// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only

/*!
\page qtquick-index.html
\title Qt Quick
\brief The Qt Quick module implements the "standard library" for QML

The Qt Quick module is the standard library for writing QML applications.
While the \l{Qt Qml} module provides the QML engine and
language infrastructure, the Qt Quick module provides all the basic
types necessary for creating user interfaces with QML. It
provides a visual canvas and includes types for creating and animating
visual components, receiving user input, creating data models and views
and delayed object instantiation.

The Qt Quick module provides both a \l{Qt Quick QML Types}{QML API}, which
supplies QML types for creating user interfaces with the QML language, and a
\l{Qt Quick C++ Classes}{C++ API} for extending QML applications with C++ code.

\note A set of Qt Quick-based UI controls is also available to create user
interfaces. See \l{Qt Quick Controls} for more information.

If you're new to QML and Qt Quick, please see \l{QML Applications} for an
introduction to writing QML applications.

\section1 Using the Module

\section2 QML API

\include {module-use.qdocinc} {using the qml api} {QtQuick}

\section2 C++ API

\include {module-use.qdocinc} {using the c++ api}

\section3 Building with CMake

\include {module-use.qdocinc} {building with cmake} {Quick}

\section3 Building with qmake

\include {module-use.qdocinc} {building_with_qmake} {quick}

\section1 Important Concepts in Qt Quick

Qt Quick provides everything you need to create a rich application with a fluid
and dynamic user interface. It enables you to build user interfaces around the
behavior of user interface components and how they connect with one another,
and it provides a visual canvas with its own coordinate system and rendering
engine. Animation and transition effects are first class concepts in Qt Quick,
and you can add visual effects through specialized components for particle and
shader effects.

\list
    \li \l {Important Concepts In Qt Quick - The Visual Canvas}
           {The Visual Canvas}
    \li \l {Important Concepts In Qt Quick - User Input} {User Input}
    \li \l {Important Concepts In Qt Quick - Positioning} {Positioning}
    \li \l {Important Concepts in Qt Quick - States, Transitions and Animations}
           {States, Transitions And Animations}
    \li \l {Important Concepts In Qt Quick - Data - Models, Views and data Storage}
           {Data - Models, Views and Data Storage}
    \li \list \l {Important Concepts In Qt Quick - Graphical Effects}
           {Particles And Graphical Effects}
       \li \l MultiEffect
    \endlist
    \li \l {Important Concepts In Qt Quick - Convenience Types}
           {Convenience Types}
\endlist

When using the Qt Quick module, you will need to know how to write QML
applications using the QML language. In particular, QML Basics and QML
Essentials from the \l{QML Applications} page.

To find out more about using the QML language, see the \l{Qt Qml} module documentation.

\section1 C++ Extension Points

\list
    \li \l {C++ Extension Points Provided By Qt Quick}
           {C++ Extension Points}
        \list
            \li \l {user-defined-qquickitem-derived-types}
                   {Creating User-Defined QQuickItem-Derived Types}
            \li \l {scene-graph-related-classes}
                   {Scene Graph-Related Classes}
            \li \l {pixmap-and-threaded-image-support}
                   {Pixmap and Threaded Image Support}
        \endlist
\endlist

\section1 Articles and Guides

\list
    \li \l {Best Practices for QML and Qt Quick} {Qt Quick Guidelines}
    \li \l {Qt Quick Tools and Utilities}

    Further information for writing QML applications:
    \list
        \li \l {QML Applications}
            - essential information for application development with QML and Qt
            Quick
        \li \l {Qt Qml}
            - documentation for the Qt QML module, which provides the QML engine
            and language infrastructure
        \li \l {Qt Quick How-tos}
            - shows how to achieve specific tasks in Qt Quick
    \endlist
\endlist

\section1 Examples

\list
    \li \l {Qt Quick Examples and Tutorials}
\endlist

\section1 Reference

\list
    \li \l {Qt Quick C++ Classes}
           - the C++ API provided by the Qt Quick module
    \li \l {Qt Quick QML Types}
           - a list of QML types provided by the \c{QtQuick} import
        \list
            \li \l {Qt Quick Effects QML Types} {Effects}
                   - provides graphical effects to apply to Qt Quick items
            \li \l {Qt Quick Local Storage QML Types} {Local Storage}
                   - a submodule containing a JavaScript interface for an SQLite
                   database
            \li \l {Qt Quick Particles QML Types} {Particles}
                   - provides a particle system for Qt Quick
            \li \l {Qt Quick Layouts} {Layouts}
                   - provides layouts for arranging Qt Quick items
            \li \l {Qt Quick Test QML Types} {Tests}
                   - contains types for writing unit test for a QML application
            \li \l{Qt Quick Shapes QML Types}{Shapes}
                   - provides types for rendering vector shapes in a Qt Quick scene.
            \li \l{Qt Quick Vector Image QML Types}{Vector Image} - provides types for displaying
            vector image files.
        \endlist
    \li \l {Qt Quick Android Classes}
            - provides classes for using QML with Java/Kotlin Android APIs.
\endlist

\section1 Qt Academy Courses
    \list
        \li \l {https://www.qt.io/academy/course-catalog#introduction-to-qt-quick}
               {Introduction to Qt Quick}
    \endlist


\section1 Licenses and Attributions

Qt Quick is available under commercial licenses from \l{The Qt Company}.
In addition, it is available under free software licenses. Since Qt 5.4,
these free software licenses are
\l{GNU Lesser General Public License, version 3}, or
the \l{GNU General Public License, version 2}.
See \l{Qt Licensing} for further details.
*/
