#include <boxm/boxm_apm_traits.h>
#include <boxm/boxm_aux_scene.h>
#include <boxm/boxm_aux_traits.h>
#include <boxm/boxm_block.h>
#include <boxm/boxm_io_scene_base.h>
#include <boxm/boxm_scene.h>
#include <boxm/boxm_scene_base.h>
#include <boxm/boxm_scene_parser.h>

int main() { return 0; }
