/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
#ifndef SLUDGE_HSI_H
#define SLUDGE_HSI_H

#include "image/image_decoder.h"

#include "graphics/surface.h"

namespace Sludge {

class HSIDecoder : public Image::ImageDecoder {
public:
	HSIDecoder();
	virtual ~HSIDecoder();

	// ImageDecoder API
	void destroy();
	virtual bool loadStream(Common::SeekableReadStream &stream);
	virtual Graphics::Surface *getSurface() const { return _surface; }
	void setReserve(bool reserve) { _reserve = reserve; }

private:
	Graphics::Surface *_surface;
	int _reserve;
};

} // End of namespace Sludge

#endif
