipCullCW,
	eClipCullCCW,
};


inline SelectionIntersection select_point_from_clipped( Vector4& clipped ){
	return SelectionIntersection( clipped[2] / clipped[3], static_cast<float>( vector3_length_squared( Vector3( clipped[0] / clipped[3], clipped[1] / clipped[3], 0 ) ) ) );
}

void BestPoint( std::size_t count, Vector4 clipped[9], SelectionIntersection& best, clipcull_t cull ){
	Vector3 normalised[9];

	{
		for ( std::size_t i = 0; i < count; ++i )
		{
			normalised[i][0] = clipped[i][0] / clipped[i][3];
			normalised[i][1] = clipped[i][1] / clipped[i][3];
			normalised[i][2] = clipped[i][2] / clipped[i][3];
		}
	}

	if ( cull != eClipCullNone && count > 2 ) {
		double signed_area = triangle_signed_area_XY( normalised[0], normalised[1], normalised[2] );

		if ( ( cull == eClipCullCW && signed_area > 0 )
			 || ( cull == eClipCullCCW && signed_area < 0 ) ) {
			return;
		}
	}

	if ( count == 2 ) {
		Segment3D segment( normalised[0], normalised[1] );
		Point3D point = segment_closest_point_to_point( segment, Vector3( 0, 0, 0 ) );
		assign_if_closer( best, SelectionIntersection( point.z(), 0 ) );
	}
	else if ( count > 2 && !point_test_polygon_2d( Vector3( 0, 0, 0 ), normalised, normalised + count ) ) {
		point_iterator_t end = normalised + count;
		for ( point_iterator_t previous = end - 1, current = normalised; current != end; previous = current, ++current )
		{
			Segment3D segment( *previous, *current );
			Point3D point = segment_closest_point_to_point( segment, Vector3( 0, 0, 0 ) );
			float depth = point.z();
			point.z() = 0;
			float distance = static_cast<float>( vector3_length_squared( point ) );

			assign_if_closer( best, SelectionIntersection( depth, distance ) );
		}
	}
	else if ( count > 2 ) {
		assign_if_closer(
			best,
			SelectionIntersection(
				static_cast<float>( ray_distance_to_plane(
										Ray( Vector3( 0, 0, 0 ), Vector3( 0, 0, 1 ) ),
										plane3_for_points( normalised[0], normalised[1], normalised[2] )
										) ),
				0
				)
			);
	}

#if defined( DEBUG_SELECTION )
	if ( count >= 2 ) {
		g_render_clipped.insert( clipped, count );
	}
#endif
}

void LineStrip_BestPoint( const Matrix4& local2view, const PointVertex* vertices, const std::size_t size, SelectionIntersection& best ){
	Vector4 clipped[2];
	for ( std::size_t i = 0; ( i + 1 ) < size; ++i )
	{
		const std::size_t count = matrix4_clip_line( local2view, vertex3f_to_vector3( vertices[i].vertex ), vertex3f_to_vector3( vertices[i + 1].vertex ), clipped );
		BestPoint( count, clipped, best, eClipCullNone );
	}
}

void LineLoop_BestPoint( const Matrix4& local2view, const PointVertex* vertices, const std::size_t size, SelectionIntersection& best ){
	Vector4 clipped[2];
	for ( std::size_t i = 0; i < size; ++i )
	{
		const std::size_t count = matrix4_clip_line( local2view, vertex3f_to_vector3( vertices[i].vertex ), vertex3f_to_vector3( vertices[( i + 1 ) % size].vertex ), clipped );
		BestPoint( count, clipped, best, eClipCullNone );
	}
}

void Line_BestPoint( const Matrix4& local2view, const PointVertex vertices[2], SelectionIntersection& best ){
	Vector4 clipped[2];
	const std::size_t count = matrix4_clip_line( local2view, vertex3f_to_vector3( vertices[0].vertex ), vertex3f_to_vector3( vertices[1].vertex ), clipped );
	BestPoint( count, clipped, best, eClipCullNone );
}

void Circle_BestPoint( const Matrix4& local2view, clipcull_t cull, const PointVertex* vertices, const std::size_t size, SelectionIntersection& best ){
	Vector4 clipped[9];
	for ( std::size_t i = 0; i < size; ++i )
	{
		const std::size_t count = matrix4_clip_triangle( local2view, g_vector3_identity, vertex3f_to_vector3( vertices[i].vertex ), vertex3f_to_vector3( vertices[( i + 1 ) % size].vertex ), clipped );
		BestPoint( count, clipped, best, cull );
	}
}

void Quad_BestPoint( const Matrix4& local2view, clipcull_t cull, const PointVertex* vertices, SelectionIntersection& best ){
	Vector4 clipped[9];
	{
		const std::size_t count = matrix4_clip_triangle( local2view, vertex3f_to_vector3( vertices[0].vertex ), vertex3f_to_vector3( vertices[1].vertex ), vertex3f_to_vector3( vertices[3].vertex ), clipped );
		BestPoint( count, clipped, best, cull );
	}
	{
		const std::size_t count = matrix4_clip_triangle( local2view, vertex3f_to_vector3( vertices[1].vertex ), vertex3f_to_vector3( vertices[2].vertex ), vertex3f_to_vector3( vertices[3].vertex ), clipped );
		BestPoint( count, clipped, best, cull );
	}
}

struct FlatShadedVertex
{
	Vertex3f vertex;
	Colour4b colour;
	Normal3f normal;

	FlatShadedVertex(){
	}
};


typedef FlatShadedVertex* FlatShadedVertexIterator;
void Triangles_BestPoint( const Matrix4& local2view, clipcull_t cull, FlatShadedVertexIterator first, FlatShadedVertexIterator last, SelectionIntersection& best ){
	for ( FlatShadedVertexIterator x( first ), y( first + 1 ), z( first + 2 ); x != last; x += 3, y += 3, z += 3 )
	{
		Vector4 clipped[9];
		BestPoint(
			matrix4_clip_triangle(
				local2view,
				reinterpret_cast<const Vector3&>( ( *x ).vertex ),
				reinterpret_cast<const Vector3&>( ( *y ).vertex ),
				reinterpret_cast<const Vector3&>( ( *z ).vertex ),
				clipped
				),
			clipped,
			best,
			cull
			);
	}
}


typedef std::multimap<SelectionIntersection, Selectable*> SelectableSortedSet;

class SelectionPool : public Selector
{
SelectableSortedSet m_pool;
SelectionIntersection m_intersection;
Selectable* m_selectable;

public:
void pushSelectable( Selectable& selectable ){
	m_intersection = SelectionIntersection();
	m_selectable = &selectable;
}
void popSelectable(){
	addSelectable( m_intersection, m_selectable );
	m_intersection = SelectionIntersection();
}
void addIntersection( const SelectionIntersection& intersection ){
	assign_if_closer( m_intersection, intersection );
}
void addSelectable( const SelectionIntersection& intersection, Selectable* selectable ){
	if ( intersection.valid() ) {
		m_pool.insert( SelectableSortedSet::value_type( intersection, selectable ) );
	}
}

typedef SelectableSortedSet::iterator iterator;

iterator begin(){
	return m_pool.begin();
}
iterator end(){
	return m_pool.end();
}

bool failed(){
	return m_pool.empty();
}
};


const Colour4b g_colour_sphere( 0, 0, 0, 255 );
const Colour4b g_colour_screen( 0, 255, 255, 255 );
const Colour4b g_colour_selected( 255, 255, 0, 255 );

inline const Colour4b& colourSelected( const Colour4b& colour, bool selected ){
	return ( selected ) ? g_colour_selected : colour;
}

template<typename remap_policy>
inline void draw_semicircle( const std::size_t segments, const float radius, PointVertex* vertices, remap_policy remap ){
	const double increment = c_pi / double(segments << 2);

	std::size_t count = 0;
	float x = radius;
	float y = 0;
	remap_policy::set( vertices[segments << 2].vertex, -radius, 0, 0 );
	while ( count < segments )
	{
		PointVertex* i = vertices + count;
		PointVertex* j = vertices + ( ( segments << 1 ) - ( count + 1 ) );

		PointVertex* k = i + ( segments << 1 );
		PointVertex* l = j + ( segments << 1 );

#if 0
		PointVertex* m = i + ( segments << 2 );
		PointVertex* n = j + ( segments << 2 );
		PointVertex* o = k + ( segments << 2 );
		PointVertex* p = l + ( segments << 2 );
#endif

		remap_policy::set( i->vertex, x,-y, 0 );
		remap_policy::set( k->vertex,-y,-x, 0 );
#if 0
		remap_policy::set( m->vertex,-x, y, 0 );
		remap_policy::set( o->vertex, y, x, 0 );
#endif

		++count;

		{
			const double theta = increment * count;
			x = static_cast<float>( radius * cos( theta ) );
			y = static_cast<float>( radius * sin( theta ) );
		}

		remap_policy::set( j->vertex, y,-x, 0 );
		remap_policy::set( l->vertex,-x,-y, 0 );
#if 0
		remap_policy::set( n->vertex,-y, x, 0 );
		remap_policy::set( p->vertex, x, y, 0 );
#endif
	}
}

class Manipulator
{
public:
virtual Manipulatable* GetManipulatable() = 0;
virtual void testSelect( const View& view, const Matrix4& pivot2world ){
}
virtual void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
}
virtual void setSelected( bool select ) = 0;
virtual bool isSelected() const = 0;
};


inline Vector3 normalised_safe( const Vector3& self ){
	if ( vector3_equal( self, g_vector3_identity ) ) {
		return g_vector3_identity;
	}
	return vector3_normalised( self );
}


class RotateManipulator : public Manipulator
{
struct RenderableCircle : public OpenGLRenderable
{
	Array<PointVertex> m_vertices;

	RenderableCircle( std::size_t size ) : m_vertices( size ){
	}
	void render( RenderStateFlags state ) const {
		glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_vertices.data()->colour );
		glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_vertices.data()->vertex );
		glDrawArrays( GL_LINE_LOOP, 0, GLsizei( m_vertices.size() ) );
	}
	void setColour( const Colour4b& colour ){
		for ( Array<PointVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
		{
			( *i ).colour = colour;
		}
	}
};

struct RenderableSemiCircle : public OpenGLRenderable
{
	Array<PointVertex> m_vertices;

	RenderableSemiCircle( std::size_t size ) : m_vertices( size ){
	}
	void render( RenderStateFlags state ) const {
		glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_vertices.data()->colour );
		glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_vertices.data()->vertex );
		glDrawArrays( GL_LINE_STRIP, 0, GLsizei( m_vertices.size() ) );
	}
	void setColour( const Colour4b& colour ){
		for ( Array<PointVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
		{
			( *i ).colour = colour;
		}
	}
};

RotateFree m_free;
RotateAxis m_axis;
Vector3 m_axis_screen;
RenderableSemiCircle m_circle_x;
RenderableSemiCircle m_circle_y;
RenderableSemiCircle m_circle_z;
RenderableCircle m_circle_screen;
RenderableCircle m_circle_sphere;
SelectableBool m_selectable_x;
SelectableBool m_selectable_y;
SelectableBool m_selectable_z;
SelectableBool m_selectable_screen;
SelectableBool m_selectable_sphere;
Pivot2World m_pivot;
Matrix4 m_local2world_x;
Matrix4 m_local2world_y;
Matrix4 m_local2world_z;
bool m_circle_x_visible;
bool m_circle_y_visible;
bool m_circle_z_visible;
public:
static Shader* m_state_outer;

RotateManipulator( Rotatable& rotatable, std::size_t segments, float radius ) :
	m_free( rotatable ),
	m_axis( rotatable ),
	m_circle_x( ( segments << 2 ) + 1 ),
	m_circle_y( ( segments << 2 ) + 1 ),
	m_circle_z( ( segments << 2 ) + 1 ),
	m_circle_screen( segments << 3 ),
	m_circle_sphere( segments << 3 ){
	draw_semicircle( segments, radius, m_circle_x.m_vertices.data(), RemapYZX() );
	draw_semicircle( segments, radius, m_circle_y.m_vertices.data(), RemapZXY() );
	draw_semicircle( segments, radius, m_circle_z.m_vertices.data(), RemapXYZ() );

	draw_circle( segments, radius * 1.15f, m_circle_screen.m_vertices.data(), RemapXYZ() );
	draw_circle( segments, radius, m_circle_sphere.m_vertices.data(), RemapXYZ() );

	m_selectable_sphere.setSelected( true );
}


void UpdateColours(){
	m_circle_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
	m_circle_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
	m_circle_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
	m_circle_screen.setColour( colourSelected( g_colour_screen, m_selectable_screen.isSelected() ) );
	m_circle_sphere.setColour( colourSelected( g_colour_sphere, false ) );
}

void updateCircleTransforms(){
	Vector3 localViewpoint( matrix4_transformed_direction( matrix4_transposed( m_pivot.m_worldSpace ), vector4_to_vector3( m_pivot.m_viewpointSpace.z() ) ) );

	m_circle_x_visible = !vector3_equal_epsilon( g_vector3_axis_x, localViewpoint, 1e-6f );
	if ( m_circle_x_visible ) {
		m_local2world_x = g_matrix4_identity;
		vector4_to_vector3( m_local2world_x.y() ) = normalised_safe(
			vector3_cross( g_vector3_axis_x, localViewpoint )
			);
		vector4_to_vector3( m_local2world_x.z() ) = normalised_safe(
			vector3_cross( vector4_to_vector3( m_local2world_x.x() ), vector4_to_vector3( m_local2world_x.y() ) )
			);
		matrix4_premultiply_by_matrix4( m_local2world_x, m_pivot.m_worldSpace );
	}

	m_circle_y_visible = !vector3_equal_epsilon( g_vector3_axis_y, localViewpoint, 1e-6f );
	if ( m_circle_y_visible ) {
		m_local2world_y = g_matrix4_identity;
		vector4_to_vector3( m_local2world_y.z() ) = normalised_safe(
			vector3_cross( g_vector3_axis_y, localViewpoint )
			);
		vector4_to_vector3( m_local2world_y.x() ) = normalised_safe(
			vector3_cross( vector4_to_vector3( m_local2world_y.y() ), vector4_to_vector3( m_local2world_y.z() ) )
			);
		matrix4_premultiply_by_matrix4( m_local2world_y, m_pivot.m_worldSpace );
	}

	m_circle_z_visible = !vector3_equal_epsilon( g_vector3_axis_z, localViewpoint, 1e-6f );
	if ( m_circle_z_visible ) {
		m_local2world_z = g_matrix4_identity;
		vector4_to_vector3( m_local2world_z.x() ) = normalised_safe(
			vector3_cross( g_vector3_axis_z, localViewpoint )
			);
		vector4_to_vector3( m_local2world_z.y() ) = normalised_safe(
			vector3_cross( vector4_to_vector3( m_local2world_z.z() ), vector4_to_vector3( m_local2world_z.x() ) )
			);
		matrix4_premultiply_by_matrix4( m_local2world_z, m_pivot.m_worldSpace );
	}
}

void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
	m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
	updateCircleTransforms();

