///////////////////////////////////////////////////////////////////////////////
//
//  Copyright (2013) Alexander Stukowski
//
//  This file is part of OVITO (Open Visualization Tool).
//
//  OVITO is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  OVITO is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
//
///////////////////////////////////////////////////////////////////////////////

#pragma once


#include <core/Core.h>
#include <core/rendering/ParticlePrimitive.h>

namespace Ovito { OVITO_BEGIN_INLINE_NAMESPACE(Rendering)

/**
 * \brief Buffer object that stores a set of particles to be rendered by a non-interactive renderer.
 */
class OVITO_CORE_EXPORT DefaultParticlePrimitive : public ParticlePrimitive
{
public:

	/// Constructor.
	DefaultParticlePrimitive(ShadingMode shadingMode, RenderingQuality renderingQuality, ParticleShape shape, bool translucentParticles) :
		ParticlePrimitive(shadingMode, renderingQuality, shape, translucentParticles) {}

	/// \brief Allocates a geometry buffer with the given number of particles.
	virtual void setSize(int particleCount) override {
		OVITO_ASSERT(particleCount >= 0);
		_positionsBuffer.resize(particleCount);
		_radiiBuffer.resize(particleCount);
		_colorsBuffer.resize(particleCount);
	}

	/// \brief Returns the number of particles stored in the buffer.
	virtual int particleCount() const override { return _positionsBuffer.size(); }

	/// \brief Sets the coordinates of the particles.
	virtual void setParticlePositions(const Point3* coordinates) override {
		std::copy(coordinates, coordinates + _positionsBuffer.size(), _positionsBuffer.begin());
	}

	/// \brief Sets the radii of the particles.
	virtual void setParticleRadii(const FloatType* radii) override {
		std::copy(radii, radii + _radiiBuffer.size(), _radiiBuffer.begin());
	}

	/// \brief Sets the radius of all particles to the given value.
	virtual void setParticleRadius(FloatType radius) override {
		std::fill(_radiiBuffer.begin(), _radiiBuffer.end(), radius);
	}

	/// \brief Sets the colors of the particles.
	virtual void setParticleColors(const ColorA* colors) override {
		std::copy(colors, colors + _colorsBuffer.size(), _colorsBuffer.begin());
	}

	/// \brief Sets the colors of the particles.
	virtual void setParticleColors(const Color* colors) override {
		std::copy(colors, colors + _colorsBuffer.size(), _colorsBuffer.begin());
	}

	/// \brief Sets the color of all particles to the given value.
	virtual void setParticleColor(const ColorA color) override {
		std::fill(_colorsBuffer.begin(), _colorsBuffer.end(), color);
	}

	/// \brief Sets the aspherical shapes of the particles.
	virtual void setParticleShapes(const Vector3* shapes) override {
		_shapesBuffer.resize(particleCount());
		std::copy(shapes, shapes + _shapesBuffer.size(), _shapesBuffer.begin());
	}

	/// \brief Sets the orientation of aspherical particles.
	virtual void setParticleOrientations(const Quaternion* orientations) override {
		_orientationsBuffer.resize(particleCount());
		std::copy(orientations, orientations + _orientationsBuffer.size(), _orientationsBuffer.begin());
	}

	/// \brief Resets the aspherical shape of the particles.
	virtual void clearParticleShapes() override {
		_shapesBuffer.clear();
	}

	/// \brief Resets the orientation of particles.
	virtual void clearParticleOrientations() override {
		_orientationsBuffer.clear();
	}

	/// \brief Returns true if the geometry buffer is filled and can be rendered with the given renderer.
	virtual bool isValid(SceneRenderer* renderer) override;

	/// \brief Renders the geometry.
	virtual void render(SceneRenderer* renderer) override;

	/// Returns a reference to the internal buffer that stores the particle positions.
	const std::vector<Point3>& positions() const { return _positionsBuffer; }

	/// Returns a reference to the internal buffer that stores the particle radii.
	const std::vector<FloatType>& radii() const { return _radiiBuffer; }

	/// Returns a reference to the internal buffer that stores the particle colors.
	const std::vector<ColorA>& colors() const { return _colorsBuffer; }

	/// Returns a reference to the internal buffer that stores the shapes of aspherical particles.
	const std::vector<Vector3>& shapes() const { return _shapesBuffer; }

	/// Returns a reference to the internal buffer that stores the orientations of aspherical particles.
	const std::vector<Quaternion>& orientations() const { return _orientationsBuffer; }

private:

	/// The internal buffer that stores the particle positions.
	std::vector<Point3> _positionsBuffer;

	/// The internal buffer that stores the particle radii.
	std::vector<FloatType> _radiiBuffer;

	/// The internal buffer that stores the particle colors and alpha values.
	std::vector<ColorA> _colorsBuffer;

	/// The internal buffer that stores the shapes of aspherical particles.
	std::vector<Vector3> _shapesBuffer;

	/// The internal buffer that stores the orientations of aspherical particles.
	std::vector<Quaternion> _orientationsBuffer;
};

OVITO_END_INLINE_NAMESPACE
}	// End of namespace


