#include <bvpl/kernels/bvpl_corner2d_kernel_factory.h>
#include <bvpl/kernels/bvpl_create_directions.h>
#include <bvpl/kernels/bvpl_edge2d_kernel_factory.h>
#include <bvpl/kernels/bvpl_edge3d_kernel_factory.h>
#include <bvpl/kernels/bvpl_gauss3d_kernel_factory.h>
#include <bvpl/kernels/bvpl_gauss3d_x_kernel_factory.h>
#include <bvpl/kernels/bvpl_gauss3d_xx_kernel_factory.h>
#include <bvpl/kernels/bvpl_kernel.h>
#include <bvpl/kernels/bvpl_kernel_factory.h>
#include <bvpl/kernels/bvpl_kernel_iterator.h>
#include <bvpl/kernels/bvpl_neighborhood_kernel_factory.h>
#include <bvpl/kernels/bvpl_taylor_basis_factory.h>
#include <bvpl/kernels/bvpl_weighted_cube_kernel_factory.h>

int main() { return 0; }
