/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef TEAM_H
#define TEAM_H

#include <string>
#include <vector>
#include <map>
#include <list>
#include <boost/utility.hpp> //! boost::noncopyable

#include "TeamBase.h"
#include "TeamStatistics.h"
#include "Sim/Units/UnitSet.h"
#include "ExternalAI/SkirmishAIKey.h"
#include "Lua/LuaRulesParams.h"
#include "System/Sync/SyncedPrimitive.h" //! SyncedFloat


class CTeam : public TeamBase, private boost::noncopyable //! cannot allow shallow copying of Teams, contains pointers
{
	CR_DECLARE(CTeam);
public:
	CTeam(int _teamNum);

	void ResetResourceState();
	void SlowUpdate();

	void AddMetal(float amount, bool useIncomeMultiplier = true);
	void AddEnergy(float amount, bool useIncomeMultiplier = true);
	bool UseEnergy(float amount);
	bool UseMetal(float amount);
	bool AtUnitLimit() const { return (units.size() >= maxUnits); }

	void GiveEverythingTo(const unsigned toTeam);

	void Died(bool normalDeath = true);
	void AddPlayer(int playerNum);
	void KillAIs();

	void SetDefaultStartPos();
	void ClampStartPosInStartBox(float3* pos) const;

	void SetMaxUnits(unsigned int n) { maxUnits = n; }
	unsigned int GetMaxUnits() const { return maxUnits; }

	CTeam& operator = (const TeamBase& base) {
		TeamBase::operator = (base);
		return *this;
	}

	std::string GetControllerName() const;

	enum AddType {
		AddBuilt,
		AddCaptured,
		AddGiven
	};

	enum RemoveType {
		RemoveDied,
		RemoveCaptured,
		RemoveGiven
	};

	void AddUnit(CUnit* unit, AddType type);
	void RemoveUnit(CUnit* unit, RemoveType type);


	int teamNum;
	unsigned int maxUnits;

	bool isDead;
	bool gaia;

	/// color info is unsynced
	unsigned char origColor[4];

	CUnitSet units;

	SyncedFloat metal;
	SyncedFloat energy;

	float metalPull,    prevMetalPull;
	float metalIncome,  prevMetalIncome;
	float metalExpense, prevMetalExpense;

	float energyPull,    prevEnergyPull;
	float energyIncome,  prevEnergyIncome;
	float energyExpense, prevEnergyExpense;

	SyncedFloat metalStorage, energyStorage;

	float metalShare, energyShare;
	SyncedFloat delayedMetalShare, delayedEnergyShare; // excess that might be shared next SlowUpdate

	float metalSent,      prevMetalSent;
	float metalReceived,  prevMetalReceived;
	float energySent,     prevEnergySent;
	float energyReceived, prevEnergyReceived;

	float prevMetalExcess;
	float prevEnergyExcess;

	int nextHistoryEntry;
	TeamStatistics* currentStats;
	std::list<TeamStatistics> statHistory;
	typedef TeamStatistics Statistics; //! for easier access via CTeam::Statistics

	/// mod controlled parameters
	LuaRulesParams::Params  modParams;
	LuaRulesParams::HashMap modParamsMap; /// name map for mod parameters

	float highlight;
};

#endif /* TEAM_H */
