////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#include <GLSL/GLSLShaderSetup.h>

GLSLShaderSetup::GLSLShaderSetup(
	const std::string &filename_vshader,
	const std::string &filename_fshader,
	const GLSLShader::defines_list& dl) :
	vs_(filename_vshader.c_str(), GLSLShader::VERTEX, dl),
	fs_(filename_fshader.c_str(), GLSLShader::FRAGMENT, dl)
{
	prog_.attach(vs_);
	prog_.attach(fs_);
	prog_.link();
}

GLSLShaderSetup::~GLSLShaderSetup()
{
}
