[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=2.216706
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=2
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=3.749272
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.990000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.35*sin(1.4*time) + 0.25*sin(2.5*time);
per_frame_2=wave_g = wave_g + 0.35*sin(1.7*time) - 0.25*sin(1.11*time);
per_frame_3=wave_b = wave_b + 0.35*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=dy = dy + dy_r +below(y,0.5)*0.005;
per_pixel_5=dy = dy - dy_r -above(y,0.5)*0.005;
per_pixel_6=dx = dx + dx_r+ above(y,sin(time))*0.005 - below(y,0.8*sin(time))*0.005;
per_pixel_7=dx = dx + dx_r+ above(y,0.76*sin(1.2*time))*0.005 - below(y,0.55*sin(2*time))*0.005;
per_pixel_8=nx = 0.8*x * sin(time) - 0.4*x *sin(1.22*time);
per_pixel_9=ny = 0.8*y * cos(time) - 0.4*y *cos(1.4*time);
per_pixel_10=zoom = zoom + if(below(rad,0.4), + 0.05-rad, 0);
per_pixel_11=zoom = zoom + if (below(rad,0.2), + 0.1-rad, 0);
