/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "WorldObject.h"
#include "Rendering/Models/3DModel.h"

CR_BIND_DERIVED(CWorldObject, CObject, )
CR_REG_METADATA(CWorldObject, (
	CR_MEMBER(id),
	CR_MEMBER(radius),
	CR_MEMBER(height),
	CR_MEMBER(sqRadius),
	CR_MEMBER(drawRadius),
	// the projectile system needs to know that 'pos' and 'speed' are accessible by script
	CR_MEMBER_BEGINFLAG(CM_Config),
		CR_MEMBER(pos),
		CR_MEMBER(speed),
		CR_MEMBER(useAirLos),
		CR_MEMBER(alwaysVisible),
	CR_MEMBER_ENDFLAG(CM_Config),
	CR_IGNORED(model), //FIXME
	CR_POSTLOAD(PostLoad)
));


void CWorldObject::SetRadiusAndHeight(S3DModel* model)
{
	radius = model->radius;
	height = model->height;
	sqRadius = radius * radius;
	drawRadius = model->drawRadius;
}