	// temp hack
	UpdateColours();

	renderer.SetState( m_state_outer, Renderer::eWireframeOnly );
	renderer.SetState( m_state_outer, Renderer::eFullMaterials );

	renderer.addRenderable( m_circle_screen, m_pivot.m_viewpointSpace );
	renderer.addRenderable( m_circle_sphere, m_pivot.m_viewpointSpace );

	if ( m_circle_x_visible ) {
		renderer.addRenderable( m_circle_x, m_local2world_x );
	}
	if ( m_circle_y_visible ) {
		renderer.addRenderable( m_circle_y, m_local2world_y );
	}
	if ( m_circle_z_visible ) {
		renderer.addRenderable( m_circle_z, m_local2world_z );
	}
}
void testSelect( const View& view, const Matrix4& pivot2world ){
	m_pivot.update( pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport() );
	updateCircleTransforms();

	SelectionPool selector;

	{
		{
			Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_local2world_x ) );

#if defined( DEBUG_SELECTION )
			g_render_clipped.construct( view.GetViewMatrix() );
#endif

			SelectionIntersection best;
			LineStrip_BestPoint( local2view, m_circle_x.m_vertices.data(), m_circle_x.m_vertices.size(), best );
			selector.addSelectable( best, &m_selectable_x );
		}

		{
			Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_local2world_y ) );

#if defined( DEBUG_SELECTION )
			g_render_clipped.construct( view.GetViewMatrix() );
#endif

			SelectionIntersection best;
			LineStrip_BestPoint( local2view, m_circle_y.m_vertices.data(), m_circle_y.m_vertices.size(), best );
			selector.addSelectable( best, &m_selectable_y );
		}

		{
			Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_local2world_z ) );

#if defined( DEBUG_SELECTION )
			g_render_clipped.construct( view.GetViewMatrix() );
#endif

			SelectionIntersection best;
			LineStrip_BestPoint( local2view, m_circle_z.m_vertices.data(), m_circle_z.m_vertices.size(), best );
			selector.addSelectable( best, &m_selectable_z );
		}
	}

	{
		Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_viewpointSpace ) );

		{
			SelectionIntersection best;
			LineLoop_BestPoint( local2view, m_circle_screen.m_vertices.data(), m_circle_screen.m_vertices.size(), best );
			selector.addSelectable( best, &m_selectable_screen );
		}

		{
			SelectionIntersection best;
			Circle_BestPoint( local2view, eClipCullCW, m_circle_sphere.m_vertices.data(), m_circle_sphere.m_vertices.size(), best );
			selector.addSelectable( best, &m_selectable_sphere );
		}
	}

	m_axis_screen = m_pivot.m_axis_screen;

	if ( !selector.failed() ) {
		( *selector.begin() ).second->setSelected( true );
	}
}

Manipulatable* GetManipulatable(){
	if ( m_selectable_x.isSelected() ) {
		m_axis.SetAxis( g_vector3_axis_x );
		return &m_axis;
	}
	else if ( m_selectable_y.isSelected() ) {
		m_axis.SetAxis( g_vector3_axis_y );
		return &m_axis;
	}
	else if ( m_selectable_z.isSelected() ) {
		m_axis.SetAxis( g_vector3_axis_z );
		return &m_axis;
	}
	else if ( m_selectable_screen.isSelected() ) {
		m_axis.SetAxis( m_axis_screen );
		return &m_axis;
	}
	else{
		return &m_free;
	}
}

void setSelected( bool select ){
	m_selectable_x.setSelected( select );
	m_selectable_y.setSelected( select );
	m_selectable_z.setSelected( select );
	m_selectable_screen.setSelected( select );
}
bool isSelected() const {
	return m_selectable_x.isSelected()
		   | m_selectable_y.isSelected()
		   | m_selectable_z.isSelected()
		   | m_selectable_screen.isSelected()
		   | m_selectable_sphere.isSelected();
}
};

Shader* RotateManipulator::m_state_outer;


const float arrowhead_length = 16;
const float arrowhead_radius = 4;

inline void draw_arrowline( const float length, PointVertex* line, const std::size_t axis ){
	( *line++ ).vertex = vertex3f_identity;
	( *line ).vertex = vertex3f_identity;
	vertex3f_to_array( ( *line ).vertex )[axis] = length - arrowhead_length;
}

template<typename VertexRemap, typename NormalRemap>
inline void draw_arrowhead( const std::size_t segments, const float length, FlatShadedVertex* vertices, VertexRemap, NormalRemap ){
	std::size_t head_tris = ( segments << 3 );
	const double head_segment = c_2pi / head_tris;
	for ( std::size_t i = 0; i < head_tris; ++i )
	{
		{
			FlatShadedVertex& point = vertices[i * 6 + 0];
			VertexRemap::x( point.vertex ) = length - arrowhead_length;
			VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( i * head_segment ) );
			VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( i * head_segment ) );
			NormalRemap::x( point.normal ) = arrowhead_radius / arrowhead_length;
			NormalRemap::y( point.normal ) = static_cast<float>( cos( i * head_segment ) );
			NormalRemap::z( point.normal ) = static_cast<float>( sin( i * head_segment ) );
		}
		{
			FlatShadedVertex& point = vertices[i * 6 + 1];
			VertexRemap::x( point.vertex ) = length;
			VertexRemap::y( point.vertex ) = 0;
			VertexRemap::z( point.vertex ) = 0;
			NormalRemap::x( point.normal ) = arrowhead_radius / arrowhead_length;
			NormalRemap::y( point.normal ) = static_cast<float>( cos( ( i + 0.5 ) * head_segment ) );
			NormalRemap::z( point.normal ) = static_cast<float>( sin( ( i + 0.5 ) * head_segment ) );
		}
		{
			FlatShadedVertex& point = vertices[i * 6 + 2];
			VertexRemap::x( point.vertex ) = length - arrowhead_length;
			VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( ( i + 1 ) * head_segment ) );
			VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( ( i + 1 ) * head_segment ) );
			NormalRemap::x( point.normal ) = arrowhead_radius / arrowhead_length;
			NormalRemap::y( point.normal ) = static_cast<float>( cos( ( i + 1 ) * head_segment ) );
			NormalRemap::z( point.normal ) = static_cast<float>( sin( ( i + 1 ) * head_segment ) );
		}

		{
			FlatShadedVertex& point = vertices[i * 6 + 3];
			VertexRemap::x( point.vertex ) = length - arrowhead_length;
			VertexRemap::y( point.vertex ) = 0;
			VertexRemap::z( point.vertex ) = 0;
			NormalRemap::x( point.normal ) = -1;
			NormalRemap::y( point.normal ) = 0;
			NormalRemap::z( point.normal ) = 0;
		}
		{
			FlatShadedVertex& point = vertices[i * 6 + 4];
			VertexRemap::x( point.vertex ) = length - arrowhead_length;
			VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( i * head_segment ) );
			VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( i * head_segment ) );
			NormalRemap::x( point.normal ) = -1;
			NormalRemap::y( point.normal ) = 0;
			NormalRemap::z( point.normal ) = 0;
		}
		{
			FlatShadedVertex& point = vertices[i * 6 + 5];
			VertexRemap::x( point.vertex ) = length - arrowhead_length;
			VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( ( i + 1 ) * head_segment ) );
			VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( ( i + 1 ) * head_segment ) );
			NormalRemap::x( point.normal ) = -1;
			NormalRemap::y( point.normal ) = 0;
			NormalRemap::z( point.normal ) = 0;
		}
	}
}

template<typename Triple>
class TripleRemapXYZ
{
public:
static float& x( Triple& triple ){
	return triple.x();
}
static float& y( Triple& triple ){
	return triple.y();
}
static float& z( Triple& triple ){
	return triple.z();
}
};

template<typename Triple>
class TripleRemapYZX
{
public:
static float& x( Triple& triple ){
	return triple.y();
}
static float& y( Triple& triple ){
	return triple.z();
}
static float& z( Triple& triple ){
	return triple.x();
}
};

template<typename Triple>
class TripleRemapZXY
{
public:
static float& x( Triple& triple ){
	return triple.z();
}
static float& y( Triple& triple ){
	return triple.x();
}
static float& z( Triple& triple ){
	return triple.y();
}
};

void vector3_print( const Vector3& v ){
	globalOutputStream() << "( " << v.x() << " " << v.y() << " " << v.z() << " )";
}

class TranslateManipulator : public Manipulator
{
struct RenderableArrowLine : public OpenGLRenderable
{
	PointVertex m_line[2];

	RenderableArrowLine(){
	}
	void render( RenderStateFlags state ) const {
		glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_line[0].colour );
		glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_line[0].vertex );
		glDrawArrays( GL_LINES, 0, 2 );
	}
	void setColour( const Colour4b& colour ){
		m_line[0].colour = colour;
		m_line[1].colour = colour;
	}
};
struct RenderableArrowHead : public OpenGLRenderable
{
	Array<FlatShadedVertex> m_vertices;

	RenderableArrowHead( std::size_t size )
		: m_vertices( size ){
	}
	void render( RenderStateFlags state ) const {
		glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( FlatShadedVertex ), &m_vertices.data()->colour );
		glVertexPointer( 3, GL_FLOAT, sizeof( FlatShadedVertex ), &m_vertices.data()->vertex );
		glNormalPointer( GL_FLOAT, sizeof( FlatShadedVertex ), &m_vertices.data()->normal );
		glDrawArrays( GL_TRIANGLES, 0, GLsizei( m_vertices.size() ) );
	}
	void setColour( const Colour4b& colour ){
		for ( Array<FlatShadedVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
		{
			( *i ).colour = colour;
		}
	}
};
struct RenderableQuad : public OpenGLRenderable
{
	PointVertex m_quad[4];
	void render( RenderStateFlags state ) const {
		glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_quad[0].colour );
		glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_quad[0].vertex );
		glDrawArrays( GL_LINE_LOOP, 0, 4 );
	}
	void setColour( const Colour4b& colour ){
		m_quad[0].colour = colour;
		m_quad[1].colour = colour;
		m_quad[2].colour = colour;
		m_quad[3].colour = colour;
	}
};

TranslateFree m_free;
TranslateAxis m_axis;
RenderableArrowLine m_arrow_x;
RenderableArrowLine m_arrow_y;
RenderableArrowLine m_arrow_z;
RenderableArrowHead m_arrow_head_x;
RenderableArrowHead m_arrow_head_y;
RenderableArrowHead m_arrow_head_z;
RenderableQuad m_quad_screen;
SelectableBool m_selectable_x;
SelectableBool m_selectable_y;
SelectableBool m_selectable_z;
SelectableBool m_selectable_screen;
Pivot2World m_pivot;
public:
static Shader* m_state_wire;
static Shader* m_state_fill;

TranslateManipulator( Translatable& translatable, std::size_t segments, float length ) :
	m_free( translatable ),
	m_axis( translatable ),
	m_arrow_head_x( 3 * 2 * ( segments << 3 ) ),
	m_arrow_head_y( 3 * 2 * ( segments << 3 ) ),
	m_arrow_head_z( 3 * 2 * ( segments << 3 ) ){
	draw_arrowline( length, m_arrow_x.m_line, 0 );
	draw_arrowhead( segments, length, m_arrow_head_x.m_vertices.data(), TripleRemapXYZ<Vertex3f>(), TripleRemapXYZ<Normal3f>() );
	draw_arrowline( length, m_arrow_y.m_line, 1 );
	draw_arrowhead( segments, length, m_arrow_head_y.m_vertices.data(), TripleRemapYZX<Vertex3f>(), TripleRemapYZX<Normal3f>() );
	draw_arrowline( length, m_arrow_z.m_line, 2 );
	draw_arrowhead( segments, length, m_arrow_head_z.m_vertices.data(), TripleRemapZXY<Vertex3f>(), TripleRemapZXY<Normal3f>() );

	draw_quad( 16, m_quad_screen.m_quad );
}

void UpdateColours(){
	m_arrow_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
	m_arrow_head_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
	m_arrow_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
	m_arrow_head_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
	m_arrow_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
	m_arrow_head_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
	m_quad_screen.setColour( colourSelected( g_colour_screen, m_selectable_screen.isSelected() ) );
}

bool manipulator_show_axis( const Pivot2World& pivot, const Vector3& axis ){
	return fabs( vector3_dot( pivot.m_axis_screen, axis ) ) < 0.95;
}

void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
	m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );

	// temp hack
	UpdateColours();

	Vector3 x = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.x() ) );
	bool show_x = manipulator_show_axis( m_pivot, x );

	Vector3 y = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.y() ) );
	bool show_y = manipulator_show_axis( m_pivot, y );

	Vector3 z = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.z() ) );
	bool show_z = manipulator_show_axis( m_pivot, z );

	renderer.SetState( m_state_wire, Renderer::eWireframeOnly );
	renderer.SetState( m_state_wire, Renderer::eFullMaterials );

	if ( show_x ) {
		renderer.addRenderable( m_arrow_x, m_pivot.m_worldSpace );
	}
	if ( show_y ) {
		renderer.addRenderable( m_arrow_y, m_pivot.m_worldSpace );
	}
	if ( show_z ) {
		renderer.addRenderable( m_arrow_z, m_pivot.m_worldSpace );
	}

	renderer.addRenderable( m_quad_screen, m_pivot.m_viewplaneSpace );

	renderer.SetState( m_state_fill, Renderer::eWireframeOnly );
	renderer.SetState( m_state_fill, Renderer::eFullMaterials );

	if ( show_x ) {
		renderer.addRenderable( m_arrow_head_x, m_pivot.m_worldSpace );
	}
	if ( show_y ) {
		renderer.addRenderable( m_arrow_head_y, m_pivot.m_worldSpace );
	}
	if ( show_z ) {
		renderer.addRenderable( m_arrow_head_z, m_pivot.m_worldSpace );
	}
}
void testSelect( const View& view, const Matrix4& pivot2world ){
	m_pivot.update( pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport() );

	SelectionPool selector;

	Vector3 x = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.x() ) );
	bool show_x = manipulator_show_axis( m_pivot, x );

	Vector3 y = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.y() ) );
	bool show_y = manipulator_show_axis( m_pivot, y );

	Vector3 z = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.z() ) );
	bool show_z = manipulator_show_axis( m_pivot, z );

	{
		Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_viewpointSpace ) );

		{
			SelectionIntersection best;
			Quad_BestPoint( local2view, eClipCullCW, m_quad_screen.m_quad, best );
			if ( best.valid() ) {
				best = SelectionIntersection( 0, 0 );
				selector.addSelectable( best, &m_selectable_screen );
			}
		}
	}

	{
		Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_worldSpace ) );

