/* -------------------------------------------------------------------------------

   Copyright (C) 1999-2007 id Software, Inc. and contributors.
   For a list of contributors, see the accompanying CONTRIBUTORS file.

   This file is part of GtkRadiant.

   GtkRadiant is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   GtkRadiant is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GtkRadiant; if not, write to the Free Software
   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

   ----------------------------------------------------------------------------------

   This code has been altered significantly from its original form, to support
   several games based on the Quake III Arena engine, in the form of "Q3Map2."

   ------------------------------------------------------------------------------- */



/* marker */
#ifndef GAME_XONOTIC_H
#define GAME_XONOTIC_H



/* -------------------------------------------------------------------------------

   content and surface flags
   are in game_quake3.h

   ------------------------------------------------------------------------------- */



/* -------------------------------------------------------------------------------

   game_t struct

   ------------------------------------------------------------------------------- */

{
	"xonotic", /* -game x */
	"data", /* default base game data dir */
	".xonotic", /* unix home sub-dir */
	"xonotic", /* magic path word */
	"scripts", /* shader directory */
	1048575, /* max lightmapped surface verts */
	1048575, /* max surface verts */
	1048575, /* max surface indexes */
	qfalse, /* enable per shader prefix surface flags and .tex file */
	qfalse, /* flares */
	"flareshader", /* default flare shader */
	qfalse, /* wolf lighting model? */
	128, /* lightmap width/height */
	1.0f, /* lightmap gamma */
	qtrue, /* lightmap sRGB */
	qtrue, /* texture sRGB */
	qtrue, /* color sRGB */
	0.0f, /* lightmap exposure */
	1.0f, /* lightmap compensate */
	1.0f, /* lightgrid scale */
	1.0f, /* lightgrid ambient scale */
	qfalse, /* light angle attenuation uses half-lambert curve */
	qtrue, /* disable shader lightstyles hack */
	qtrue, /* keep light entities on bsp */
	4, /* default patchMeta subdivisions tolerance */
	qtrue, /* patch casting enabled */
	qtrue, /* compile deluxemaps */
	0, /* deluxemaps default mode */
	512, /* minimap size */
	1.0f, /* minimap sharpener */
	1.0f / 66.0f, /* minimap border */
	qtrue, /* minimap keep aspect */
	MINIMAP_MODE_GRAY, /* minimap mode */
	"../gfx/%s_mini.tga", /* minimap name format */
	MINIMAP_SIDECAR_NONE, /* minimap sidecar format */
	"IBSP", /* bsp file prefix */
	46, /* bsp file version */
	qfalse, /* cod-style lump len/ofs order */
	LoadIBSPFile, /* bsp load function */
	WriteIBSPFile, /* bsp write function */

	{
		/* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */

		/* default */
		{ "default", Q_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },

		/* ydnar */
		{ "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
		{ "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
		{ "skip", 0, 0, 0, 0, C_SKIP, 0 },

		/* compiler */
		{ "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
		{ "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
		{ "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
		{ "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
		{ "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
		{ "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 },
		{ "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 },

		{ "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
		{ "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
		{ "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
		{ "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },

		/* game */
		{ "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID },

		{ "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },

		{ "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
		{ "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
		{ "lava", Q_CONT_LAVA, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },

		{ "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
		{ "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
		{ "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },

		{ "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
		{ "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
		{ "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },

		{ "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
		{ "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 },

		{ "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 },

		{ "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 },
		{ "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 },
		{ "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
		{ "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
		{ "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },
		{ "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 },
		{ "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },
		{ "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
		{ "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },

		/* null */
		{ NULL, 0, 0, 0, 0, 0, 0 }
	}
}



/* end marker */
#endif
