    ____   ____   ____                           _____  ____   ______ ______
   / __ \ / __ ) / __ \ ____   ____   ____ ___  |__  / / __ ) / ____// ____/
  / /_/ // __  |/ / / // __ \ / __ \ / __ `__ \  /_ < / __  |/ /_   / / __  
 / _, _// /_/ // /_/ // /_/ // /_/ // / / / / /___/ // /_/ // __/  / /_/ /  
/_/ |_|/_____//_____/ \____/ \____//_/ /_/ /_//____//_____//_/     \____/   
_________________________________________


RBDOOM-3-BFG Release Notes - https://github.com/RobertBeckebans/RBDOOM-3-BFG

Thank you for downloading RBDOOM-3-BFG.



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TBD - RBDOOM-3-BFG 1.1.0
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- True 64 bit HDR lighting with adaptive filmic tone mapping and gamma-correct rendering in linear RGB space

- Enhanced Subpixel Morphological Antialiasing
	For more information see "Anti-Aliasing Methods in CryENGINE 3" and the docs at http://www.iryoku.com/smaa/

- Filmic post process effects like Technicolor color grading and film grain

- Fixed issues with Mesa drivers and allowed them to use shadow mapping

- Defaulted fs_resourceLoadPriority to 0 so it is not necessary anymore to specify when running a modification

- Additional ambient render pass to make the game less dark similar to the Quake 4 r_forceAmbient technique

- Screen Space Ambient Occlusion http://graphics.cs.williams.edu/papers/SAOHPG12/

- Did some fine tuning to the Half-Lambert lighting curve so bump mapping doesn't loose too much details


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7 March 2015 - RBDOOM-3-BFG 1.0.3
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- SDL 2 is the default for Linux

- CMake options like -DUSE_SYSTEM_LIBJPEG to aid Linux distribution package maintainers

- SDL gamepad support and other SDL input improvements like support for more mouse buttons

- Mac OS X support (experimental)

- XAudio 2, Windows 8 SDK fixes

- Better Mesa support (not including advanced shadow mapping)

- Added back dmap and aas compilers (mapping tools)

- Cinematic sequences can be skipped

- Localization support for other languages than English

- Improved modding support through loading of custom models and animations (see section 12 MODIFICATIONS in the README)



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17 May 2014 - RBDOOM-3-BFG 1.0.2

RBDOOM-3-BFG-1.0.2-ATI-hotfix1-win32-20140517-git-952907f.7z
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This release doubles the shadow mapping performance and allows the game to be played at solid 120 fps in 1080p with a Nvidia GTX 660 Ti.
It also adds a graphics option to enable/disable shadow mapping and fixes a few problems with FFmpeg playing Bink videos.



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11 May 2014 - RBDOOM-3-BFG 1.0.1

RBDOOM-3-BFG-win32-20140511-git-f950769.7z
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This release improves the performance drastically and adds shadow mapping support for translucent surfaces like grates.


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10 May 2014 - RBDOOM-3-BFG 1.0

RBDOOM-3-BFG-win32-20140510-git-14f87fe.7z
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- Added soft shadow mapping

- Added PNG image support

- Replaced QGL with GLEW

- base/renderprogs/ can be baked into the executable using Premake/Lua

- Replaced Visual Studio solution with CMake

- Linux port using SDL/SDL2 and OpenAL

- 64 bit support for Windows and Linux

- Sourcecode cleanup using Artistic Style 2.03 C++ beautifier and by fixing tons of warnings using Clang compiler

- Fast compile times using precompiled header support

- Tons of renderer bugfixes and Cg -> GLSL converter that supports ES 2.00, ES 3.30 additional to GLSL 1.50

- Netcode fixes to allow multiplayer sessions to friends with +connect <ip of friend> (manual port forwarding required)