#if defined( DEBUG_SELECTION )
		g_render_clipped.construct( view.GetViewMatrix() );
#endif

		if ( show_x ) {
			SelectionIntersection best;
			Line_BestPoint( local2view, m_arrow_x.m_line, best );
			Triangles_BestPoint( local2view, eClipCullCW, m_arrow_head_x.m_vertices.begin(), m_arrow_head_x.m_vertices.end(), best );
			selector.addSelectable( best, &m_selectable_x );
		}

		if ( show_y ) {
			SelectionIntersection best;
			Line_BestPoint( local2view, m_arrow_y.m_line, best );
			Triangles_BestPoint( local2view, eClipCullCW, m_arrow_head_y.m_vertices.begin(), m_arrow_head_y.m_vertices.end(), best );
			selector.addSelectable( best, &m_selectable_y );
		}

		if ( show_z ) {
			SelectionIntersection best;
			Line_BestPoint( local2view, m_arrow_z.m_line, best );
			Triangles_BestPoint( local2view, eClipCullCW, m_arrow_head_z.m_vertices.begin(), m_arrow_head_z.m_vertices.end(), best );
			selector.addSelectable( best, &m_selectable_z );
		}
	}

	if ( !selector.failed() ) {
		( *selector.begin() ).second->setSelected( true );
	}
}

Manipulatable* GetManipulatable(){
	if ( m_selectable_x.isSelected() ) {
		m_axis.SetAxis( g_vector3_axis_x );
		return &m_axis;
	}
	else if ( m_selectable_y.isSelected() ) {
		m_axis.SetAxis( g_vector3_axis_y );
		return &m_axis;
	}
	else if ( m_selectable_z.isSelected() ) {
		m_axis.SetAxis( g_vector3_axis_z );
		return &m_axis;
	}
	else
	{
		return &m_free;
	}
}

void setSelected( bool select ){
	m_selectable_x.setSelected( select );
	m_selectable_y.setSelected( select );
	m_selectable_z.setSelected( select );
	m_selectable_screen.setSelected( select );
}
bool isSelected() const {
	return m_selectable_x.isSelected()
		   | m_selectable_y.isSelected()
		   | m_selectable_z.isSelected()
		   | m_selectable_screen.isSelected();
}
};

Shader* TranslateManipulator::m_state_wire;
Shader* TranslateManipulator::m_state_fill;

class ScaleManipulator : public Manipulator
{
struct RenderableArrow : public OpenGLRenderable
{
	PointVertex m_line[2];

	void render( RenderStateFlags state ) const {
		glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_line[0].colour );
		glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_line[0].vertex );
		glDrawArrays( GL_LINES, 0, 2 );
	}
	void setColour( const Colour4b& colour ){
		m_line[0].colour = colour;
		m_line[1].colour = colour;
	}
};
struct RenderableQuad : public OpenGLRenderable
{
	PointVertex m_quad[4];
	void render( RenderStateFlags state ) const {
		glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_quad[0].colour );
		glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_quad[0].vertex );
		glDrawArrays( GL_QUADS, 0, 4 );
	}
	void setColour( const Colour4b& colour ){
		m_quad[0].colour = colour;
		m_quad[1].colour = colour;
		m_quad[2].colour = colour;
		m_quad[3].colour = colour;
	}
};

ScaleFree m_free;
ScaleAxis m_axis;
RenderableArrow m_arrow_x;
RenderableArrow m_arrow_y;
RenderableArrow m_arrow_z;
RenderableQuad m_quad_screen;
SelectableBool m_selectable_x;
SelectableBool m_selectable_y;
SelectableBool m_selectable_z;
SelectableBool m_selectable_screen;
Pivot2World m_pivot;
public:
ScaleManipulator( Scalable& scalable, std::size_t segments, float length ) :
	m_free( scalable ),
	m_axis( scalable ){
	draw_arrowline( length, m_arrow_x.m_line, 0 );
	draw_arrowline( length, m_arrow_y.m_line, 1 );
	draw_arrowline( length, m_arrow_z.m_line, 2 );

	draw_quad( 16, m_quad_screen.m_quad );
}

Pivot2World& getPivot(){
	return m_pivot;
}

void UpdateColours(){
	m_arrow_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
	m_arrow_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
	m_arrow_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
	m_quad_screen.setColour( colourSelected( g_colour_screen, m_selectable_screen.isSelected() ) );
}

void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
	m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );

	// temp hack
	UpdateColours();

	renderer.addRenderable( m_arrow_x, m_pivot.m_worldSpace );
	renderer.addRenderable( m_arrow_y, m_pivot.m_worldSpace );
	renderer.addRenderable( m_arrow_z, m_pivot.m_worldSpace );

	renderer.addRenderable( m_quad_screen, m_pivot.m_viewpointSpace );
}
void testSelect( const View& view, const Matrix4& pivot2world ){
	m_pivot.update( pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport() );

	SelectionPool selector;

	{
		Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_worldSpace ) );

#if defined( DEBUG_SELECTION )
		g_render_clipped.construct( view.GetViewMatrix() );
#endif

		{
			SelectionIntersection best;
			Line_BestPoint( local2view, m_arrow_x.m_line, best );
			selector.addSelectable( best, &m_selectable_x );
		}

		{
			SelectionIntersection best;
			Line_BestPoint( local2view, m_arrow_y.m_line, best );
			selector.addSelectable( best, &m_selectable_y );
		}

		{
			SelectionIntersection best;
			Line_BestPoint( local2view, m_arrow_z.m_line, best );
			selector.addSelectable( best, &m_selectable_z );
		}
	}

	{
		Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_viewpointSpace ) );

		{
			SelectionIntersection best;
			Quad_BestPoint( local2view, eClipCullCW, m_quad_screen.m_quad, best );
			selector.addSelectable( best, &m_selectable_screen );
		}
	}

	if ( !selector.failed() ) {
		( *selector.begin() ).second->setSelected( true );
	}
}

Manipulatable* GetManipulatable(){
	if ( m_selectable_x.isSelected() ) {
		m_axis.SetAxis( g_vector3_axis_x );
		return &m_axis;
	}
	else if ( m_selectable_y.isSelected() ) {
		m_axis.SetAxis( g_vector3_axis_y );
		return &m_axis;
	}
	else if ( m_selectable_z.isSelected() ) {
		m_axis.SetAxis( g_vector3_axis_z );
		return &m_axis;
	}
	else{
		return &m_free;
	}
}

void setSelected( bool select ){
	m_selectable_x.setSelected( select );
	m_selectable_y.setSelected( select );
	m_selectable_z.setSelected( select );
	m_selectable_screen.setSelected( select );
}
bool isSelected() const {
	return m_selectable_x.isSelected()
		   | m_selectable_y.isSelected()
		   | m_selectable_z.isSelected()
		   | m_selectable_screen.isSelected();
}
};


inline PlaneSelectable* Instance_getPlaneSelectable( scene::Instance& instance ){
	return InstanceTypeCast<PlaneSelectable>::cast( instance );
}

class PlaneSelectableSelectPlanes : public scene::Graph::Walker
{
Selector& m_selector;
SelectionTest& m_test;
PlaneCallback m_selectedPlaneCallback;
public:
PlaneSelectableSelectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback )
	: m_selector( selector ), m_test( test ), m_selectedPlaneCallback( selectedPlaneCallback ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
	if ( path.top().get().visible() ) {
		Selectable* selectable = Instance_getSelectable( instance );
		if ( selectable != 0 && selectable->isSelected() ) {
			PlaneSelectable* planeSelectable = Instance_getPlaneSelectable( instance );
			if ( planeSelectable != 0 ) {
				planeSelectable->selectPlanes( m_selector, m_test, m_selectedPlaneCallback );
			}
		}
	}
	return true;
}
};

class PlaneSelectableSelectReversedPlanes : public scene::Graph::Walker
{
Selector& m_selector;
const SelectedPlanes& m_selectedPlanes;
public:
PlaneSelectableSelectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes )
	: m_selector( selector ), m_selectedPlanes( selectedPlanes ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
	if ( path.top().get().visible() ) {
		Selectable* selectable = Instance_getSelectable( instance );
		if ( selectable != 0 && selectable->isSelected() ) {
			PlaneSelectable* planeSelectable = Instance_getPlaneSelectable( instance );
			if ( planeSelectable != 0 ) {
				planeSelectable->selectReversedPlanes( m_selector, m_selectedPlanes );
			}
		}
	}
	return true;
}
};

void Scene_forEachPlaneSelectable_selectPlanes( scene::Graph& graph, Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ){
	graph.traverse( PlaneSelectableSelectPlanes( selector, test, selectedPlaneCallback ) );
}

void Scene_forEachPlaneSelectable_selectReversedPlanes( scene::Graph& graph, Selector& selector, const SelectedPlanes& selectedPlanes ){
	graph.traverse( PlaneSelectableSelectReversedPlanes( selector, selectedPlanes ) );
}


class PlaneLess
{
public:
bool operator()( const Plane3& plane, const Plane3& other ) const {
	if ( plane.a < other.a ) {
		return true;
	}
	if ( other.a < plane.a ) {
		return false;
	}

	if ( plane.b < other.b ) {
		return true;
	}
	if ( other.b < plane.b ) {
		return false;
	}

	if ( plane.c < other.c ) {
		return true;
	}
	if ( other.c < plane.c ) {
		return false;
	}

	if ( plane.d < other.d ) {
		return true;
	}
	if ( other.d < plane.d ) {
		return false;
	}

	return false;
}
};

typedef std::set<Plane3, PlaneLess> PlaneSet;

inline void PlaneSet_insert( PlaneSet& self, const Plane3& plane ){
	self.insert( plane );
}

inline bool PlaneSet_contains( const PlaneSet& self, const Plane3& plane ){
	return self.find( plane ) != self.end();
}


class SelectedPlaneSet : public SelectedPlanes
{
PlaneSet m_selectedPlanes;
public:
bool empty() const {
	return m_selectedPlanes.empty();
}

void insert( const Plane3& plane ){
	PlaneSet_insert( m_selectedPlanes, plane );
}
bool contains( const Plane3& plane ) const {
	return PlaneSet_contains( m_selectedPlanes, plane );
}
typedef MemberCaller<SelectedPlaneSet, void(const Plane3&), &SelectedPlaneSet::insert> InsertCaller;
};


bool Scene_forEachPlaneSelectable_selectPlanes( scene::Graph& graph, Selector& selector, SelectionTest& test ){
	SelectedPlaneSet selectedPlanes;

	Scene_forEachPlaneSelectable_selectPlanes( graph, selector, test, SelectedPlaneSet::InsertCaller( selectedPlanes ) );
	Scene_forEachPlaneSelectable_selectReversedPlanes( graph, selector, selectedPlanes );

	return !selectedPlanes.empty();
}


#include "brush.h"

class TestedBrushFacesSelectVeritces : public scene::Graph::Walker
{
SelectionTest& m_test;
public:
TestedBrushFacesSelectVeritces( SelectionTest& test )
	: m_test( test ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
	if ( path.top().get().visible() ) {
		Selectable* selectable = Instance_getSelectable( instance );
		if ( selectable != 0 && selectable->isSelected() ) {
			BrushInstance* brushInstance = Instance_getBrush( instance );
			if ( brushInstance != 0 ) {
				brushInstance->selectVerticesOnTestedFaces( m_test );
			}
		}
	}
	return true;
}
};

void Scene_forEachTestedBrushFace_selectVertices( scene::Graph& graph, SelectionTest& test ){
	graph.traverse( TestedBrushFacesSelectVeritces( test ) );
}

class BrushPlanesSelectVeritces : public scene::Graph::Walker
{
SelectionTest& m_test;
public:
BrushPlanesSelectVeritces( SelectionTest& test )
	: m_test( test ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
	if ( path.top().get().visible() ) {
		Selectable* selectable = Instance_getSelectable( instance );
		if ( selectable != 0 && selectable->isSelected() ) {
			BrushInstance* brushInstance = Instance_getBrush( instance );
			if ( brushInstance != 0 ) {
				brushInstance->selectVerticesOnPlanes( m_test );
			}
		}
	}
	return true;
}
};

void Scene_forEachBrushPlane_selectVertices( scene::Graph& graph, SelectionTest& test ){
	graph.traverse( BrushPlanesSelectVeritces( test ) );
}

void Scene_Translate_Component_Selected( scene::Graph& graph, const Vector3& translation );
void Scene_Translate_Selected( scene::Graph& graph, const Vector3& translation );
void Scene_TestSelect_Primitive( Selector& selector, SelectionTest& test, const VolumeTest& volume );
void Scene_TestSelect_Component( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode );
void Scene_TestSelect_Component_Selected( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode );
void Scene_SelectAll_Component( bool select, SelectionSystem::EComponentMode componentMode );

class ResizeTranslatable : public Translatable
{
void translate( const Vector3& translation ){
	Scene_Translate_Component_Selected( GlobalSceneGraph(), translation );
}
};

class DragTranslatable : public Translatable
{
void translate( const Vector3& translation ){
	if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
		Scene_Translate_Component_Selected( GlobalSceneGraph(), translation );
	}
	else
	{
		Scene_Translate_Selected( GlobalSceneGraph(), translation );
	}
}
};

class SelectionVolume : public SelectionTest
{
Matrix4 m_local2view;
const View& m_view;
clipcull_t m_cull;
Vector3 m_near;
Vector3 m_far;
public:
SelectionVolume( const View& view )
	: m_view( view ){
}

const VolumeTest& getVolume() const {
	return m_view;
}

const Vector3& getNear() const {
	return m_near;
}
const Vector3& getFar() const {
	return m_far;
}

void BeginMesh( const Matrix4& localToWorld, bool twoSided ){
	m_local2view = matrix4_multiplied_by_matrix4( m_view.GetViewMatrix(), localToWorld );

	// Cull back-facing polygons based on winding being clockwise or counter-clockwise.
	// Don't cull if the view is wireframe and the polygons are two-sided.
	m_cull = twoSided && !m_view.fill() ? eClipCullNone : ( matrix4_handedness( localToWorld ) == MATRIX4_RIGHTHANDED ) ? eClipCullCW : eClipCullCCW;

	{
		Matrix4 screen2world( matrix4_full_inverse( m_local2view ) );

		m_near = vector4_projected(
			matrix4_transformed_vector4(
				screen2world,
				Vector4( 0, 0, -1, 1 )
				)
			);

		m_far = vector4_projected(
			matrix4_transformed_vector4(
				screen2world,
				Vector4( 0, 0, 1, 1 )
				)
			);
	}

