################################################################################
## Initialization
################################################################################

## The init offset statement causes the initialization statements in this file
## to run before init statements in any other file.
init offset = -2

## Calling gui.init resets the styles to sensible default values, and sets the
## width and height of the game.
init python:
    gui.init(1280, 720)



################################################################################
## GUI Configuration Variables
################################################################################


## Colors ######################################################################
##
## The colors of text in the interface.

## An accent color used throughout the interface to label and highlight
## text.
define gui.accent_color = "#00b8c3"

## The color used for a text button when it is neither selected nor hovered.
define gui.idle_color = "#888888"

## The small color is used for small text, which needs to be
## brighter/darker to achieve the same effect.
define gui.idle_small_color = "#aaaaaa"

## The color that is used for buttons and bars that are hovered.
define gui.hover_color = Color(gui.accent_color).tint(.6)

## The color used for a text button when it is selected but not focused.
## A button is selected if it is the current screen or preference value.
define gui.selected_color = "#ffffff"

## The color used for a text button when it cannot be selected.
define gui.insensitive_color = "#55555580"

## Colors used for the portions of bars that are not filled in. These are
## not used directly, but are used when re-generating bar image files.
define gui.muted_color = "#004e49"
define gui.hover_muted_color = "#006e75"

## The colors used for dialogue and menu choice text.
define gui.text_color = "#ffffff"
define gui.interface_text_color = "#ffffff"


## Fonts and Font Sizes ########################################################

## The font used for in-game text.
define gui.text_font = "DejaVuSans.ttf"

## The font used for character names.
define gui.name_text_font = "DejaVuSans.ttf"

## The font used for out-of-game text.
define gui.interface_text_font = "DejaVuSans.ttf"

## The size of normal dialogue text.
define gui.text_size = gui.scale(22)

## The size of character names.
define gui.name_text_size = gui.scale(30)

## The size of text in the game's user interface.
define gui.interface_text_size = gui.scale(22)

## The size of labels in the game's user interface.
define gui.label_text_size = gui.scale(24)

## The size of text on the notify screen.
define gui.notify_text_size = gui.scale(16)

## The size of the game's title.
define gui.title_text_size = gui.scale(50)


## Main and Game Menus #########################################################

## The images used for the main and game menus.
define gui.main_menu_background = "gui/main_menu.png"
define gui.game_menu_background = "gui/game_menu.png"


## Dialogue ####################################################################
##
## These variables control how dialogue is displayed on the screen one line
## at a time.

## The height of the textbox containing dialogue.
define gui.textbox_height = gui.scale(185)

## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
## center, and 1.0 is the bottom.
define gui.textbox_yalign = 1.0


## The placement of the speaking character's name, relative to the textbox.
## These can be a whole number of pixels from the left or top, or 0.5 to center.
define gui.name_xpos = gui.scale(240)
define gui.name_ypos = gui.scale(0)

## The horizontal alignment of the character's name. This can be 0.0 for
## left-aligned, 0.5 for centered, and 1.0 for right-aligned.
define gui.name_xalign = 0.0

## The width, height, and borders of the box containing the character's
## name, or None to automatically size it.
define gui.namebox_width = None
define gui.namebox_height = None

## The borders of the box containing the character's name, in left, top,
## right, bottom order.
define gui.namebox_borders = Borders(5, 5, 5, 5)

## If True, the background of the namebox will be tiled, if False, the background
## if the namebox will be scaled.
define gui.namebox_tile = False


## The placement of dialogue relative to the textbox. These can be a whole
## number of pixels relative to the left or top side of the textbox, or 0.5
## to center.
define gui.dialogue_xpos = gui.scale(268)
define gui.dialogue_ypos = gui.scale(50)

## The maximum width of dialogue text, in pixels.
define gui.dialogue_width = gui.scale(744)

## The horizontal alignment of the dialogue text. This can be 0.0 for
## left-aligned, 0.5 for centered, and 1.0 for right-aligned.
define gui.dialogue_text_xalign = 0.0


## Buttons #####################################################################
##
## These variables, along with the image files in gui/button, control aspects
## of how buttons are displayed.

## The width and height of a button, in pixels. If None, Ren'Py computes a size.
define gui.button_width = None
define gui.button_height = None

## The borders on each side of the button, in left, top, right, bottom order.
define gui.button_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))

## If True, the background image will be tiled. If False, the background image
## will be linearly scaled.
define gui.button_tile = False

## The font used by the button.
define gui.button_text_font = gui.interface_text_font

## The size of the text used by the button.
define gui.button_text_size = gui.interface_text_size

## The color of button text in various states.
define gui.button_text_idle_color = gui.idle_color
define gui.button_text_hover_color = gui.hover_color
define gui.button_text_selected_color = gui.selected_color
define gui.button_text_insensitive_color = gui.insensitive_color

## The horizontal alignment of the button text. (0.0 is left, 0.5 is center,
## 1.0 is right).
define gui.button_text_xalign = 0.0


