/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef ZVISION_SUBTITLES_H
#define ZVISION_SUBTITLES_H

#include "zvision/zvision.h"

namespace ZVision {

class ZVision;

class Subtitle {
public:
	Subtitle(ZVision *engine, const Common::String &subname, bool upscaleToHires = false);
	~Subtitle();

	void process(int32 time);
private:
	ZVision *_engine;
	int32 _areaId;
	int16 _subId;

	struct sub {
		int start;
		int stop;
		Common::String subStr;
	};

	Common::Array<sub> _subs;
};

}

#endif