#if defined( DEBUG_SELECTION )
	g_render_clipped.construct( m_view.GetViewMatrix() );
#endif
}
void TestPoint( const Vector3& point, SelectionIntersection& best ){
	Vector4 clipped;
	if ( matrix4_clip_point( m_local2view, point, clipped ) == c_CLIP_PASS ) {
		best = select_point_from_clipped( clipped );
	}
}
void TestPolygon( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
	Vector4 clipped[9];
	for ( std::size_t i = 0; i + 2 < count; ++i )
	{
		BestPoint(
			matrix4_clip_triangle(
				m_local2view,
				reinterpret_cast<const Vector3&>( vertices[0] ),
				reinterpret_cast<const Vector3&>( vertices[i + 1] ),
				reinterpret_cast<const Vector3&>( vertices[i + 2] ),
				clipped
				),
			clipped,
			best,
			m_cull
			);
	}
}
void TestLineLoop( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
	if ( count == 0 ) {
		return;
	}
	Vector4 clipped[9];
	for ( VertexPointer::iterator i = vertices.begin(), end = i + count, prev = i + ( count - 1 ); i != end; prev = i, ++i )
	{
		BestPoint(
			matrix4_clip_line(
				m_local2view,
				reinterpret_cast<const Vector3&>( ( *prev ) ),
				reinterpret_cast<const Vector3&>( ( *i ) ),
				clipped
				),
			clipped,
			best,
			m_cull
			);
	}
}
void TestLineStrip( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
	if ( count == 0 ) {
		return;
	}
	Vector4 clipped[9];
	for ( VertexPointer::iterator i = vertices.begin(), end = i + count, next = i + 1; next != end; i = next, ++next )
	{
		BestPoint(
			matrix4_clip_line(
				m_local2view,
				reinterpret_cast<const Vector3&>( ( *i ) ),
				reinterpret_cast<const Vector3&>( ( *next ) ),
				clipped
				),
			clipped,
			best,
			m_cull
			);
	}
}
void TestLines( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
	if ( count == 0 ) {
		return;
	}
	Vector4 clipped[9];
	for ( VertexPointer::iterator i = vertices.begin(), end = i + count; i != end; i += 2 )
	{
		BestPoint(
			matrix4_clip_line(
				m_local2view,
				reinterpret_cast<const Vector3&>( ( *i ) ),
				reinterpret_cast<const Vector3&>( ( *( i + 1 ) ) ),
				clipped
				),
			clipped,
			best,
			m_cull
			);
	}
}
void TestTriangles( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ){
	Vector4 clipped[9];
	for ( IndexPointer::iterator i( indices.begin() ); i != indices.end(); i += 3 )
	{
		BestPoint(
			matrix4_clip_triangle(
				m_local2view,
				reinterpret_cast<const Vector3&>( vertices[*i] ),
				reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
				reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
				clipped
				),
			clipped,
			best,
			m_cull
			);
	}
}
void TestQuads( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ){
	Vector4 clipped[9];
	for ( IndexPointer::iterator i( indices.begin() ); i != indices.end(); i += 4 )
	{
		BestPoint(
			matrix4_clip_triangle(
				m_local2view,
				reinterpret_cast<const Vector3&>( vertices[*i] ),
				reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
				reinterpret_cast<const Vector3&>( vertices[*( i + 3 )] ),
				clipped
				),
			clipped,
			best,
			m_cull
			);
		BestPoint(
			matrix4_clip_triangle(
				m_local2view,
				reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
				reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
				reinterpret_cast<const Vector3&>( vertices[*( i + 3 )] ),
				clipped
				),
			clipped,
			best,
			m_cull
			);
	}
}
void TestQuadStrip( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ){
	Vector4 clipped[9];
	for ( IndexPointer::iterator i( indices.begin() ); i + 2 != indices.end(); i += 2 )
	{
		BestPoint(
			matrix4_clip_triangle(
				m_local2view,
				reinterpret_cast<const Vector3&>( vertices[*i] ),
				reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
				reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
				clipped
				),
			clipped,
			best,
			m_cull
			);
		BestPoint(
			matrix4_clip_triangle(
				m_local2view,
				reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
				reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
				reinterpret_cast<const Vector3&>( vertices[*( i + 3 )] ),
				clipped
				),
			clipped,
			best,
			m_cull
			);
	}
}
};

class SelectionCounter
{
public:
using func = void(const Selectable &);

SelectionCounter( const SelectionChangeCallback& onchanged )
	: m_count( 0 ), m_onchanged( onchanged ){
}
void operator()( const Selectable& selectable ){
	if ( selectable.isSelected() ) {
		++m_count;
	}
	else
	{
		ASSERT_MESSAGE( m_count != 0, "selection counter underflow" );
		--m_count;
	}

	m_onchanged( selectable );
}
bool empty() const {
	return m_count == 0;
}
std::size_t size() const {
	return m_count;
}
private:
std::size_t m_count;
SelectionChangeCallback m_onchanged;
};

inline void ConstructSelectionTest( View& view, const rect_t selection_box ){
	view.EnableScissor( selection_box.min[0], selection_box.max[0], selection_box.min[1], selection_box.max[1] );
}

inline const rect_t SelectionBoxForPoint( const float device_point[2], const float device_epsilon[2] ){
	rect_t selection_box;
	selection_box.min[0] = device_point[0] - device_epsilon[0];
	selection_box.min[1] = device_point[1] - device_epsilon[1];
	selection_box.max[0] = device_point[0] + device_epsilon[0];
	selection_box.max[1] = device_point[1] + device_epsilon[1];
	return selection_box;
}

inline const rect_t SelectionBoxForArea( const float device_point[2], const float device_delta[2] ){
	rect_t selection_box;
	selection_box.min[0] = ( device_delta[0] < 0 ) ? ( device_point[0] + device_delta[0] ) : ( device_point[0] );
	selection_box.min[1] = ( device_delta[1] < 0 ) ? ( device_point[1] + device_delta[1] ) : ( device_point[1] );
	selection_box.max[0] = ( device_delta[0] > 0 ) ? ( device_point[0] + device_delta[0] ) : ( device_point[0] );
	selection_box.max[1] = ( device_delta[1] > 0 ) ? ( device_point[1] + device_delta[1] ) : ( device_point[1] );
	return selection_box;
}

Quaternion construct_local_rotation( const Quaternion& world, const Quaternion& localToWorld ){
	return quaternion_normalised( quaternion_multiplied_by_quaternion(
									  quaternion_normalised( quaternion_multiplied_by_quaternion(
																 quaternion_inverse( localToWorld ),
																 world
																 ) ),
									  localToWorld
									  ) );
}

inline void matrix4_assign_rotation( Matrix4& matrix, const Matrix4& other ){
	matrix[0] = other[0];
	matrix[1] = other[1];
	matrix[2] = other[2];
	matrix[4] = other[4];
	matrix[5] = other[5];
	matrix[6] = other[6];
	matrix[8] = other[8];
	matrix[9] = other[9];
	matrix[10] = other[10];
}

void matrix4_assign_rotation_for_pivot( Matrix4& matrix, scene::Instance& instance ){
	Editable* editable = Node_getEditable( instance.path().top() );
	if ( editable != 0 ) {
		matrix4_assign_rotation( matrix, matrix4_multiplied_by_matrix4( instance.localToWorld(), editable->getLocalPivot() ) );
	}
	else
	{
		matrix4_assign_rotation( matrix, instance.localToWorld() );
	}
}

inline bool Instance_isSelectedComponents( scene::Instance& instance ){
	ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
	return componentSelectionTestable != 0
		   && componentSelectionTestable->isSelectedComponents();
}

class TranslateSelected : public SelectionSystem::Visitor
{
const Vector3& m_translate;
public:
TranslateSelected( const Vector3& translate )
	: m_translate( translate ){
}
void visit( scene::Instance& instance ) const {
	Transformable* transform = Instance_getTransformable( instance );
	if ( transform != 0 ) {
		transform->setType( TRANSFORM_PRIMITIVE );
		transform->setTranslation( m_translate );
	}
}
};

void Scene_Translate_Selected( scene::Graph& graph, const Vector3& translation ){
	if ( GlobalSelectionSystem().countSelected() != 0 ) {
		GlobalSelectionSystem().foreachSelected( TranslateSelected( translation ) );
	}
}

Vector3 get_local_pivot( const Vector3& world_pivot, const Matrix4& localToWorld ){
	return Vector3(
			   matrix4_transformed_point(
				   matrix4_full_inverse( localToWorld ),
				   world_pivot
				   )
			   );
}

void translation_for_pivoted_matrix_transform( Vector3& parent_translation, const Matrix4& local_transform, const Vector3& world_pivot, const Matrix4& localToWorld, const Matrix4& localToParent ){
	// we need a translation inside the parent system to move the origin of this object to the right place

	// mathematically, it must fulfill:
	//
	//   local_translation local_transform local_pivot = local_pivot
	//   local_translation = local_pivot - local_transform local_pivot
	//
	//   or maybe?
	//   local_transform local_translation local_pivot = local_pivot
	//                   local_translation local_pivot = local_transform^-1 local_pivot
	//                 local_translation + local_pivot = local_transform^-1 local_pivot
	//                   local_translation             = local_transform^-1 local_pivot - local_pivot

	Vector3 local_pivot( get_local_pivot( world_pivot, localToWorld ) );

	Vector3 local_translation(
		vector3_subtracted(
			local_pivot,
			matrix4_transformed_point(
				local_transform,
				local_pivot
				)
	        /*
	            matrix4_transformed_point(
	                matrix4_full_inverse(local_transform),
	                local_pivot
	            ),
	            local_pivot
	         */
			)
		);

	translation_local2object( parent_translation, local_translation, localToParent );

	/*
	   // verify it!
	   globalOutputStream() << "World pivot is at " << world_pivot << "\n";
	   globalOutputStream() << "Local pivot is at " << local_pivot << "\n";
	   globalOutputStream() << "Transformation " << local_transform << " moves it to: " << matrix4_transformed_point(local_transform, local_pivot) << "\n";
	   globalOutputStream() << "Must move by " << local_translation << " in the local system" << "\n";
	   globalOutputStream() << "Must move by " << parent_translation << " in the parent system" << "\n";
	 */
}

void translation_for_pivoted_rotation( Vector3& parent_translation, const Quaternion& local_rotation, const Vector3& world_pivot, const Matrix4& localToWorld, const Matrix4& localToParent ){
	translation_for_pivoted_matrix_transform( parent_translation, matrix4_rotation_for_quaternion_quantised( local_rotation ), world_pivot, localToWorld, localToParent );
}

void translation_for_pivoted_scale( Vector3& parent_translation, const Vector3& world_scale, const Vector3& world_pivot, const Matrix4& localToWorld, const Matrix4& localToParent ){
	Matrix4 local_transform(
		matrix4_multiplied_by_matrix4(
			matrix4_full_inverse( localToWorld ),
			matrix4_multiplied_by_matrix4(
				matrix4_scale_for_vec3( world_scale ),
				localToWorld
				)
			)
		);
	local_transform.tx() = local_transform.ty() = local_transform.tz() = 0; // cancel translation parts
	translation_for_pivoted_matrix_transform( parent_translation, local_transform, world_pivot, localToWorld, localToParent );
}

class rotate_selected : public SelectionSystem::Visitor
{
const Quaternion& m_rotate;
const Vector3& m_world_pivot;
public:
rotate_selected( const Quaternion& rotation, const Vector3& world_pivot )
	: m_rotate( rotation ), m_world_pivot( world_pivot ){
}
void visit( scene::Instance& instance ) const {
	TransformNode* transformNode = Node_getTransformNode( instance.path().top() );
	if ( transformNode != 0 ) {
		Transformable* transform = Instance_getTransformable( instance );
		if ( transform != 0 ) {
			transform->setType( TRANSFORM_PRIMITIVE );
			transform->setScale( c_scale_identity );
			transform->setTranslation( c_translation_identity );

			transform->setType( TRANSFORM_PRIMITIVE );
			transform->setRotation( m_rotate );

			{
				Editable* editable = Node_getEditable( instance.path().top() );
				const Matrix4& localPivot = editable != 0 ? editable->getLocalPivot() : g_matrix4_identity;

				Vector3 parent_translation;
				translation_for_pivoted_rotation(
					parent_translation,
					m_rotate,
					m_world_pivot,
					matrix4_multiplied_by_matrix4( instance.localToWorld(), localPivot ),
					matrix4_multiplied_by_matrix4( transformNode->localToParent(), localPivot )
					);

				transform->setTranslation( parent_translation );
			}
		}
	}
}
};

void Scene_Rotate_Selected( scene::Graph& graph, const Quaternion& rotation, const Vector3& world_pivot ){
	if ( GlobalSelectionSystem().countSelected() != 0 ) {
		GlobalSelectionSystem().foreachSelected( rotate_selected( rotation, world_pivot ) );
	}
}

class scale_selected : public SelectionSystem::Visitor
{
const Vector3& m_scale;
const Vector3& m_world_pivot;
public:
scale_selected( const Vector3& scaling, const Vector3& world_pivot )
	: m_scale( scaling ), m_world_pivot( world_pivot ){
}
void visit( scene::Instance& instance ) const {
	TransformNode* transformNode = Node_getTransformNode( instance.path().top() );
	if ( transformNode != 0 ) {
		Transformable* transform = Instance_getTransformable( instance );
		if ( transform != 0 ) {
			transform->setType( TRANSFORM_PRIMITIVE );
			transform->setScale( c_scale_identity );
			transform->setTranslation( c_translation_identity );

			transform->setType( TRANSFORM_PRIMITIVE );
			transform->setScale( m_scale );
			{
				Editable* editable = Node_getEditable( instance.path().top() );
				const Matrix4& localPivot = editable != 0 ? editable->getLocalPivot() : g_matrix4_identity;

				Vector3 parent_translation;
				translation_for_pivoted_scale(
					parent_translation,
					m_scale,
					m_world_pivot,
					matrix4_multiplied_by_matrix4( instance.localToWorld(), localPivot ),
					matrix4_multiplied_by_matrix4( transformNode->localToParent(), localPivot )
					);

				transform->setTranslation( parent_translation );
			}
		}
	}
}
};

void Scene_Scale_Selected( scene::Graph& graph, const Vector3& scaling, const Vector3& world_pivot ){
	if ( GlobalSelectionSystem().countSelected() != 0 ) {
		GlobalSelectionSystem().foreachSelected( scale_selected( scaling, world_pivot ) );
	}
}


class translate_component_selected : public SelectionSystem::Visitor
{
const Vector3& m_translate;
public:
translate_component_selected( const Vector3& translate )
	: m_translate( translate ){
}
void visit( scene::Instance& instance ) const {
	Transformable* transform = Instance_getTransformable( instance );
	if ( transform != 0 ) {
		transform->setType( TRANSFORM_COMPONENT );
		transform->setTranslation( m_translate );
	}
}
};

void Scene_Translate_Component_Selected( scene::Graph& graph, const Vector3& translation ){
	if ( GlobalSelectionSystem().countSelected() != 0 ) {
		GlobalSelectionSystem().foreachSelectedComponent( translate_component_selected( translation ) );
	}
}

class rotate_component_selected : public SelectionSystem::Visitor
{
const Quaternion& m_rotate;
const Vector3& m_world_pivot;
public:
rotate_component_selected( const Quaternion& rotation, const Vector3& world_pivot )
	: m_rotate( rotation ), m_world_pivot( world_pivot ){
}
void visit( scene::Instance& instance ) const {
	Transformable* transform = Instance_getTransformable( instance );
	if ( transform != 0 ) {
		Vector3 parent_translation;
		translation_for_pivoted_rotation( parent_translation, m_rotate, m_world_pivot, instance.localToWorld(), Node_getTransformNode( instance.path().top() )->localToParent() );

		transform->setType( TRANSFORM_COMPONENT );
		transform->setRotation( m_rotate );
		transform->setTranslation( parent_translation );
	}
}
};