## These variables override settings for different kinds of buttons. Please
## see the gui documentation for the kinds of buttons available, and what
## each is used for.
##
## These customizations are used by the default interface:

define gui.radio_button_borders = Borders(gui.scale(18), gui.scale(4), gui.scale(4), gui.scale(4))

define gui.check_button_borders = Borders(gui.scale(18), gui.scale(4), gui.scale(4), gui.scale(4))

define gui.confirm_button_text_xalign = 0.5

define gui.page_button_borders = Borders(gui.scale(10), gui.scale(4), gui.scale(10), gui.scale(4))

define gui.quick_button_borders = Borders(gui.scale(10), gui.scale(4), gui.scale(10), gui.scale(0))
define gui.quick_button_text_size = gui.scale(14)
define gui.quick_button_text_idle_color = gui.idle_small_color
define gui.quick_button_text_selected_color = gui.accent_color

## You can also add your own customizations, by adding properly-named variables.
## For example, you can uncomment the following line to set the width of a
## navigation button.

# define gui.navigation_button_width = 250


## Choice Buttons ##############################################################
##
## Choice buttons are used in the in-game menus.

define gui.choice_button_width = gui.scale(790)
define gui.choice_button_height = None
define gui.choice_button_tile = False
define gui.choice_button_borders = Borders(gui.scale(100), gui.scale(5), gui.scale(100), gui.scale(5))
define gui.choice_button_text_font = gui.text_font
define gui.choice_button_text_size = gui.text_size
define gui.choice_button_text_xalign = 0.5
define gui.choice_button_text_idle_color = "#cccccc"
define gui.choice_button_text_hover_color = "#ffffff"


## File Slot Buttons ###########################################################
##
## A file slot button is a special kind of button. It contains a thumbnail
## image, and text describing the contents of the save slot. A save slot
## uses image files in gui/button, like the other kinds of buttons.

## The save slot button.
define gui.slot_button_width = gui.scale(276)
define gui.slot_button_height = gui.scale(206)
define gui.slot_button_borders = Borders(gui.scale(10), gui.scale(10), gui.scale(10), gui.scale(10))
define gui.slot_button_text_size = gui.scale(14)
define gui.slot_button_text_xalign = 0.5
define gui.slot_button_text_idle_color = gui.idle_small_color

## The width and height of thumbnails used by the save slots.
define config.thumbnail_width = gui.scale(256)
define config.thumbnail_height = gui.scale(144)

## The number of columns and rows in the grid of save slots.
define gui.file_slot_cols = 3
define gui.file_slot_rows = 2


## Positioning and Spacing #####################################################
##
## These variables control the positioning and spacing of various user interface
## elements.

## The position of the left side of the navigation buttons, relative
## to the left side of the screen.
define gui.navigation_xpos = gui.scale(40)

## The vertical position of the skip indicator.
define gui.skip_ypos = gui.scale(10)

## The vertical position of the notify screen.
define gui.notify_ypos = gui.scale(45)

## The spacing between menu choices.
define gui.choice_spacing = gui.scale(22)

## Buttons in the navigation section of the main and game menus.
define gui.navigation_spacing = gui.scale(4)

## Controls the amount of spacing between preferences.
define gui.pref_spacing = gui.scale(10)

## Controls the amount of spacing between preference buttons.
define gui.pref_button_spacing = gui.scale(0)

## The spacing between file page buttons.
define gui.page_spacing = gui.scale(0)

## The spacing between file slots.
define gui.slot_spacing = gui.scale(10)

## The position of the main menu text.
define gui.main_menu_text_xalign = 1.0


## Frames ######################################################################
##
## These variables control the look of frames that can contain user interface
## components when an overlay or window is not present.

## Generic frames.
define gui.frame_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))

## The frame that is used as part of the confirm screen.
define gui.confirm_frame_borders = Borders(gui.scale(40), gui.scale(40), gui.scale(40), gui.scale(40))

## The frame that is used as part of the skip screen.
define gui.skip_frame_borders = Borders(gui.scale(16), gui.scale(5), gui.scale(50), gui.scale(5))

## The frame that is used as part of the notify screen.
define gui.notify_frame_borders = Borders(gui.scale(16), gui.scale(5), gui.scale(40), gui.scale(5))

## Should frame backgrounds be tiled?
define gui.frame_tile = False


## Bars, Scrollbars, and Sliders ###############################################
##
## These control the look and size of bars, scrollbars, and sliders.
##
## The default GUI only uses sliders and vertical scrollbars.
## All of the other bars are only used in creator-written screens.

## The height of horizontal bars, scrollbars, and sliders. The width of
## vertical bars, scrollbars, and sliders.
define gui.bar_size = gui.scale(25)
define gui.scrollbar_size = gui.scale(12)
define gui.slider_size = gui.scale(25)

## True if bar images should be tiled. False if they should be linearly scaled.
define gui.bar_tile = False
define gui.scrollbar_tile = False
define gui.slider_tile = False

## Horizontal borders.
define gui.bar_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))
define gui.scrollbar_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))
define gui.slider_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))

## Vertical borders.
define gui.vbar_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))
define gui.vscrollbar_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))
define gui.vslider_borders = Borders(gui.scale(4), gui.scale(4), gui.scale(4), gui.scale(4))

## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
## None shows them.
define gui.unscrollable = "hide"


## History #####################################################################
##
## The history screen displays dialogue that the player has already dismissed.

