<!DOCTYPE RCC><RCC version="1.0">

<qresource prefix="/openglrenderer">

	<file>PluginManifest.json</file>
	
	<file>glsl/particles/pointsprites/sphere/flat_shading.fs</file>
	<file>glsl/particles/pointsprites/sphere/with_depth.fs</file>
	<file>glsl/particles/pointsprites/sphere/with_depth.vs</file>
	<file>glsl/particles/pointsprites/sphere/without_depth.fs</file>
	<file>glsl/particles/pointsprites/sphere/without_depth.vs</file>
	<file>glsl/particles/pointsprites/sphere/picking/flat_shading.fs</file>
	<file>glsl/particles/pointsprites/sphere/picking/with_depth.fs</file>
	<file>glsl/particles/pointsprites/sphere/picking/with_depth.vs</file>
	<file>glsl/particles/pointsprites/sphere/picking/without_depth.vs</file>
	<file>glsl/particles/pointsprites/square/flat_shading.fs</file>
	<file>glsl/particles/pointsprites/square/picking/flat_shading.fs</file>
	
	<file>glsl/particles/imposter/sphere/flat_shading.fs</file>
	<file>glsl/particles/imposter/sphere/with_depth.fs</file>
	<file>glsl/particles/imposter/sphere/with_depth.vs</file>
	<file>glsl/particles/imposter/sphere/with_depth_tri.vs</file>
	<file>glsl/particles/imposter/sphere/with_depth.gs</file>
	<file>glsl/particles/imposter/sphere/without_depth.fs</file>
	<file>glsl/particles/imposter/sphere/without_depth.vs</file>
	<file>glsl/particles/imposter/sphere/without_depth_tri.vs</file>
	<file>glsl/particles/imposter/sphere/without_depth.gs</file>
	<file>glsl/particles/imposter/sphere/picking/flat_shading.fs</file>
	<file>glsl/particles/imposter/sphere/picking/with_depth.fs</file>
	<file>glsl/particles/imposter/sphere/picking/with_depth.vs</file>
	<file>glsl/particles/imposter/sphere/picking/with_depth_tri.vs</file>
	<file>glsl/particles/imposter/sphere/picking/with_depth.gs</file>
	<file>glsl/particles/imposter/sphere/picking/without_depth.vs</file>
	<file>glsl/particles/imposter/sphere/picking/without_depth_tri.vs</file>
	<file>glsl/particles/imposter/sphere/picking/without_depth.gs</file>
	
	<file>glsl/particles/geometry/sphere/sphere.fs</file>
	<file>glsl/particles/geometry/sphere/sphere.vs</file>
	<file>glsl/particles/geometry/sphere/sphere.gs</file>
	<file>glsl/particles/geometry/sphere/sphere_tristrip.vs</file>
	<file>glsl/particles/geometry/sphere/picking/sphere.fs</file>
	<file>glsl/particles/geometry/sphere/picking/sphere.vs</file>
	<file>glsl/particles/geometry/sphere/picking/sphere.gs</file>
	<file>glsl/particles/geometry/sphere/picking/sphere_tristrip.vs</file>
	<file>glsl/particles/geometry/cube/cube.fs</file>
	<file>glsl/particles/geometry/cube/cube.vs</file>
	<file>glsl/particles/geometry/cube/cube.gs</file>
	<file>glsl/particles/geometry/cube/cube_tristrip.vs</file>
	<file>glsl/particles/geometry/cube/picking/cube.fs</file>
	<file>glsl/particles/geometry/cube/picking/cube.vs</file>
	<file>glsl/particles/geometry/cube/picking/cube.gs</file>
	<file>glsl/particles/geometry/cube/picking/cube_tristrip.vs</file>
	<file>glsl/particles/geometry/box/box.vs</file>
	<file>glsl/particles/geometry/box/box.gs</file>
	<file>glsl/particles/geometry/box/box_tristrip.vs</file>
	<file>glsl/particles/geometry/box/picking/box.vs</file>
	<file>glsl/particles/geometry/box/picking/box.gs</file>
	<file>glsl/particles/geometry/box/picking/box_tristrip.vs</file>
	
	<file>glsl/particles/geometry/ellipsoid/ellipsoid.fs</file>
	<file>glsl/particles/geometry/ellipsoid/ellipsoid.vs</file>
	<file>glsl/particles/geometry/ellipsoid/ellipsoid_tristrip.vs</file>
	<file>glsl/particles/geometry/ellipsoid/ellipsoid.gs</file>
	<file>glsl/particles/geometry/ellipsoid/picking/ellipsoid.fs</file>
	<file>glsl/particles/geometry/ellipsoid/picking/ellipsoid.vs</file>
	<file>glsl/particles/geometry/ellipsoid/picking/ellipsoid_tristrip.vs</file>
	<file>glsl/particles/geometry/ellipsoid/picking/ellipsoid.gs</file>
	
	<file>glsl/arrows/flat.fs</file>
	<file>glsl/arrows/flat_tri.vs</file>
	<file>glsl/arrows/flat.gs</file>
	<file>glsl/arrows/flat.vs</file>
	<file>glsl/arrows/shaded.fs</file>
	<file>glsl/arrows/shaded.vs</file>
	<file>glsl/arrows/picking/flat.fs</file>
	<file>glsl/arrows/picking/flat_tri.vs</file>
	<file>glsl/arrows/picking/flat.vs</file>
	<file>glsl/arrows/picking/shaded.fs</file>
	<file>glsl/arrows/picking/shaded.vs</file>
	
	<file>glsl/cylinder/cylinder_raytraced.vs</file>
	<file>glsl/cylinder/cylinder_raytraced.fs</file>
	<file>glsl/cylinder/cylinder_raytraced.gs</file>
	<file>glsl/cylinder/cylinder_raytraced_tri.vs</file>
	<file>glsl/cylinder/flat.gs</file>
	<file>glsl/cylinder/picking/cylinder_raytraced.vs</file>
	<file>glsl/cylinder/picking/cylinder_raytraced.fs</file>
	<file>glsl/cylinder/picking/cylinder_raytraced.gs</file>
	<file>glsl/cylinder/picking/cylinder_raytraced_tri.vs</file>
	<file>glsl/cylinder/picking/flat.gs</file>

	<file>glsl/mesh/mesh.fs</file>
	<file>glsl/mesh/mesh.vs</file>
	<file>glsl/mesh/picking/mesh.fs</file>
	<file>glsl/mesh/picking/mesh.vs</file>

	<file>glsl/lines/line.vs</file>
	<file>glsl/lines/line.fs</file>
	<file>glsl/lines/thick_line.vs</file>
	<file>glsl/lines/picking/line.vs</file>
	<file>glsl/lines/picking/line.fs</file>
	<file>glsl/lines/picking/thick_line.vs</file>
	<file>glsl/text/text.vs</file>
	<file>glsl/text/text.fs</file>
	<file>glsl/image/image.vs</file>
	<file>glsl/image/image.fs</file>

	<file>glsl/markers/marker.vs</file>
	<file>glsl/markers/marker.fs</file>
	<file>glsl/markers/picking/marker.vs</file>
	<file>glsl/markers/picking/marker.fs</file>

</qresource>

</RCC>