void Scene_Rotate_Component_Selected( scene::Graph& graph, const Quaternion& rotation, const Vector3& world_pivot ){
	if ( GlobalSelectionSystem().countSelectedComponents() != 0 ) {
		GlobalSelectionSystem().foreachSelectedComponent( rotate_component_selected( rotation, world_pivot ) );
	}
}

class scale_component_selected : public SelectionSystem::Visitor
{
const Vector3& m_scale;
const Vector3& m_world_pivot;
public:
scale_component_selected( const Vector3& scaling, const Vector3& world_pivot )
	: m_scale( scaling ), m_world_pivot( world_pivot ){
}
void visit( scene::Instance& instance ) const {
	Transformable* transform = Instance_getTransformable( instance );
	if ( transform != 0 ) {
		Vector3 parent_translation;
		translation_for_pivoted_scale( parent_translation, m_scale, m_world_pivot, instance.localToWorld(), Node_getTransformNode( instance.path().top() )->localToParent() );

		transform->setType( TRANSFORM_COMPONENT );
		transform->setScale( m_scale );
		transform->setTranslation( parent_translation );
	}
}
};

void Scene_Scale_Component_Selected( scene::Graph& graph, const Vector3& scaling, const Vector3& world_pivot ){
	if ( GlobalSelectionSystem().countSelectedComponents() != 0 ) {
		GlobalSelectionSystem().foreachSelectedComponent( scale_component_selected( scaling, world_pivot ) );
	}
}


class BooleanSelector : public Selector
{
bool m_selected;
SelectionIntersection m_intersection;
Selectable* m_selectable;
public:
BooleanSelector() : m_selected( false ){
}

void pushSelectable( Selectable& selectable ){
	m_intersection = SelectionIntersection();
	m_selectable = &selectable;
}
void popSelectable(){
	if ( m_intersection.valid() ) {
		m_selected = true;
	}
	m_intersection = SelectionIntersection();
}
void addIntersection( const SelectionIntersection& intersection ){
	if ( m_selectable->isSelected() ) {
		assign_if_closer( m_intersection, intersection );
	}
}

bool isSelected(){
	return m_selected;
}
};

class BestSelector : public Selector
{
SelectionIntersection m_intersection;
Selectable* m_selectable;
SelectionIntersection m_bestIntersection;
std::list<Selectable*> m_bestSelectable;
public:
BestSelector() : m_bestIntersection( SelectionIntersection() ), m_bestSelectable( 0 ){
}

void pushSelectable( Selectable& selectable ){
	m_intersection = SelectionIntersection();
	m_selectable = &selectable;
}
void popSelectable(){
	if ( m_intersection.equalEpsilon( m_bestIntersection, 0.25f, 0.001f ) ) {
		m_bestSelectable.push_back( m_selectable );
		m_bestIntersection = m_intersection;
	}
	else if ( m_intersection < m_bestIntersection ) {
		m_bestSelectable.clear();
		m_bestSelectable.push_back( m_selectable );
		m_bestIntersection = m_intersection;
	}
	m_intersection = SelectionIntersection();
}
void addIntersection( const SelectionIntersection& intersection ){
	assign_if_closer( m_intersection, intersection );
}

std::list<Selectable*>& best(){
	return m_bestSelectable;
}
};

class DeepBestSelector : public Selector
{
SelectionIntersection m_intersection;
Selectable* m_selectable;
SelectionIntersection m_bestIntersection;
std::list<Selectable*> m_bestSelectable;
public:
DeepBestSelector() : m_bestIntersection( SelectionIntersection() ), m_bestSelectable( 0 ){
}

void pushSelectable( Selectable& selectable ){
	m_intersection = SelectionIntersection();
	m_selectable = &selectable;
}
void popSelectable(){
	if ( m_intersection.equalEpsilon( m_bestIntersection, 0.25f, 2.f ) ) {
		m_bestSelectable.push_back( m_selectable );
		m_bestIntersection = m_intersection;
	}
	else if ( m_intersection < m_bestIntersection ) {
		m_bestSelectable.clear();
		m_bestSelectable.push_back( m_selectable );
		m_bestIntersection = m_intersection;
	}
	m_intersection = SelectionIntersection();
}
void addIntersection( const SelectionIntersection& intersection ){
	assign_if_closer( m_intersection, intersection );
}

std::list<Selectable*>& best(){
	return m_bestSelectable;
}
};

bool g_bAltDragManipulatorResize = false; //+select primitives in component modes
bool g_bTmpComponentMode = false;

class DragManipulator : public Manipulator
{
TranslateFree m_freeResize;
TranslateFree m_freeDrag;
ResizeTranslatable m_resize;
DragTranslatable m_drag;
SelectableBool m_dragSelectable; //drag already selected stuff
public:

bool m_selected; //selected temporally for drag

DragManipulator() : m_freeResize( m_resize ), m_freeDrag( m_drag ), m_selected( false ){
}

Manipulatable* GetManipulatable(){
	return m_dragSelectable.isSelected() ? &m_freeDrag : &m_freeResize;
}

void testSelect( const View& view, const Matrix4& pivot2world ){
	SelectionPool selector;

	SelectionVolume test( view );

	if ( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
		BooleanSelector booleanSelector;

		Scene_TestSelect_Primitive( booleanSelector, test, view );

		if ( booleanSelector.isSelected() ) {
			if( g_bAltDragManipulatorResize ){
				DeepBestSelector deepSelector;
				Scene_TestSelect_Component_Selected( deepSelector, test, view, SelectionSystem::eVertex );
				for ( std::list<Selectable*>::iterator i = deepSelector.best().begin(); i != deepSelector.best().end(); ++i )
				{
					if ( !( *i )->isSelected() ) {
						GlobalSelectionSystem().setSelectedAllComponents( false );
					}
					selector.addSelectable( SelectionIntersection( 0, 0 ), ( *i ) );
					m_selected = true;
					m_dragSelectable.setSelected( false );
				}
				if( deepSelector.best().empty() ){
					Scene_forEachTestedBrushFace_selectVertices( GlobalSceneGraph(), test );	//drag clicked face
					//Scene_forEachBrushPlane_selectVertices( GlobalSceneGraph(), test );
					m_selected = true;
				}
			}
			else{
				selector.addSelectable( SelectionIntersection( 0, 0 ), &m_dragSelectable );
				m_selected = false;
			}
		}
		else
		{
			if( g_bAltDragManipulatorResize ){
				Scene_forEachBrushPlane_selectVertices( GlobalSceneGraph(), test );
				m_selected = true;
			}
			else{
				m_selected = Scene_forEachPlaneSelectable_selectPlanes( GlobalSceneGraph(), selector, test );
			}
		}
	}
	else
	{
		BestSelector bestSelector;
		Scene_TestSelect_Component_Selected( bestSelector, test, view, GlobalSelectionSystem().ComponentMode() );
		for ( std::list<Selectable*>::iterator i = bestSelector.best().begin(); i != bestSelector.best().end(); ++i )
		{
			if ( !( *i )->isSelected() ) {
				GlobalSelectionSystem().setSelectedAllComponents( false );
			}
			m_selected = false;
			selector.addSelectable( SelectionIntersection( 0, 0 ), ( *i ) );
			m_dragSelectable.setSelected( true );
		}
		if( GlobalSelectionSystem().countSelectedComponents() != 0 ){
			m_dragSelectable.setSelected( true );
		}
	}

	for ( SelectionPool::iterator i = selector.begin(); i != selector.end(); ++i )
	{
		( *i ).second->setSelected( true );
	}
	g_bTmpComponentMode = m_selected;
}

void setSelected( bool select ){
	m_selected = select;
	m_dragSelectable.setSelected( select );
}
bool isSelected() const {
	return m_selected || m_dragSelectable.isSelected();
}
};

class ClipManipulator : public Manipulator
{
public:

Manipulatable* GetManipulatable(){
	ERROR_MESSAGE( "clipper is not manipulatable" );
	return 0;
}

void setSelected( bool select ){
}
bool isSelected() const {
	return false;
}
};

class select_all : public scene::Graph::Walker
{
bool m_select;
public:
select_all( bool select )
	: m_select( select ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
	Selectable* selectable = Instance_getSelectable( instance );
	if ( selectable != 0 ) {
		selectable->setSelected( m_select );
	}
	return true;
}
};

class select_all_component : public scene::Graph::Walker
{
bool m_select;
SelectionSystem::EComponentMode m_mode;
public:
select_all_component( bool select, SelectionSystem::EComponentMode mode )
	: m_select( select ), m_mode( mode ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
	ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
	if ( componentSelectionTestable ) {
		componentSelectionTestable->setSelectedComponents( m_select, m_mode );
	}
	return true;
}
};

void Scene_SelectAll_Component( bool select, SelectionSystem::EComponentMode componentMode ){
	GlobalSceneGraph().traverse( select_all_component( select, componentMode ) );
}


// RadiantSelectionSystem
class RadiantSelectionSystem :
	public SelectionSystem,
	public Translatable,
	public Rotatable,
	public Scalable,
	public Renderable
{
mutable Matrix4 m_pivot2world;
Matrix4 m_pivot2world_start;
Matrix4 m_manip2pivot_start;
Translation m_translation;
Rotation m_rotation;
Scale m_scale;
public:
static Shader* m_state;
bool m_bPreferPointEntsIn2D;
private:
EManipulatorMode m_manipulator_mode;
Manipulator* m_manipulator;

// state
bool m_undo_begun;
EMode m_mode;
EComponentMode m_componentmode;

SelectionCounter m_count_primitive;
SelectionCounter m_count_component;

TranslateManipulator m_translate_manipulator;
RotateManipulator m_rotate_manipulator;
ScaleManipulator m_scale_manipulator;
DragManipulator m_drag_manipulator;
ClipManipulator m_clip_manipulator;

typedef SelectionList<scene::Instance> selection_t;
selection_t m_selection;
selection_t m_component_selection;

Signal1<const Selectable&> m_selectionChanged_callbacks;

void ConstructPivot() const;
void setCustomPivotOrigin( Vector3& point ) const;
public:
AABB getSelectionAABB() const;
private:
mutable bool m_pivotChanged;
bool m_pivot_moving;
mutable bool m_pivotIsCustom;

void Scene_TestSelect( Selector& selector, SelectionTest& test, const View& view, SelectionSystem::EMode mode, SelectionSystem::EComponentMode componentMode );

bool nothingSelected() const {
	return ( Mode() == eComponent && m_count_component.empty() )
		   || ( Mode() == ePrimitive && m_count_primitive.empty() );
}


public:
enum EModifier
{
	eManipulator,
	eToggle,
	eReplace,
	eCycle,
	eSelect,
	eDeselect,
};

RadiantSelectionSystem() :
	m_bPreferPointEntsIn2D( true ),
	m_undo_begun( false ),
	m_mode( ePrimitive ),
	m_componentmode( eDefault ),
	m_count_primitive( SelectionChangedCaller( *this ) ),
	m_count_component( SelectionChangedCaller( *this ) ),
	m_translate_manipulator( *this, 2, 64 ),
	m_rotate_manipulator( *this, 8, 64 ),
	m_scale_manipulator( *this, 0, 64 ),
	m_pivotChanged( false ),
	m_pivot_moving( false ),
	m_pivotIsCustom( false ){
	SetManipulatorMode( eTranslate );
	pivotChanged();
	addSelectionChangeCallback( PivotChangedSelectionCaller( *this ) );
	AddGridChangeCallback( PivotChangedCaller( *this ) );
}
void pivotChanged() const {
	m_pivotChanged = true;
	SceneChangeNotify();
}
typedef ConstMemberCaller<RadiantSelectionSystem, void(), &RadiantSelectionSystem::pivotChanged> PivotChangedCaller;
void pivotChangedSelection( const Selectable& selectable ){
	pivotChanged();
}
typedef MemberCaller<RadiantSelectionSystem, void(const Selectable&), &RadiantSelectionSystem::pivotChangedSelection> PivotChangedSelectionCaller;

void SetMode( EMode mode ){
	if ( m_mode != mode ) {
		m_mode = mode;
		pivotChanged();
	}
}
EMode Mode() const {
	return m_mode;
}
void SetComponentMode( EComponentMode mode ){
	m_componentmode = mode;
}
EComponentMode ComponentMode() const {
	return m_componentmode;
}
void SetManipulatorMode( EManipulatorMode mode ){
	m_pivotIsCustom = false;
	m_manipulator_mode = mode;
	switch ( m_manipulator_mode )
	{
	case eTranslate: m_manipulator = &m_translate_manipulator; break;
	case eRotate: m_manipulator = &m_rotate_manipulator; break;
	case eScale: m_manipulator = &m_scale_manipulator; break;
	case eDrag: m_manipulator = &m_drag_manipulator; break;
	case eClip: m_manipulator = &m_clip_manipulator; break;
	}
	pivotChanged();
}
EManipulatorMode ManipulatorMode() const {
	return m_manipulator_mode;
}

SelectionChangeCallback getObserver( EMode mode ){
	if ( mode == ePrimitive ) {
		return makeCallback( m_count_primitive );
	}
	else
	{
		return makeCallback( m_count_component );
	}
}
std::size_t countSelected() const {
	return m_count_primitive.size();
}
std::size_t countSelectedComponents() const {
	return m_count_component.size();
}
void onSelectedChanged( scene::Instance& instance, const Selectable& selectable ){
	if ( selectable.isSelected() ) {
		m_selection.append( instance );
	}
	else
	{
		m_selection.erase( instance );
	}

	ASSERT_MESSAGE( m_selection.size() == m_count_primitive.size(), "selection-tracking error" );
}
void onComponentSelection( scene::Instance& instance, const Selectable& selectable ){
	if ( selectable.isSelected() ) {
		m_component_selection.append( instance );
	}
	else
	{
		m_component_selection.erase( instance );
	}

	ASSERT_MESSAGE( m_component_selection.size() == m_count_component.size(), "selection-tracking error" );
}
scene::Instance& ultimateSelected() const {
	ASSERT_MESSAGE( m_selection.size() > 0, "no instance selected" );
	return m_selection.back();
}
scene::Instance& penultimateSelected() const {
	ASSERT_MESSAGE( m_selection.size() > 1, "only one instance selected" );
	return *( *( --( --m_selection.end() ) ) );
}
void setSelectedAll( bool selected ){
	GlobalSceneGraph().traverse( select_all( selected ) );

	m_manipulator->setSelected( selected );
}
void setSelectedAllComponents( bool selected ){
	Scene_SelectAll_Component( selected, SelectionSystem::eVertex );
	Scene_SelectAll_Component( selected, SelectionSystem::eEdge );
	Scene_SelectAll_Component( selected, SelectionSystem::eFace );

	m_manipulator->setSelected( selected );
}

void foreachSelected( const Visitor& visitor ) const {
	selection_t::const_iterator i = m_selection.begin();
	while ( i != m_selection.end() )
	{
		visitor.visit( *( *( i++ ) ) );
	}
}
void foreachSelectedComponent( const Visitor& visitor ) const {
	selection_t::const_iterator i = m_component_selection.begin();
	while ( i != m_component_selection.end() )
	{
		visitor.visit( *( *( i++ ) ) );
	}
}

void addSelectionChangeCallback( const SelectionChangeHandler& handler ){
	m_selectionChanged_callbacks.connectLast( handler );
}
void selectionChanged( const Selectable& selectable ){
	m_selectionChanged_callbacks( selectable );
}
typedef MemberCaller<RadiantSelectionSystem, void(const Selectable&), &RadiantSelectionSystem::selectionChanged> SelectionChangedCaller;


void startMove(){
	m_pivot2world_start = GetPivot2World();
}

bool SelectManipulator( const View& view, const float device_point[2], const float device_epsilon[2] ){
	if ( !nothingSelected() || ( ManipulatorMode() == eDrag && Mode() == eComponent ) ) {
#if defined ( DEBUG_SELECTION )
		g_render_clipped.destroy();
#endif

		m_manipulator->setSelected( false );

		if ( !nothingSelected() || ( ManipulatorMode() == eDrag && Mode() == eComponent ) ) {
			View scissored( view );
			ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );
			m_manipulator->testSelect( scissored, GetPivot2World() );
		}

		startMove();

		m_pivot_moving = m_manipulator->isSelected();

		if ( m_pivot_moving ) {
			Pivot2World pivot;
			pivot.update( GetPivot2World(), view.GetModelview(), view.GetProjection(), view.GetViewport() );

			m_manip2pivot_start = matrix4_multiplied_by_matrix4( matrix4_full_inverse( m_pivot2world_start ), pivot.m_worldSpace );

