#include <bpgl/bpgl_camera_estimator.txx>
#include <bpgl/bpgl_comp_rational_camera.txx>
#include <bpgl/bpgl_lens_distortion.txx>
#include <bpgl/bpgl_poly_radial_distortion.txx>
#include <bpgl/bpgl_radial_distortion.txx>
#include <bpgl/bpgl_reg_fundamental_matrix.txx>
#include <bpgl/bpgl_segmented_rolling_shutter_camera.txx>

int main() { return 0; }
