# Copyright 2004-2018 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

define PROJECT_ADJUSTMENT = ui.adjustment()

init python:

    import os
    import subprocess

    class OpenDirectory(Action):
        """
        Opens `directory` in a file browser. `directory` is relative to
        the project root.
        """

        alt = _("Open [text] directory.")

        def __init__(self, directory, absolute=False):
            if absolute:
                self.directory = directory
            else:
                self.directory = os.path.join(project.current.path, directory)

        def get_sensitive(self):
            return os.path.exists(self.directory)

        def __call__(self):

            try:
                directory = renpy.fsencode(self.directory)

                if renpy.windows:
                    os.startfile(directory)
                elif renpy.macintosh:
                    subprocess.Popen([ "open", directory ])
                else:
                    subprocess.Popen([ "xdg-open", directory ])

            except:
                pass

    # Used for testing.
    def Relaunch():
        renpy.quit(relaunch=True)

screen front_page:
    frame:
        alt ""

        style_group "l"
        style "l_root"

        has hbox

        # Projects list section - on left.

        frame:
            style "l_projects"
            xmaximum 300
            right_margin 2

            top_padding 20
            bottom_padding 26

            side "t c b":

                window style "l_label":

                    has hbox:
                        xfill True

                    text _("PROJECTS:") style "l_label_text" size 36 yoffset 10

                    textbutton _("refresh"):
                        xalign 1.0
                        yalign 1.0
                        yoffset 5
                        style "l_small_button"
                        action project.Rescan()
                        right_margin HALF_INDENT

                side "c r":

                    viewport:
                        yadjustment PROJECT_ADJUSTMENT
                        mousewheel True
                        use front_page_project_list

                    vbar:
                        style "l_vscrollbar"
                        adjustment PROJECT_ADJUSTMENT

                vbox:
                    add HALF_SPACER
                    add SEPARATOR
                    add HALF_SPACER

                    hbox:
                        xfill True

                        textbutton _("+ Create New Project"):
                            left_margin (HALF_INDENT)
                            action Jump("new_project")

        # Project section - on right.

        if project.current is not None:
            use front_page_project

    if project.current is not None:
        textbutton _("Launch Project") action project.Launch() style "l_right_button"
        key "K_F5" action project.Launch()



# This is used by front_page to display the list of known projects on the screen.
screen front_page_project_list:

    $ projects = project.manager.projects
    $ templates = project.manager.templates

    vbox:

        if templates and persistent.show_templates:

            for p in templates:

                textbutton _("[p.name!q] (template)"):
                    action project.Select(p)
                    alt _("Select project [text].")
                    style "l_list"

            null height 12

        if projects:

            for p in projects:

                textbutton "[p.name!q]":
                    action project.Select(p)
                    alt _("Select project [text].")
                    style "l_list"

            null height 12

        textbutton _("Tutorial") action project.SelectTutorial() style "l_list" alt _("Select project [text].")
        textbutton _("The Question") action project.Select("the_question") style "l_list" alt _("Select project [text].")


# This is used for the right side of the screen, which is where the project-specific
# buttons are.
screen front_page_project:

    $ p = project.current

    window:

        has vbox

        frame style "l_label":
            has hbox xfill True
            text "[p.display_name!q]" style "l_label_text"
            label _("Active Project") style "l_alternate"

        grid 2 1:
            xfill True
            spacing HALF_INDENT

            vbox:

                label _("Open Directory") style "l_label_small"

                frame style "l_indent":
                    has vbox

                    textbutton _("game") action OpenDirectory("game")
                    textbutton _("base") action OpenDirectory(".")
                    textbutton _("images") action OpenDirectory("game/images")
                    textbutton _("gui") action OpenDirectory("game/gui")
                    # textbutton _("save") action None style "l_list"

            vbox:
                if persistent.show_edit_funcs:

                    label _("Edit File") style "l_label_small"

                    frame style "l_indent":
                        has vbox

                        textbutton "script.rpy" action editor.Edit("game/script.rpy", check=True)
                        textbutton "options.rpy" action editor.Edit("game/options.rpy", check=True)
                        textbutton "gui.rpy" action editor.Edit("game/gui.rpy", check=True)
                        textbutton "screens.rpy" action editor.Edit("game/screens.rpy", check=True)

                        textbutton _("All script files") action editor.EditAll()

        add SPACER

        label _("Actions") style "l_label_small"

        grid 2 1:
            xfill True
            spacing HALF_INDENT

            frame style "l_indent":
                has vbox

                textbutton _("Navigate Script") action Jump("navigation")
                textbutton _("Check Script (Lint)") action Jump("lint")

                if project.current.exists("game/gui.rpy"):
                    textbutton _("Change/Update GUI") action Jump("change_gui")
                else:
                    textbutton _("Change Theme") action Jump("choose_theme")


                textbutton _("Delete Persistent") action Jump("rmpersistent")
                textbutton _("Force Recompile") action Jump("force_recompile")

                # textbutton "Relaunch" action Relaunch

            frame style "l_indent":
                has vbox

                if ability.can_distribute:
                    textbutton _("Build Distributions") action Jump("build_distributions")

                textbutton _("Android") action Jump("android")
                textbutton _("iOS") action Jump("ios")
                textbutton _("Generate Translations") action Jump("translate")
                textbutton _("Extract Dialogue") action Jump("extract_dialogue")

label main_menu:
    return

label start:
    show screen bottom_info
    $ dmgcheck()

label front_page:
    call screen front_page
    jump front_page


label lint:
    python hide:

        interface.processing(_("Checking script for potential problems..."))
        lint_fn = project.current.temp_filename("lint.txt")

        project.current.launch([ 'lint', lint_fn ], wait=True)

        e = renpy.editor.editor
        e.begin(True)
        e.open(lint_fn)
        e.end()

    jump front_page

label rmpersistent:

    python hide:
        interface.processing(_("Deleting persistent data..."))
        project.current.launch([ 'rmpersistent' ], wait=True)

    jump front_page

label force_recompile:

    python hide:
        interface.processing(_("Recompiling all rpy files into rpyc files..."))
        project.current.launch([ 'compile' ], wait=True)

    jump front_page