			Matrix4 device2manip;
			ConstructDevice2Manip( device2manip, m_pivot2world_start, view.GetModelview(), view.GetProjection(), view.GetViewport() );
			m_manipulator->GetManipulatable()->Construct( device2manip, device_point[0], device_point[1], getSelectionAABB(), vector4_to_vector3( GetPivot2World().t() ) );

			m_undo_begun = false;
		}

		SceneChangeNotify();
	}

	return m_pivot_moving;
}

void deselectAll(){
	if ( Mode() == eComponent ) {
		setSelectedAllComponents( false );
	}
	else
	{
		setSelectedAll( false );
	}
}

void deselectComponentsOrAll( bool components ){
	if ( components ) {
		setSelectedAllComponents( false );
	}
	else
	{
		deselectAll();
	}
}

void SelectPoint( const View& view, const float device_point[2], const float device_epsilon[2], RadiantSelectionSystem::EModifier modifier, bool face ){
	//globalOutputStream() << device_point[0] << "   " << device_point[1] << "\n";
	ASSERT_MESSAGE( fabs( device_point[0] ) <= 1.0f && fabs( device_point[1] ) <= 1.0f, "point-selection error" );

	if ( modifier == eReplace ) {
		deselectComponentsOrAll( face );
	}
/*
//nothingSelected() doesn't consider faces, selected in non-component mode, m
	if ( modifier == eCycle && nothingSelected() ){
		modifier = eReplace;
	}
*/
  #if defined ( DEBUG_SELECTION )
	g_render_clipped.destroy();
  #endif

	{
		View scissored( view );
		ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );

		SelectionVolume volume( scissored );
		SelectionPool selector;
		SelectionPool selector_point_ents;
		const bool prefer_point_ents = m_bPreferPointEntsIn2D && Mode() == ePrimitive && !view.fill() && !face
			&& ( modifier == RadiantSelectionSystem::eReplace || modifier == RadiantSelectionSystem::eSelect || modifier == RadiantSelectionSystem::eDeselect );

		if( prefer_point_ents ){
			Scene_TestSelect( selector_point_ents, volume, scissored, eEntity, ComponentMode() );
		}
		if( prefer_point_ents && !selector_point_ents.failed() ){
			switch ( modifier )
			{
			// if cycle mode not enabled, enable it
			case RadiantSelectionSystem::eReplace:
			{
				// select closest
				( *selector_point_ents.begin() ).second->setSelected( true );
			}
			break;
			case RadiantSelectionSystem::eSelect:
			{
				SelectionPool::iterator best = selector_point_ents.begin();
				if( !( *best ).second->isSelected() ){
					( *best ).second->setSelected( true );
				}
				SelectionPool::iterator i = best;
				++i;
				while ( i != selector_point_ents.end() )
				{
					if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
						if( !( *i ).second->isSelected() ){
							( *i ).second->setSelected( true );
						}
					}
					else{
						break;
					}
					++i;
				}
			}
			break;
			case RadiantSelectionSystem::eDeselect:
			{
				SelectionPool::iterator best = selector_point_ents.begin();
				if( ( *best ).second->isSelected() ){
					( *best ).second->setSelected( false );
				}
				SelectionPool::iterator i = best;
				++i;
				while ( i != selector_point_ents.end() )
				{
					if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
						if( ( *i ).second->isSelected() ){
							( *i ).second->setSelected( false );
						}
					}
					else{
						break;
					}
					++i;
				}
			}
			break;
			default:
				break;
			}
		}
		else{
			if ( face ){
				Scene_TestSelect_Component( selector, volume, scissored, eFace );
			}
			else{
				Scene_TestSelect( selector, volume, scissored, g_bAltDragManipulatorResize ? ePrimitive : Mode(), ComponentMode() );
			}

			if ( !selector.failed() ) {
				switch ( modifier )
				{
				case RadiantSelectionSystem::eToggle:
				{
					SelectableSortedSet::iterator best = selector.begin();
					// toggle selection of the object with least depth
					if ( ( *best ).second->isSelected() ) {
						( *best ).second->setSelected( false );
					}
					else{
						( *best ).second->setSelected( true );
					}
				}
				break;
				// if cycle mode not enabled, enable it
				case RadiantSelectionSystem::eReplace:
				{
					// select closest
					( *selector.begin() ).second->setSelected( true );
				}
				break;
				// select the next object in the list from the one already selected
				case RadiantSelectionSystem::eCycle:
				{
					bool CycleSelectionOccured = false;
					SelectionPool::iterator i = selector.begin();
					while ( i != selector.end() )
					{
						if ( ( *i ).second->isSelected() ) {
							deselectComponentsOrAll( face );
							++i;
							if ( i != selector.end() ) {
								i->second->setSelected( true );
							}
							else
							{
								selector.begin()->second->setSelected( true );
							}
							CycleSelectionOccured = true;
							break;
						}
						++i;
					}
					if( !CycleSelectionOccured ){
						deselectComponentsOrAll( face );
						( *selector.begin() ).second->setSelected( true );
					}
				}
				break;
				case RadiantSelectionSystem::eSelect:
				{
					SelectionPool::iterator best = selector.begin();
					if( !( *best ).second->isSelected() ){
						( *best ).second->setSelected( true );
					}
					SelectionPool::iterator i = best;
					++i;
					while ( i != selector.end() )
					{
						if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
							if( !( *i ).second->isSelected() ){
								( *i ).second->setSelected( true );
							}
						}
						else{
							break;
						}
						++i;
					}
				}
				break;
				case RadiantSelectionSystem::eDeselect:
				{
					SelectionPool::iterator best = selector.begin();
					if( ( *best ).second->isSelected() ){
						( *best ).second->setSelected( false );
					}
					SelectionPool::iterator i = best;
					++i;
					while ( i != selector.end() )
					{
						if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
							if( ( *i ).second->isSelected() ){
								( *i ).second->setSelected( false );
							}
						}
						else{
							break;
						}
						++i;
					}
				}
				break;
				default:
					break;
				}
			}
			else if( modifier == eCycle ){
				deselectComponentsOrAll( face );
			}
		}
	}
}

bool SelectPoint_InitPaint( const View& view, const float device_point[2], const float device_epsilon[2], bool face ){
	ASSERT_MESSAGE( fabs( device_point[0] ) <= 1.0f && fabs( device_point[1] ) <= 1.0f, "point-selection error" );
  #if defined ( DEBUG_SELECTION )
	g_render_clipped.destroy();
  #endif

	{
		View scissored( view );
		ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );

		SelectionVolume volume( scissored );
		SelectionPool selector;
		SelectionPool selector_point_ents;
		const bool prefer_point_ents = m_bPreferPointEntsIn2D && Mode() == ePrimitive && !view.fill() && !face;

		if( prefer_point_ents ){
			Scene_TestSelect( selector_point_ents, volume, scissored, eEntity, ComponentMode() );
		}
		if( prefer_point_ents && !selector_point_ents.failed() ){
			SelectableSortedSet::iterator best = selector_point_ents.begin();
			const bool wasSelected = ( *best ).second->isSelected();
			( *best ).second->setSelected( !wasSelected );
			SelectableSortedSet::iterator i = best;
			++i;
			while ( i != selector_point_ents.end() )
			{
				if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
					( *i ).second->setSelected( !wasSelected );
				}
				else{
					break;
				}
				++i;
			}
			return !wasSelected;
		}
		else{//do primitives, if ents failed
			if ( face ){
				Scene_TestSelect_Component( selector, volume, scissored, eFace );
			}
			else{
				Scene_TestSelect( selector, volume, scissored, g_bAltDragManipulatorResize ? ePrimitive : Mode(), ComponentMode() );
			}
			if ( !selector.failed() ){
				SelectableSortedSet::iterator best = selector.begin();
				const bool wasSelected = ( *best ).second->isSelected();
				( *best ).second->setSelected( !wasSelected );
				SelectableSortedSet::iterator i = best;
				++i;
				while ( i != selector.end() )
				{
					if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
						( *i ).second->setSelected( !wasSelected );
					}
					else{
						break;
					}
					++i;
				}
				return !wasSelected;
			}
			else{
				return true;
			}
		}
	}
}

void SelectArea( const View& view, const float device_point[2], const float device_delta[2], RadiantSelectionSystem::EModifier modifier, bool face ){
	if ( modifier == eReplace ) {
		deselectComponentsOrAll( face );
	}

  #if defined ( DEBUG_SELECTION )
	g_render_clipped.destroy();
  #endif

	{
		View scissored( view );
		ConstructSelectionTest( scissored, SelectionBoxForArea( device_point, device_delta ) );

		SelectionVolume volume( scissored );
		SelectionPool pool;
		if ( face ) {
			Scene_TestSelect_Component( pool, volume, scissored, eFace );
		}
		else
		{
			Scene_TestSelect( pool, volume, scissored, Mode(), ComponentMode() );
		}

		for ( SelectionPool::iterator i = pool.begin(); i != pool.end(); ++i )
		{
			( *i ).second->setSelected( !( modifier == RadiantSelectionSystem::eToggle && ( *i ).second->isSelected() ) );
		}
	}
}


void translate( const Vector3& translation ){
	if ( !nothingSelected() ) {
		//ASSERT_MESSAGE(!m_pivotChanged, "pivot is invalid");

		m_translation = translation;

		m_pivot2world = m_pivot2world_start;
		matrix4_translate_by_vec3( m_pivot2world, translation );

		if ( Mode() == eComponent ) {
			Scene_Translate_Component_Selected( GlobalSceneGraph(), m_translation );
		}
		else
		{
			Scene_Translate_Selected( GlobalSceneGraph(), m_translation );
		}

		SceneChangeNotify();
	}
}
void outputTranslation( TextOutputStream& ostream ){
	ostream << " -xyz " << m_translation.x() << " " << m_translation.y() << " " << m_translation.z();
}
void rotate( const Quaternion& rotation ){
	if ( !nothingSelected() ) {
		//ASSERT_MESSAGE(!m_pivotChanged, "pivot is invalid");

		m_rotation = rotation;

		if ( Mode() == eComponent ) {
			Scene_Rotate_Component_Selected( GlobalSceneGraph(), m_rotation, vector4_to_vector3( m_pivot2world.t() ) );

			matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
		}
		else
		{
			Scene_Rotate_Selected( GlobalSceneGraph(), m_rotation, vector4_to_vector3( m_pivot2world.t() ) );

			matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
		}

		SceneChangeNotify();
	}
}
void outputRotation( TextOutputStream& ostream ){
	ostream << " -eulerXYZ " << m_rotation.x() << " " << m_rotation.y() << " " << m_rotation.z();
}
void scale( const Vector3& scaling ){
	if ( !nothingSelected() ) {
		m_scale = scaling;

		if ( Mode() == eComponent ) {
			Scene_Scale_Component_Selected( GlobalSceneGraph(), m_scale, vector4_to_vector3( m_pivot2world.t() ) );
		}
		else
		{
			Scene_Scale_Selected( GlobalSceneGraph(), m_scale, vector4_to_vector3( m_pivot2world.t() ) );
		}

		SceneChangeNotify();
	}
}
void outputScale( TextOutputStream& ostream ){
	ostream << " -scale " << m_scale.x() << " " << m_scale.y() << " " << m_scale.z();
}

void rotateSelected( const Quaternion& rotation, bool snapOrigin ){
	if( snapOrigin && !m_pivotIsCustom ){
		m_pivot2world.tx() = float_snapped( m_pivot2world.tx(), GetSnapGridSize() );
		m_pivot2world.ty() = float_snapped( m_pivot2world.ty(), GetSnapGridSize() );
		m_pivot2world.tz() = float_snapped( m_pivot2world.tz(), GetSnapGridSize() );
	}
	startMove();
	rotate( rotation );
	freezeTransforms();
}
void translateSelected( const Vector3& translation ){
	startMove();
	translate( translation );
	freezeTransforms();
}
void scaleSelected( const Vector3& scaling ){
	startMove();
	scale( scaling );
	freezeTransforms();
}

void MoveSelected( const View& view, const float device_point[2], bool snap, bool snapbbox ){
	if ( m_manipulator->isSelected() ) {
		if ( !m_undo_begun ) {
			m_undo_begun = true;
			GlobalUndoSystem().start();
		}

		Matrix4 device2manip;
		ConstructDevice2Manip( device2manip, m_pivot2world_start, view.GetModelview(), view.GetProjection(), view.GetViewport() );
		m_manipulator->GetManipulatable()->Transform( m_manip2pivot_start, device2manip, device_point[0], device_point[1], snap, snapbbox );
	}
}

/// \todo Support view-dependent nudge.
void NudgeManipulator( const Vector3& nudge, const Vector3& view ){
//	if ( ManipulatorMode() == eTranslate || ManipulatorMode() == eDrag ) {
		translateSelected( nudge );
//	}
}

void endMove();
void freezeTransforms();

void renderSolid( Renderer& renderer, const VolumeTest& volume ) const;
void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
	renderSolid( renderer, volume );
}

const Matrix4& GetPivot2World() const {
	ConstructPivot();
	return m_pivot2world;
}

static void constructStatic(){
	m_state = GlobalShaderCache().capture( "$POINT" );
  #if defined( DEBUG_SELECTION )
	g_state_clipped = GlobalShaderCache().capture( "$DEBUG_CLIPPED" );
  #endif
	TranslateManipulator::m_state_wire = GlobalShaderCache().capture( "$WIRE_OVERLAY" );
	TranslateManipulator::m_state_fill = GlobalShaderCache().capture( "$FLATSHADE_OVERLAY" );
	RotateManipulator::m_state_outer = GlobalShaderCache().capture( "$WIRE_OVERLAY" );
}

static void destroyStatic(){
  #if defined( DEBUG_SELECTION )
	GlobalShaderCache().release( "$DEBUG_CLIPPED" );
  #endif
	GlobalShaderCache().release( "$WIRE_OVERLAY" );
	GlobalShaderCache().release( "$FLATSHADE_OVERLAY" );
	GlobalShaderCache().release( "$WIRE_OVERLAY" );
	GlobalShaderCache().release( "$POINT" );
}
};

