////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2011
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program; if not, write to the Free Software Foundation, Inc.,
//    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_StatsLoggerh_INCLUDE__)
#define __INCLUDE_StatsLoggerh_INCLUDE__

#include <tank/Tank.h>
#include <weapons/Weapon.h>
#include <list>

class StatsLogger
{
public:
	static StatsLogger *instance();

	struct TankRank
	{
		TankRank(unsigned int playerId) : 
			playerId_(playerId), rank_(-1), skill_(-1) {}
		TankRank(unsigned int playerId, int rank, int skill) : 
			playerId_(playerId), rank_(rank), skill_(skill) {}

		int getRank() { return rank_; }
		int getSkill() { return skill_; }
		unsigned int getPlayerId() { return playerId_; }

		void setRank(int rank) { rank_ = rank; }
		void setSkill(int skill) { skill_ = skill; }
		void setPlayerId(int playerId) { playerId_ = playerId; }

	protected:
		unsigned int playerId_;
		int rank_;
		int skill_;
	};

	StatsLogger();
	virtual ~StatsLogger();

	virtual int getKillCount(const char *uniqueId) = 0;
	virtual void gameStart(std::list<Tank *> &tanks) = 0;
	virtual void roundStart(std::list<Tank *> &tanks) = 0;

	virtual std::list<std::string> getAliases(const char *unqiueId) = 0;
	virtual std::list<std::string> getIpAliases(const char *unqiueId) = 0;
	virtual TankRank tankRank(Tank *tank) = 0;
	virtual void updateStats(Tank *tank) = 0;
	virtual void periodicUpdate() = 0;
	virtual std::string allocateId() = 0;
	virtual unsigned int getStatsId(const char *uniqueId) = 0;
	virtual std::string getTopRanks() = 0;
	virtual std::string getPlayerInfo(const char *player) = 0;
	virtual void combinePlayers(unsigned int player1, unsigned int player2) = 0;

	virtual void tankConnected(Tank *tank) = 0;
	virtual void tankDisconnected(Tank *tank) = 0;
	virtual void tankJoined(Tank *tank) = 0;

	virtual void tankFired(Tank *firedTank, Weapon *weapon) = 0;
	virtual void tankResigned(Tank *resignedTank) = 0;

	virtual void tankKilled(Tank *firedTank, Tank *deadTank, Weapon *weapon) = 0;
	virtual void tankTeamKilled(Tank *firedTank, Tank *deadTank, Weapon *weapon) = 0;
	virtual void tankSelfKilled(Tank *firedTank, Weapon *weapon) = 0;

	virtual void tankWon(Tank *tank) = 0;
	virtual void tankOverallWinner(Tank *tank) = 0;

	virtual void weaponFired(Weapon *weapon, bool deathAni) = 0;
	virtual void weaponKilled(Weapon *weapon, bool deathAni) = 0;

protected:
	static StatsLogger *instance_;

};

class StatsLoggerNone : public StatsLogger
{
public:
	StatsLoggerNone() {}
	virtual ~StatsLoggerNone() {}

	virtual int getKillCount(const char *uniqueId) { return 0; }
	virtual void gameStart(std::list<Tank *> &tanks) {}
	virtual void roundStart(std::list<Tank *> &tanks) {}

	virtual std::list<std::string> getAliases(const char *unqiueId) 
		{ std::list<std::string> result; return result; }
	virtual std::list<std::string> getIpAliases(const char *unqiueId) 
		{ std::list<std::string> result; return result; }
	virtual TankRank tankRank(Tank *tank) { return TankRank(tank->getPlayerId()); }
	virtual void updateStats(Tank *tank) {}
	virtual void periodicUpdate() {}
	virtual std::string allocateId() { return ""; }
	virtual unsigned int getStatsId(const char *uniqueId) { return 0; }
	virtual std::string getTopRanks() { return ""; }
	virtual std::string getPlayerInfo(const char *player) { return ""; }
	virtual void combinePlayers(unsigned int player1, unsigned int player2) {}

	virtual void tankConnected(Tank *tank) {}
	virtual void tankDisconnected(Tank *tank) {}
	virtual void tankJoined(Tank *tank) {}

	virtual void tankFired(Tank *firedTank, Weapon *weapon) {}
	virtual void tankResigned(Tank *resignedTank) {}

	virtual void tankKilled(Tank *firedTank, Tank *deadTank, Weapon *weapon) {}
	virtual void tankTeamKilled(Tank *firedTank, Tank *deadTank, Weapon *weapon) {}
	virtual void tankSelfKilled(Tank *firedTank, Weapon *weapon) {}

	virtual void tankWon(Tank *tank) {}
	virtual void tankOverallWinner(Tank *tank) {}

	virtual void weaponFired(Weapon *weapon, bool deathAni) {}
	virtual void weaponKilled(Weapon *weapon, bool deathAni) {}
};

#endif

