# Vector display

This display object is responsible for visualizing vector quantities assigned to particles using arrow glyphs. Displacement vectors, for instance, can be computed with the Displacement vectors modifier.

## Parameters

Shading mode

  Selects between a three-dimensional (normal shading) and a two-dimensional representation (flat shading) of arrows.

Rendering quality

  Selects the OpenGL rendering method used to display the arrows.

Scaling factor

  Vectors are scaled by this factor for display. The default is 1.

Arrow width

  The diameter of arrow lines.

Reverse arrow direction

  Reverses head and tail of the arrows.

Flip vectors

  Toggling this option mirrors the arrows at the particle locations.

Arrow color

  The display color of arrows. OVITO currently supports only uniform coloring.