Shader* RadiantSelectionSystem::m_state = 0;


namespace
{
RadiantSelectionSystem* g_RadiantSelectionSystem;

inline RadiantSelectionSystem& getSelectionSystem(){
	return *g_RadiantSelectionSystem;
}
}

#include "map.h"

class testselect_entity_visible : public scene::Graph::Walker
{
Selector& m_selector;
SelectionTest& m_test;
public:
testselect_entity_visible( Selector& selector, SelectionTest& test )
	: m_selector( selector ), m_test( test ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
	if( path.top().get_pointer() == Map_GetWorldspawn( g_map ) ||
		node_is_group( path.top().get() ) ){
		return false;
	}
	Selectable* selectable = Instance_getSelectable( instance );
	if ( selectable != 0
		 && Node_isEntity( path.top() ) ) {
		m_selector.pushSelectable( *selectable );
	}

	SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
	if ( selectionTestable ) {
		selectionTestable->testSelect( m_selector, m_test );
	}

	return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
	Selectable* selectable = Instance_getSelectable( instance );
	if ( selectable != 0
		 && Node_isEntity( path.top() ) ) {
		m_selector.popSelectable();
	}
}
};

class testselect_primitive_visible : public scene::Graph::Walker
{
Selector& m_selector;
SelectionTest& m_test;
public:
testselect_primitive_visible( Selector& selector, SelectionTest& test )
	: m_selector( selector ), m_test( test ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
	Selectable* selectable = Instance_getSelectable( instance );
	if ( selectable != 0 ) {
		m_selector.pushSelectable( *selectable );
	}

	SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
	if ( selectionTestable ) {
		selectionTestable->testSelect( m_selector, m_test );
	}

	return true;
}
void post( const scene::Path& path, scene::Instance& instance ) const {
	Selectable* selectable = Instance_getSelectable( instance );
	if ( selectable != 0 ) {
		m_selector.popSelectable();
	}
}
};

class testselect_component_visible : public scene::Graph::Walker
{
Selector& m_selector;
SelectionTest& m_test;
SelectionSystem::EComponentMode m_mode;
public:
testselect_component_visible( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode )
	: m_selector( selector ), m_test( test ), m_mode( mode ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
	ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
	if ( componentSelectionTestable ) {
		componentSelectionTestable->testSelectComponents( m_selector, m_test, m_mode );
	}

	return true;
}
};


class testselect_component_visible_selected : public scene::Graph::Walker
{
Selector& m_selector;
SelectionTest& m_test;
SelectionSystem::EComponentMode m_mode;
public:
testselect_component_visible_selected( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode )
	: m_selector( selector ), m_test( test ), m_mode( mode ){
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
	Selectable* selectable = Instance_getSelectable( instance );
	if ( selectable != 0 && selectable->isSelected() ) {
		ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
		if ( componentSelectionTestable ) {
			componentSelectionTestable->testSelectComponents( m_selector, m_test, m_mode );
		}
	}

	return true;
}
};

void Scene_TestSelect_Primitive( Selector& selector, SelectionTest& test, const VolumeTest& volume ){
	Scene_forEachVisible( GlobalSceneGraph(), volume, testselect_primitive_visible( selector, test ) );
}

void Scene_TestSelect_Component_Selected( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode ){
	Scene_forEachVisible( GlobalSceneGraph(), volume, testselect_component_visible_selected( selector, test, componentMode ) );
}

void Scene_TestSelect_Component( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode ){
	Scene_forEachVisible( GlobalSceneGraph(), volume, testselect_component_visible( selector, test, componentMode ) );
}

void RadiantSelectionSystem::Scene_TestSelect( Selector& selector, SelectionTest& test, const View& view, SelectionSystem::EMode mode, SelectionSystem::EComponentMode componentMode ){
	switch ( mode )
	{
	case eEntity:
	{
		Scene_forEachVisible( GlobalSceneGraph(), view, testselect_entity_visible( selector, test ) );
	}
	break;
	case ePrimitive:
		Scene_TestSelect_Primitive( selector, test, view );
		break;
	case eComponent:
		Scene_TestSelect_Component_Selected( selector, test, view, componentMode );
		break;
	}
}

class FreezeTransforms : public scene::Graph::Walker
{
public:
bool pre( const scene::Path& path, scene::Instance& instance ) const {
	TransformNode* transformNode = Node_getTransformNode( path.top() );
	if ( transformNode != 0 ) {
		Transformable* transform = Instance_getTransformable( instance );
		if ( transform != 0 ) {
			transform->freezeTransform();
		}
	}
	return true;
}
};

void RadiantSelectionSystem::freezeTransforms(){
	GlobalSceneGraph().traverse( FreezeTransforms() );
}


void RadiantSelectionSystem::endMove(){
	freezeTransforms();

	if ( Mode() == ePrimitive ) {
		if ( ManipulatorMode() == eDrag ) {
			g_bTmpComponentMode = false;
			if( g_bAltDragManipulatorResize ){
				Scene_SelectAll_Component( false, SelectionSystem::eVertex );
			}
			else{
				Scene_SelectAll_Component( false, SelectionSystem::eFace );
			}
		}
	}

	m_pivot_moving = false;
	pivotChanged();

	SceneChangeNotify();

	if ( m_undo_begun ) {
		StringOutputStream command;

		if ( ManipulatorMode() == eTranslate ) {
			command << "translateTool";
			outputTranslation( command );
		}
		else if ( ManipulatorMode() == eRotate ) {
			command << "rotateTool";
			outputRotation( command );
		}
		else if ( ManipulatorMode() == eScale ) {
			command << "scaleTool";
			outputScale( command );
		}
		else if ( ManipulatorMode() == eDrag ) {
			command << "dragTool";
		}

		GlobalUndoSystem().finish( command.c_str() );
	}

}

inline AABB Instance_getPivotBounds( scene::Instance& instance ){
	Entity* entity = Node_getEntity( instance.path().top() );
	if ( entity != 0
		 && ( entity->getEntityClass().fixedsize
			  || !node_is_group( instance.path().top() ) ) ) {
		Editable* editable = Node_getEditable( instance.path().top() );
		if ( editable != 0 ) {
			return AABB( vector4_to_vector3( matrix4_multiplied_by_matrix4( instance.localToWorld(), editable->getLocalPivot() ).t() ), Vector3( 0, 0, 0 ) );
		}
		else
		{
			return AABB( vector4_to_vector3( instance.localToWorld().t() ), Vector3( 0, 0, 0 ) );
		}
	}

	return instance.worldAABB();
}

class bounds_selected : public scene::Graph::Walker
{
AABB& m_bounds;
public:
bounds_selected( AABB& bounds )
	: m_bounds( bounds ){
	m_bounds = AABB();
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
	Selectable* selectable = Instance_getSelectable( instance );
	if ( selectable != 0
		 && selectable->isSelected() ) {
		aabb_extend_by_aabb_safe( m_bounds, Instance_getPivotBounds( instance ) );
	}
	return true;
}
};

class bounds_selected_component : public scene::Graph::Walker
{
AABB& m_bounds;
public:
bounds_selected_component( AABB& bounds )
	: m_bounds( bounds ){
	m_bounds = AABB();
}
bool pre( const scene::Path& path, scene::Instance& instance ) const {
	Selectable* selectable = Instance_getSelectable( instance );
	if ( selectable != 0
		 && selectable->isSelected() ) {
		ComponentEditable* componentEditable = Instance_getComponentEditable( instance );
		if ( componentEditable ) {
			aabb_extend_by_aabb_safe( m_bounds, aabb_for_oriented_aabb_safe( componentEditable->getSelectedComponentsBounds(), instance.localToWorld() ) );
		}
	}
	return true;
}
};

void Scene_BoundsSelected( scene::Graph& graph, AABB& bounds ){
	graph.traverse( bounds_selected( bounds ) );
}

void Scene_BoundsSelectedComponent( scene::Graph& graph, AABB& bounds ){
	graph.traverse( bounds_selected_component( bounds ) );
}

#if 0
inline void pivot_for_node( Matrix4& pivot, scene::Node& node, scene::Instance& instance ){
	ComponentEditable* componentEditable = Instance_getComponentEditable( instance );
	if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
		 && componentEditable != 0 ) {
		pivot = matrix4_translation_for_vec3( componentEditable->getSelectedComponentsBounds().origin );
	}
	else
	{
		Bounded* bounded = Instance_getBounded( instance );
		if ( bounded != 0 ) {
			pivot = matrix4_translation_for_vec3( bounded->localAABB().origin );
		}
		else
		{
			pivot = g_matrix4_identity;
		}
	}
}
#endif

void RadiantSelectionSystem::ConstructPivot() const {
	if ( !m_pivotChanged || m_pivot_moving || m_pivotIsCustom ) {
		return;
	}
	m_pivotChanged = false;

	Vector3 m_object_pivot;

	if ( !nothingSelected() ) {
		{
			AABB bounds;
			if ( Mode() == eComponent ) {
				Scene_BoundsSelectedComponent( GlobalSceneGraph(), bounds );
			}
			else
			{
				Scene_BoundsSelected( GlobalSceneGraph(), bounds );
			}
			m_object_pivot = bounds.origin;
		}

		//vector3_snap( m_object_pivot, GetSnapGridSize() );
		//globalOutputStream() << m_object_pivot << "\n";
		m_pivot2world = matrix4_translation_for_vec3( m_object_pivot );

		switch ( m_manipulator_mode )
		{
		case eTranslate:
			break;
		case eRotate:
			if ( Mode() == eComponent ) {
				matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
			}
			else
			{
				matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
			}
			break;
		case eScale:
			if ( Mode() == eComponent ) {
				matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
			}
			else
			{
				matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
			}
			break;
		default:
			break;
		}
	}
}

void RadiantSelectionSystem::setCustomPivotOrigin( Vector3& point ) const {
	if ( !nothingSelected() && ( m_manipulator_mode == eTranslate || m_manipulator_mode == eRotate || m_manipulator_mode == eScale ) ) {
		AABB bounds;
		if ( Mode() == eComponent ) {
			Scene_BoundsSelectedComponent( GlobalSceneGraph(), bounds );
		}
		else
		{
			Scene_BoundsSelected( GlobalSceneGraph(), bounds );
		}
		//globalOutputStream() << point << "\n";
		for( std::size_t i = 0; i < 3; i++ ){
			if( point[i] < 900000.0f ){
				float bestsnapDist = fabs( bounds.origin[i] - point[i] );
				float bestsnapTo = bounds.origin[i];
				float othersnapDist = fabs( bounds.origin[i] + bounds.extents[i] - point[i] );
				if( othersnapDist < bestsnapDist ){
					bestsnapDist = othersnapDist;
					bestsnapTo = bounds.origin[i] + bounds.extents[i];
				}
				othersnapDist = fabs( bounds.origin[i] - bounds.extents[i] - point[i] );
				if( othersnapDist < bestsnapDist ){
					bestsnapDist = othersnapDist;
					bestsnapTo = bounds.origin[i] - bounds.extents[i];
				}
				othersnapDist = fabs( float_snapped( point[i], GetSnapGridSize() ) - point[i] );
				if( othersnapDist < bestsnapDist ){
					bestsnapDist = othersnapDist;
					bestsnapTo = float_snapped( point[i], GetSnapGridSize() );
				}
				point[i] = bestsnapTo;

				m_pivot2world[i + 12] = point[i]; //m_pivot2world.tx() .ty() .tz()
			}
		}

		switch ( m_manipulator_mode )
		{
		case eTranslate:
			break;
		case eRotate:
			if ( Mode() == eComponent ) {
				matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
			}
			else
			{
				matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
			}
			break;
		case eScale:
			if ( Mode() == eComponent ) {
				matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
			}
			else
			{
				matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
			}
			break;
		default:
			break;
		}

		m_pivotIsCustom = true;
	}
}

AABB RadiantSelectionSystem::getSelectionAABB() const {
	AABB bounds;
	if ( !nothingSelected() ) {
		if ( Mode() == eComponent || g_bTmpComponentMode ) {
			Scene_BoundsSelectedComponent( GlobalSceneGraph(), bounds );
		}
		else
		{
			Scene_BoundsSelected( GlobalSceneGraph(), bounds );
		}
	}
	return bounds;
}

void RadiantSelectionSystem::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
	//if(view->TestPoint(m_object_pivot))
	if ( !nothingSelected() ) {
		renderer.Highlight( Renderer::ePrimitive, false );
		renderer.Highlight( Renderer::eFace, false );

		renderer.SetState( m_state, Renderer::eWireframeOnly );
		renderer.SetState( m_state, Renderer::eFullMaterials );

		m_manipulator->render( renderer, volume, GetPivot2World() );
	}

#if defined( DEBUG_SELECTION )
	renderer.SetState( g_state_clipped, Renderer::eWireframeOnly );
	renderer.SetState( g_state_clipped, Renderer::eFullMaterials );
	renderer.addRenderable( g_render_clipped, g_render_clipped.m_world );
#endif
}

#include "preferencesystem.h"
#include "preferences.h"

bool g_bLeftMouseClickSelector = true;

void SelectionSystem_constructPreferences( PreferencesPage& page ){
	page.appendCheckBox( "", "Prefer point entities in 2D", getSelectionSystem().m_bPreferPointEntsIn2D );
	page.appendCheckBox( "", "Left mouse click tunnel selector", g_bLeftMouseClickSelector );
}
void SelectionSystem_constructPage( PreferenceGroup& group ){
	PreferencesPage page( group.createPage( "Selection", "Selection System Settings" ) );
	SelectionSystem_constructPreferences( page );
}
void SelectionSystem_registerPreferencesPage(){
	PreferencesDialog_addSettingsPage( FreeCaller<void(PreferenceGroup&), SelectionSystem_constructPage>() );
}



void SelectionSystem_OnBoundsChanged(){
	getSelectionSystem().pivotChanged();
}

SignalHandlerId SelectionSystem_boundsChanged;

void SelectionSystem_Construct(){
	RadiantSelectionSystem::constructStatic();

	g_RadiantSelectionSystem = new RadiantSelectionSystem;

	SelectionSystem_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback( FreeCaller<void(), SelectionSystem_OnBoundsChanged>() );

	GlobalShaderCache().attachRenderable( getSelectionSystem() );

	GlobalPreferenceSystem().registerPreference( "PreferPointEntsIn2D", make_property_string( getSelectionSystem().m_bPreferPointEntsIn2D ) );
	GlobalPreferenceSystem().registerPreference( "LeftMouseClickSelector", make_property_string( g_bLeftMouseClickSelector ) );
	SelectionSystem_registerPreferencesPage();
}

void SelectionSystem_Destroy(){
	GlobalShaderCache().detachRenderable( getSelectionSystem() );

