#include <bvpl/bvpl_octree/bvpl_block_kernel_operator.h>
#include <bvpl/bvpl_octree/bvpl_block_vector_operator.h>
#include <bvpl/bvpl_octree/bvpl_cell_data_traits.h>
#include <bvpl/bvpl_octree/bvpl_corner_detector.h>
#include <bvpl/bvpl_octree/bvpl_corner_functors.h>
#include <bvpl/bvpl_octree/bvpl_discover_pca_kernels.h>
#include <bvpl/bvpl_octree/bvpl_gauss3D_steerable_filters.h>
#include <bvpl/bvpl_octree/bvpl_global_corners.h>
#include <bvpl/bvpl_octree/bvpl_global_pca.h>
#include <bvpl/bvpl_octree/bvpl_global_taylor.h>
#include <bvpl/bvpl_octree/bvpl_octree_kernel_operator.h>
#include <bvpl/bvpl_octree/bvpl_octree_neighbors.h>
#include <bvpl/bvpl_octree/bvpl_octree_vector_operator.h>
#include <bvpl/bvpl_octree/bvpl_octree_vector_operator_impl.h>
#include <bvpl/bvpl_octree/bvpl_octree_vrml_util.h>
#include <bvpl/bvpl_octree/bvpl_pca_error_scenes.h>
#include <bvpl/bvpl_octree/bvpl_scene_kernel_operator.h>
#include <bvpl/bvpl_octree/bvpl_scene_neighborhood_operator.h>
#include <bvpl/bvpl_octree/bvpl_scene_statistics.h>
#include <bvpl/bvpl_octree/bvpl_scene_vector_operator.h>
#include <bvpl/bvpl_octree/bvpl_taylor_basis.h>
#include <bvpl/bvpl_octree/bvpl_taylor_scenes_map.h>

int main() { return 0; }