## The number of blocks of dialogue history Ren'Py will keep.
define config.history_length = 250

## The height of a history screen entry, or None to make the height variable
## at the cost of performance.
define gui.history_height = gui.scale(140)

## The position, width, and alignment of the label giving the name of the
## speaking character.
define gui.history_name_xpos = gui.scale(155)
define gui.history_name_ypos = 0
define gui.history_name_width = gui.scale(155)
define gui.history_name_xalign = 1.0

## The position, width, and alignment of the dialogue text.
define gui.history_text_xpos = gui.scale(170)
define gui.history_text_ypos = gui.scale(2)
define gui.history_text_width = gui.scale(740)
define gui.history_text_xalign = 0.0


## NVL-Mode ###################################################################
##
## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.

## The borders of the background of the NVL-mode background window.
define gui.nvl_borders = Borders(0, gui.scale(10), 0, gui.scale(20))

## The maximum number of NVL-mode entries Ren'Py will display. When more
## entries than this are to be show, the oldest entry will be removed.
define gui.nvl_list_length = 6

## The height of an NVL-mode entry. Set this to None to have the entries
## dynamically adjust height.
define gui.nvl_height = gui.scale(115)

## The spacing between NVL-mode entries when gui.nvl_height is None, and
## between NVL-mode entries and an NVL-mode menu.
define gui.nvl_spacing = gui.scale(10)

## The position, width, and alignment of the label giving the name of the
## speaking character.
define gui.nvl_name_xpos = gui.scale(430)
define gui.nvl_name_ypos = 0
define gui.nvl_name_width = gui.scale(150)
define gui.nvl_name_xalign = 1.0

## The position, width, and alignment of the dialogue text.
define gui.nvl_text_xpos = gui.scale(450)
define gui.nvl_text_ypos = gui.scale(8)
define gui.nvl_text_width = gui.scale(590)
define gui.nvl_text_xalign = 0.0

## The position, width, and alignment of nvl_thought text (the text said by
## the nvl_narrator character.)
define gui.nvl_thought_xpos = gui.scale(240)
define gui.nvl_thought_ypos = gui.scale(0)
define gui.nvl_thought_width = gui.scale(780)
define gui.nvl_thought_xalign = 0.0

## The position of nvl menu_buttons.
define gui.nvl_button_xpos = gui.scale(450)
define gui.nvl_button_xalign = 0.0

## Localization ################################################################

## This controls where a line break is permitted. The default is suitable for
## most languages. A list of available values can be found at
## https://www.renpy.org/doc/html/style_properties.html#style-property-language

define gui.language = "unicode"


################################################################################
## Mobile devices
################################################################################

init python:

    ## This increases the size of the quick buttons to make them easier to
    ## touch on tablets and phones.
    if renpy.variant("touch"):

        gui.quick_button_borders = Borders(gui.scale(40), gui.scale(14), gui.scale(40), gui.scale(0))

    ## This changes the size and spacing of various GUI elements to ensure
    ## they are easily visible on phones.
    if renpy.variant("small"):

        ## Font sizes.
        gui.text_size = gui.scale(30)
        gui.name_text_size = gui.scale(36)
        gui.notify_text_size = gui.scale(25)
        gui.interface_text_size = gui.scale(30)
        gui.button_text_size = gui.scale(30)
        gui.label_text_size = gui.scale(34)

        ## Adjust the location of the textbox.
        gui.textbox_height = gui.scale(240)
        gui.name_xpos = gui.scale(80)
        gui.text_xpos = gui.scale(90)
        gui.text_width = gui.scale(1100)

        ## Change the size and spacing of various things.
        gui.slider_size = gui.scale(36)

        gui.choice_button_width = gui.scale(1240)

        gui.navigation_spacing = gui.scale(20)
        gui.pref_button_spacing = gui.scale(10)

        gui.history_height = gui.scale(190)
        gui.history_text_width = gui.scale(690)

        gui.quick_button_text_size = gui.scale(20)

        ## File button layout.
        gui.file_slot_cols = 2
        gui.file_slot_rows = 2

        ## NVL-mode.
        gui.nvl_height = gui.scale(170)

        gui.nvl_name_width = gui.scale(305)
        gui.nvl_name_xpos = gui.scale(325)

        gui.nvl_text_width = gui.scale(915)
        gui.nvl_text_xpos = gui.scale(345)
        gui.nvl_text_ypos = gui.scale(5)

        gui.nvl_thought_width = gui.scale(1240)
        gui.nvl_thought_xpos = gui.scale(20)

        gui.nvl_button_width = gui.scale(1240)
        gui.nvl_button_xpos = gui.scale(20)