	GlobalSceneGraph().removeBoundsChangedCallback( SelectionSystem_boundsChanged );

	delete g_RadiantSelectionSystem;

	RadiantSelectionSystem::destroyStatic();
}




inline float screen_normalised( float pos, std::size_t size ){
	return ( ( 2.0f * pos ) / size ) - 1.0f;
}

typedef Vector2 DeviceVector;

inline DeviceVector window_to_normalised_device( WindowVector window, std::size_t width, std::size_t height ){
	return DeviceVector( screen_normalised( window.x(), width ), screen_normalised( height - 1 - window.y(), height ) );
}

inline float device_constrained( float pos ){
	return std::min( 1.0f, std::max( -1.0f, pos ) );
}

inline DeviceVector device_constrained( DeviceVector device ){
	return DeviceVector( device_constrained( device.x() ), device_constrained( device.y() ) );
}

inline float window_constrained( float pos, std::size_t origin, std::size_t size ){
	return std::min( static_cast<float>( origin + size ), std::max( static_cast<float>( origin ), pos ) );
}

inline WindowVector window_constrained( WindowVector window, std::size_t x, std::size_t y, std::size_t width, std::size_t height ){
	return WindowVector( window_constrained( window.x(), x, width ), window_constrained( window.y(), y, height ) );
}

typedef Callback<void(DeviceVector)> MouseEventCallback;

Single<MouseEventCallback> g_mouseMovedCallback;
Single<MouseEventCallback> g_mouseUpCallback;

#if 1
const ButtonIdentifier c_button_select = c_buttonLeft;
const ButtonIdentifier c_button_select2 = c_buttonRight;
const ModifierFlags c_modifier_manipulator = c_modifierNone;
const ModifierFlags c_modifier_toggle = c_modifierShift;
const ModifierFlags c_modifier_replace = c_modifierShift | c_modifierAlt;
const ModifierFlags c_modifier_face = c_modifierControl;
#else
const ButtonIdentifier c_button_select = c_buttonLeft;
const ModifierFlags c_modifier_manipulator = c_modifierNone;
const ModifierFlags c_modifier_toggle = c_modifierControl;
const ModifierFlags c_modifier_replace = c_modifierNone;
const ModifierFlags c_modifier_face = c_modifierShift;
#endif
const ModifierFlags c_modifier_toggle_face = c_modifier_toggle | c_modifier_face;
const ModifierFlags c_modifier_replace_face = c_modifier_replace | c_modifier_face;

const ButtonIdentifier c_button_texture = c_buttonMiddle;
const ModifierFlags c_modifier_apply_texture1 = c_modifierControl | c_modifierShift;
const ModifierFlags c_modifier_apply_texture2 = c_modifierControl;
const ModifierFlags c_modifier_apply_texture3 =                     c_modifierShift;
const ModifierFlags c_modifier_copy_texture = c_modifierNone;

class Selector_
{
RadiantSelectionSystem::EModifier modifier_for_state( ModifierFlags state ){
	if ( ( state == c_modifier_toggle || state == c_modifier_toggle_face || state == c_modifier_face || state == c_modifierAlt ) ) {
		if( m_mouse2 ){
			return RadiantSelectionSystem::eReplace;
		}
		else{
			return RadiantSelectionSystem::eToggle;
		}
	}
	return RadiantSelectionSystem::eManipulator;
}

rect_t getDeviceArea() const {
	DeviceVector delta( m_current - m_start );
	if ( selecting() && fabs( delta.x() ) > m_epsilon.x() && fabs( delta.y() ) > m_epsilon.y() ) {
		return SelectionBoxForArea( &m_start[0], &delta[0] );
	}
	else
	{
		rect_t default_area = { { 0, 0, }, { 0, 0, }, };
		return default_area;
	}
}

public:
DeviceVector m_start;
DeviceVector m_current;
DeviceVector m_epsilon;
ModifierFlags m_state;
bool m_mouse2;
bool m_mouseMoved;
bool m_mouseMovedWhilePressed;
bool m_paintSelect;
const View* m_view;
RectangleCallback m_window_update;

Selector_() : m_start( 0.0f, 0.0f ), m_current( 0.0f, 0.0f ), m_state( c_modifierNone ), m_mouse2( false ), m_mouseMoved( false ), m_mouseMovedWhilePressed( false ){
}

void draw_area(){
	m_window_update( getDeviceArea() );
}

void testSelect( DeviceVector position ){
	RadiantSelectionSystem::EModifier modifier = modifier_for_state( m_state );
	if ( modifier != RadiantSelectionSystem::eManipulator ) {
		DeviceVector delta( position - m_start );
		if ( fabs( delta.x() ) > m_epsilon.x() && fabs( delta.y() ) > m_epsilon.y() ) {
			DeviceVector delta( position - m_start );
			//getSelectionSystem().SelectArea( *m_view, &m_start[0], &delta[0], modifier, ( m_state & c_modifier_face ) != c_modifierNone );
			getSelectionSystem().SelectArea( *m_view, &m_start[0], &delta[0], RadiantSelectionSystem::eToggle, ( m_state & c_modifier_face ) != c_modifierNone );
		}
		else if( !m_mouseMovedWhilePressed ){
			if ( modifier == RadiantSelectionSystem::eReplace && !m_mouseMoved ) {
				modifier = RadiantSelectionSystem::eCycle;
			}
			getSelectionSystem().SelectPoint( *m_view, &position[0], &m_epsilon[0], modifier, ( m_state & c_modifier_face ) != c_modifierNone );
		}
	}

	m_start = m_current = DeviceVector( 0.0f, 0.0f );
	draw_area();
}

void testSelect_simpleM1( DeviceVector position ){
	/*RadiantSelectionSystem::EModifier modifier = RadiantSelectionSystem::eReplace;
	DeviceVector delta( position - m_start );
	if ( fabs( delta.x() ) < m_epsilon.x() && fabs( delta.y() ) < m_epsilon.y() ) {
		modifier = RadiantSelectionSystem::eCycle;
	}
	getSelectionSystem().SelectPoint( *m_view, &position[0], &m_epsilon[0], modifier, false );*/
	if( g_bLeftMouseClickSelector ){
		getSelectionSystem().SelectPoint( *m_view, &position[0], &m_epsilon[0], m_mouseMoved ? RadiantSelectionSystem::eReplace : RadiantSelectionSystem::eCycle, false );
	}
	m_start = m_current = device_constrained( position );
}


bool selecting() const {
	return m_state != c_modifier_manipulator && m_mouse2;
}

void setState( ModifierFlags state ){
	bool was_selecting = selecting();
	m_state = state;
	if ( was_selecting ^ selecting() ) {
		draw_area();
	}
}

ModifierFlags getState() const {
	return m_state;
}

void modifierEnable( ModifierFlags type ){
	setState( bitfield_enable( getState(), type ) );
}
void modifierDisable( ModifierFlags type ){
	setState( bitfield_disable( getState(), type ) );
}

void mouseDown( DeviceVector position ){
	m_start = m_current = device_constrained( position );
	if( !m_mouse2 && m_state != c_modifierNone ){
		m_paintSelect = getSelectionSystem().SelectPoint_InitPaint( *m_view, &position[0], &m_epsilon[0], ( m_state & c_modifier_face ) != c_modifierNone );
	}
}

void mouseMoved( DeviceVector position ){
	m_current = device_constrained( position );
	m_mouseMovedWhilePressed = true;
	if( m_mouse2 ){
		draw_area();
	}
	else if( m_state != c_modifier_manipulator ){
		getSelectionSystem().SelectPoint( *m_view, &m_current[0], &m_epsilon[0],
										m_paintSelect ? RadiantSelectionSystem::eSelect : RadiantSelectionSystem::eDeselect,
										( m_state & c_modifier_face ) != c_modifierNone );
	}
}
typedef MemberCaller<Selector_, void(DeviceVector), &Selector_::mouseMoved> MouseMovedCaller;

void mouseUp( DeviceVector position ){
	if( m_mouse2 ){
		testSelect( device_constrained( position ) );
	}
	else{
		m_start = m_current = DeviceVector( 0.0f, 0.0f );
	}

	g_mouseMovedCallback.clear();
	g_mouseUpCallback.clear();
}
typedef MemberCaller<Selector_, void(DeviceVector), &Selector_::mouseUp> MouseUpCaller;
};


class Manipulator_
{
public:
DeviceVector m_epsilon;
const View* m_view;
ModifierFlags m_state;

Manipulator_() : m_state( c_modifierNone ){
}

bool mouseDown( DeviceVector position ){
	return getSelectionSystem().SelectManipulator( *m_view, &position[0], &m_epsilon[0] );
}

void mouseMoved( DeviceVector position ){
	getSelectionSystem().MoveSelected( *m_view, &position[0], ( m_state & c_modifierShift ) == c_modifierShift, ( m_state & c_modifierControl ) == c_modifierControl );
}
typedef MemberCaller<Manipulator_, void(DeviceVector), &Manipulator_::mouseMoved> MouseMovedCaller;

void mouseUp( DeviceVector position ){
	getSelectionSystem().endMove();
	g_mouseMovedCallback.clear();
	g_mouseUpCallback.clear();
}
typedef MemberCaller<Manipulator_, void(DeviceVector), &Manipulator_::mouseUp> MouseUpCaller;

void setState( ModifierFlags state ){
	m_state = state;
}

ModifierFlags getState() const {
	return m_state;
}

void modifierEnable( ModifierFlags type ){
	setState( bitfield_enable( getState(), type ) );
}
void modifierDisable( ModifierFlags type ){
	setState( bitfield_disable( getState(), type ) );
}
};

void Scene_copyClosestTexture( SelectionTest& test );
void Scene_applyClosestTexture( SelectionTest& test );

class RadiantWindowObserver : public SelectionSystemWindowObserver
{
enum
{
	SELECT_EPSILON = 8,
};

int m_width;
int m_height;

bool m_mouse_down;

public:
Selector_ m_selector;
Manipulator_ m_manipulator;

RadiantWindowObserver() : m_mouse_down( false ){
}
void release(){
	delete this;
}
void setView( const View& view ){
	m_selector.m_view = &view;
	m_manipulator.m_view = &view;
}
void setRectangleDrawCallback( const RectangleCallback& callback ){
	m_selector.m_window_update = callback;
}
void onSizeChanged( int width, int height ){
	m_width = width;
	m_height = height;
	DeviceVector epsilon( SELECT_EPSILON / static_cast<float>( m_width ), SELECT_EPSILON / static_cast<float>( m_height ) );
	m_selector.m_epsilon = m_manipulator.m_epsilon = epsilon;
}
void onMouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
	if ( button == c_button_select || ( button == c_button_select2 && modifiers != c_modifierNone ) ) {
		m_mouse_down = true;
		//m_selector.m_mouseMoved = false;

		DeviceVector devicePosition( window_to_normalised_device( position, m_width, m_height ) );
		g_bAltDragManipulatorResize = ( modifiers == c_modifierAlt ) ? true : false;
		if ( ( modifiers == c_modifier_manipulator || ( modifiers == c_modifierAlt && getSelectionSystem().Mode() != SelectionSystem::eComponent ) ) && m_manipulator.mouseDown( devicePosition ) ) {
			g_mouseMovedCallback.insert( MouseEventCallback( Manipulator_::MouseMovedCaller( m_manipulator ) ) );
			g_mouseUpCallback.insert( MouseEventCallback( Manipulator_::MouseUpCaller( m_manipulator ) ) );
		}
		else
		{
			m_selector.m_mouse2 = ( button == c_button_select ) ? false : true;
			m_selector.mouseDown( devicePosition );
			g_mouseMovedCallback.insert( MouseEventCallback( Selector_::MouseMovedCaller( m_selector ) ) );
			g_mouseUpCallback.insert( MouseEventCallback( Selector_::MouseUpCaller( m_selector ) ) );
		}
	}
	else if ( button == c_button_texture ) {
		DeviceVector devicePosition( device_constrained( window_to_normalised_device( position, m_width, m_height ) ) );

		View scissored( *m_selector.m_view );
		ConstructSelectionTest( scissored, SelectionBoxForPoint( &devicePosition[0], &m_selector.m_epsilon[0] ) );
		SelectionVolume volume( scissored );

		if ( modifiers == c_modifier_apply_texture1 || modifiers == c_modifier_apply_texture2 || modifiers == c_modifier_apply_texture3 ) {
			Scene_applyClosestTexture( volume );
		}
		else if ( modifiers == c_modifier_copy_texture ) {
			Scene_copyClosestTexture( volume );
		}
	}
}
void onMouseMotion( const WindowVector& position, ModifierFlags modifiers ){
	m_selector.m_mouseMoved = true;
	if ( m_mouse_down && !g_mouseMovedCallback.empty() ) {
		m_selector.m_mouseMovedWhilePressed = true;
		g_mouseMovedCallback.get() ( window_to_normalised_device( position, m_width, m_height ) );
	}
}
void onMouseUp( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
	if ( ( button == c_button_select || button == c_button_select2 ) && !g_mouseUpCallback.empty() ) {
		m_mouse_down = false;

		g_mouseUpCallback.get() ( window_to_normalised_device( position, m_width, m_height ) );
	}
	//L button w/o scene changed = tunnel selection
	if( // !getSelectionSystem().m_undo_begun &&
		modifiers == c_modifierNone && button == c_button_select &&
		//( !m_selector.m_mouseMoved || !m_mouse_down ) &&
		!m_selector.m_mouseMovedWhilePressed &&
		( getSelectionSystem().Mode() != SelectionSystem::eComponent || getSelectionSystem().ManipulatorMode() != SelectionSystem::eDrag ) ){
		m_selector.testSelect_simpleM1( device_constrained( window_to_normalised_device( position, m_width, m_height ) ) );
	}
	//getSelectionSystem().m_undo_begun = false;
	m_selector.m_mouseMoved = false;
	m_selector.m_mouseMovedWhilePressed = false;
}
void onModifierDown( ModifierFlags type ){
	m_selector.modifierEnable( type );
	m_manipulator.modifierEnable( type );
}
void onModifierUp( ModifierFlags type ){
	m_selector.modifierDisable( type );
	m_manipulator.modifierDisable( type );
}
};



SelectionSystemWindowObserver* NewWindowObserver(){
	return new RadiantWindowObserver;
}



#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"

class SelectionDependencies :
	public GlobalSceneGraphModuleRef,
	public GlobalShaderCacheModuleRef,
	public GlobalOpenGLModuleRef
{
};

class SelectionAPI : public TypeSystemRef
{
SelectionSystem* m_selection;
public:
typedef SelectionSystem Type;
STRING_CONSTANT( Name, "*" );

SelectionAPI(){
	SelectionSystem_Construct();

	m_selection = &getSelectionSystem();
}
~SelectionAPI(){
	SelectionSystem_Destroy();
}
SelectionSystem* getTable(){
	return m_selection;
}
};

typedef SingletonModule<SelectionAPI, SelectionDependencies> SelectionModule;
typedef Static<SelectionModule> StaticSelectionModule;
StaticRegisterModule staticRegisterSelection( StaticSelectionModule::instance() );
