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#ifndef GU_DISTANCE_SEGMENT_BOX_H
#define GU_DISTANCE_SEGMENT_BOX_H

#include "foundation/PxMat33.h"
#include "GuSegment.h"
#include "GuBox.h"

namespace physx
{
namespace Gu
{

	//! Compute the smallest distance from the (finite) line segment to the box.
	PX_PHYSX_COMMON_API PxReal distanceSegmentBoxSquared(	const PxVec3& segmentPoint0, const PxVec3& segmentPoint1,
															const PxVec3& boxOrigin, const PxVec3& boxExtent, const PxMat33& boxBase,
															PxReal* segmentParam = NULL,
															PxVec3* boxParam = NULL);

	PX_FORCE_INLINE PxReal distanceSegmentBoxSquared(const Gu::Segment& segment, const Gu::Box& box, PxReal* t = NULL, PxVec3* p = NULL)
	{
		return distanceSegmentBoxSquared(segment.p0, segment.p1, box.center, box.extents, box.rot, t, p);
	}

} // namespace Gu

}

#endif
