light creates a light object in the given axes

## Syntax

    l=light()
                l=light(<LightProperty>)
                l=light(axes_handle, <LightProperty>)

## Arguments

axes_handle

  The handle of the axes, if omitted is used the current axes.

<LightProperty>

  Optional argument specifying the light properties. The optional arguments are set using syntax: `"light(propname1=propvalue1, propname2=propvalue2, ..., propnameN=propvalueN)"`.

  Following there is the list of optional arguments:

  visible:

    This field defines if the light is enabled `"on"` or disabled `"off"`.

  type:

    This field defines the type of light used. There are two types available:`"directional"` and `"point"`. Directional lights are positioned infinitely far from the surface thus emitting parallel rays.

    Point lights are defined as a point in space thus emitting rays in all directions. The default value is `"point"`.

  direction:

    This field defines the ray direction for directional light. The direction can be changed using a 3 element vector `"[x, y, z]"` representing a vector starting from the origin.

    The default value is `"[0 0 1]"`.

  position:

    This field defines the light position for point light. The position can be changed using a 3 element vector `"[x, y, z]"`.

    The default value is `"[0 0 1]"`.

  ambient_color:

    This field defines the ambient color of the light. The color is defined by a 3 element vector `"[red, green, blue]"` with each element in the range [0, 1].

    The default value is `"[0.1 0.1 0.1]"`.

  diffuse_color:

    This field defines the diffuse color of the light. The color is defined by a 3 element vector `"[red, green, blue]"` with each element in the range [0, 1].

    The default value is `"[1 1 1]"`.

  specular_color:

    This field defines the specular color of the light. The color is defined by a 3 element vector `"[red, green, blue]"` with each element in the range [0, 1].

    The default value is `"[1 1 1]"`.

## Description

The `light` function, creates a light entity (see light_property for the light entity properties) in the specified axes and sets the properties specified with <LightProperty> optional arguments.

For a more detailed explanation about how lighting affects the surface appearance see lighting.

## Examples

plot3d(); l = light(visible="on", type="point", position=[0 0 1]);

    plot3d();
    l = light(visible="on", type="point", position=[0 0 1]);

## See also

- lighting
- light properties
- surface properties
- delete